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Re: dots now have a chance to dismount

Posted: Thu Jan 03, 2019 10:19 am
by roadkillrobin
Imo, the best thing would be to dissable mounts while RVR flagged. They create massive combat advantages vs dissmounted enemies in both rvr and scenarios. Runspeed bonus is the absolut best advantage you can have in this game and having a disparity of mount speeds based on ranks and gold income create a really vierd inequity in of attrition thats of great significiance aswell. With the flag teleporters in warcamps I see no reasons keep mounts in RVR settings.

Re: dots now have a chance to dismount

Posted: Thu Jan 03, 2019 11:11 am
by Gangan
Was chasing a slayer with my SH and he managed to copter safely to his warcamp with 3 dots ticking on him....bad rng I guess ^^

Re: dots now have a chance to dismount

Posted: Thu Jan 03, 2019 11:44 am
by Sulorie
Why not make it like on live servers, where dot application had a lower chance to dismount compared to direct dmg attacks but the ticks itself caused no dismount?

Re: dots now have a chance to dismount

Posted: Thu Jan 03, 2019 11:49 am
by Oculta
that would be too easy

Re: dots now have a chance to dismount

Posted: Thu Jan 03, 2019 12:49 pm
by rmpl
Sulorie wrote: Thu Jan 03, 2019 11:44 am Why not make it like on live servers, where dot application had a lower chance to dismount compared to direct dmg attacks but the ticks itself caused no dismount?
It would make too much sense.

Re: dots now have a chance to dismount

Posted: Thu Jan 03, 2019 1:02 pm
by dansari
roadkillrobin wrote: Thu Jan 03, 2019 10:19 am Imo, the best thing would be to dissable mounts while RVR flagged. They create massive combat advantages vs dissmounted enemies in both rvr and scenarios. Runspeed bonus is the absolut best advantage you can have in this game and having a disparity of mount speeds based on ranks and gold income create a really vierd inequity in of attrition thats of great significiance aswell. With the flag teleporters in warcamps I see no reasons keep mounts in RVR settings.
Sure, just as soon as every class gets the same potential for move speed increases

Re: dots now have a chance to dismount

Posted: Thu Jan 03, 2019 2:29 pm
by zageen
"let's create a ranged meta , as many class have multiple OP dot at great range AND make them horrible and hard to escape AND give them more mobility with crowd control" -balance moderator n°1

"just yolo and sacrifice as many ppl before going to melee" n°2

Re: dots now have a chance to dismount

Posted: Thu Jan 03, 2019 2:33 pm
by zageen
What is the next step , delete juggernaut and charge for melee player and make dot 100% able to reveal stealth?

Re: dots now have a chance to dismount

Posted: Thu Jan 03, 2019 2:52 pm
by dansari
zageen wrote: Thu Jan 03, 2019 2:33 pm What is the next step , delete juggernaut and charge for melee player and make dot 100% able to reveal stealth?
How did you gain access to the patch notes?

Re: dots now have a chance to dismount

Posted: Thu Jan 03, 2019 3:08 pm
by roadkillrobin
dansari wrote: Thu Jan 03, 2019 1:02 pm
roadkillrobin wrote: Thu Jan 03, 2019 10:19 am Imo, the best thing would be to dissable mounts while RVR flagged. They create massive combat advantages vs dissmounted enemies in both rvr and scenarios. Runspeed bonus is the absolut best advantage you can have in this game and having a disparity of mount speeds based on ranks and gold income create a really vierd inequity in of attrition thats of great significiance aswell. With the flag teleporters in warcamps I see no reasons keep mounts in RVR settings.
Sure, just as soon as every class gets the same potential for move speed increases
You mean the melee dps classes who are in general garbage in keep seiges and unfavoured as dps slots in warband do to lack of reach in bunker setups gets an advantage tool to outmanouver others which is allmoast always neglecteble due to mounts?