Re: State of current Grace
Posted: Sat Dec 15, 2018 1:29 pm
There were some good ideas and intentions behind the WP/DoK changes, but also some mistakes were made.
I'll split my opinions into multiple postings to avoid a single big wall of text.
First, the biggest mistake:
Shields = lower survivability!
Shields were given to melee WP/DoK to improve their survivability. Unfortunately, the opposite is the case. Survivability with 1h + shield is lower than it was with 2h hammer (or DoK dual wield).
I repeat: 1h + Shield --> survivability goes down!!
Why?
Simply because the shields we were given offer almost no defense at all. Their base block rating is about 1%, which is nothing! Shields give no armor bonus and no other additional stats whatsoever.
On the other hand, being forced to fight with 1h hammer lowers your damage output. And as a melee healer, damage = healing. Lower damage output results in lower healing. Because our ability to heal ourselves got gimped, we lost survivability. Our most important burst/self-healing ability (Divine Assault) became nearly useless. It was a true life-saver, now it's hardly worth using. I'm glad at least this is going to be addressed.
Another issue is the missing 10% parry (and block?) strikethrough we got from using 2h hammer. It's gone. When using 1h + shield, my attacks have a lower chance to actually land. If I get parried/blocked, I get zero heal. My melee heals not only became lower, they also became less reliable. That's another reason why Shield makes my survivability go down. The 1% block from shield doesn't compensate this AT ALL!
Wait wait ... isn't there a new skill to buff your shield block rate?
The new 10% block self buff ability would be all nice and such, if this weren't something that should have been a passive bonus on the new shields to begin with.
There is another problem when it comes to playstyle. Now I have to waste precious time and resources to buff myself, instead of healing my group. If my group (and/or myself) is in dire need of heals, I have to use healing abilities, there is no time for this self buff. Whenever my team is under pressure, I can either use Sigmar's Radiance and heal my entire group for about 800 hitpoints, or I can buff my own block rate and watch my group die. What would you do in this situation? Sure, you'd heal the group!
Remember, a grace spec WP has other buffs as well, Sigmar's Fist (str buff) and Sigmar's Vision (10% parry). Adding a third buff ability would cause them to waste like half their time buffing themselves.
But but but ... you can now spec into renown shield block % rate!
Sure I can. But if I do so, I can spend less renown points on parry or dodge/disrupt.
Some people apparently think you save renown points by using Block over the other two, because Block essentially works as Parry/Dodge and Disrupt
That's not true, because Block is twice as expensive to buy than Parry or Dodge/Disrupt.
For example, for 1 renown point I can get:
3% parry or 3% dodge/disrupt or 1% block
For a full investment (19 points) into either renown spec I can get:
18% parry or 18% dodge/disrupt or 10% block
Please note: Block only works against frontal attacks, Dodge/Disrupt also works against attacks from behind.
See? You don't save renown points by spending them into block. Your overall survivability doesn't go up by spending the points in block instead of parry + dodge/disrupt.
------ EDIT: -------
As of new Patch from Saturday, the healing value of Divine Assault got increased.
Unfortunately, the lowered healing from my most important skill, Sigmar's Radiance, remains the same.
The healing increase on Divine Strike is insignificant because you'll always want to use the better skill Sigmar's Radiance instead. The only ones who will use Divine Strike are wrath-spec WP who don't use the Grace of Sigmar tactic, thus get no increased heal (probably intended).
This change is at least a partly fix of the issues.
But still, my most important skill (Sigmar's Radiance) heals for less and is more likely to get parried/blocked (=less reliable)
----- /EDIT: -------
Suggestion:
Remove the block-rate buff skills Divine Warden/Blood Guard and simply give the WP/DoK shields more base block rating. 10% block would be fair, compared to what we lose from giving up 2hand or dual wield.
I'll split my opinions into multiple postings to avoid a single big wall of text.
First, the biggest mistake:
Shields = lower survivability!
Shields were given to melee WP/DoK to improve their survivability. Unfortunately, the opposite is the case. Survivability with 1h + shield is lower than it was with 2h hammer (or DoK dual wield).
I repeat: 1h + Shield --> survivability goes down!!
Why?
Simply because the shields we were given offer almost no defense at all. Their base block rating is about 1%, which is nothing! Shields give no armor bonus and no other additional stats whatsoever.
On the other hand, being forced to fight with 1h hammer lowers your damage output. And as a melee healer, damage = healing. Lower damage output results in lower healing. Because our ability to heal ourselves got gimped, we lost survivability. Our most important burst/self-healing ability (Divine Assault) became nearly useless. It was a true life-saver, now it's hardly worth using. I'm glad at least this is going to be addressed.
Another issue is the missing 10% parry (and block?) strikethrough we got from using 2h hammer. It's gone. When using 1h + shield, my attacks have a lower chance to actually land. If I get parried/blocked, I get zero heal. My melee heals not only became lower, they also became less reliable. That's another reason why Shield makes my survivability go down. The 1% block from shield doesn't compensate this AT ALL!
Wait wait ... isn't there a new skill to buff your shield block rate?
The new 10% block self buff ability would be all nice and such, if this weren't something that should have been a passive bonus on the new shields to begin with.
There is another problem when it comes to playstyle. Now I have to waste precious time and resources to buff myself, instead of healing my group. If my group (and/or myself) is in dire need of heals, I have to use healing abilities, there is no time for this self buff. Whenever my team is under pressure, I can either use Sigmar's Radiance and heal my entire group for about 800 hitpoints, or I can buff my own block rate and watch my group die. What would you do in this situation? Sure, you'd heal the group!
Remember, a grace spec WP has other buffs as well, Sigmar's Fist (str buff) and Sigmar's Vision (10% parry). Adding a third buff ability would cause them to waste like half their time buffing themselves.
But but but ... you can now spec into renown shield block % rate!
Sure I can. But if I do so, I can spend less renown points on parry or dodge/disrupt.
Some people apparently think you save renown points by using Block over the other two, because Block essentially works as Parry/Dodge and Disrupt
That's not true, because Block is twice as expensive to buy than Parry or Dodge/Disrupt.
For example, for 1 renown point I can get:
3% parry or 3% dodge/disrupt or 1% block
For a full investment (19 points) into either renown spec I can get:
18% parry or 18% dodge/disrupt or 10% block
Please note: Block only works against frontal attacks, Dodge/Disrupt also works against attacks from behind.
See? You don't save renown points by spending them into block. Your overall survivability doesn't go up by spending the points in block instead of parry + dodge/disrupt.
------ EDIT: -------
As of new Patch from Saturday, the healing value of Divine Assault got increased.
Unfortunately, the lowered healing from my most important skill, Sigmar's Radiance, remains the same.
The healing increase on Divine Strike is insignificant because you'll always want to use the better skill Sigmar's Radiance instead. The only ones who will use Divine Strike are wrath-spec WP who don't use the Grace of Sigmar tactic, thus get no increased heal (probably intended).
This change is at least a partly fix of the issues.
But still, my most important skill (Sigmar's Radiance) heals for less and is more likely to get parried/blocked (=less reliable)
----- /EDIT: -------
Suggestion:
Remove the block-rate buff skills Divine Warden/Blood Guard and simply give the WP/DoK shields more base block rating. 10% block would be fair, compared to what we lose from giving up 2hand or dual wield.