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Terrible Embrace OP

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bulgy70
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Posts: 88

Re: Terrible Embrace OP

Post#11 » Fri Nov 30, 2018 9:17 am

peterthepan3 wrote: Fri Nov 30, 2018 1:29 am LoS issues/wallbug mechanics (pertain to many, many skills) are not indicative of a failing with the skill itself.

WL have Fetch, which is currently not performing well (due to buggy pet) but it will be fixed soon.
So the WL has it fetch fixed, and the magus still has to live with a sub par rift when comparing it to the engineer pull. plus desto still have to deal with the fact that the engineer, is still able to pull players through closed doors, walls and through the floor. Or is that working as working as intended?

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Aurandilaz
Posts: 1896

Re: Terrible Embrace OP

Post#12 » Fri Nov 30, 2018 9:27 am

The reason why Mara pull uses Int is that it allows it to be countered in largescale RvR by proper use of HTL + Disrupt buff. This way you cannot cheeze your enemies by bringing 4-8 Maras who would rotate the pull and slowly fish the enemy WB dry. It also prevents easiest pulls aimed at enemy healers, so the ability isn't OP as it has limitations in smallscale (healers with Disrupt relatively safe) and both largescale (countered by HTL use) to prevent cheesing.

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Rockalypse
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Re: Terrible Embrace OP

Post#13 » Fri Nov 30, 2018 9:41 am

bulgy70 wrote: Fri Nov 30, 2018 9:17 am
peterthepan3 wrote: Fri Nov 30, 2018 1:29 am LoS issues/wallbug mechanics (pertain to many, many skills) are not indicative of a failing with the skill itself.

WL have Fetch, which is currently not performing well (due to buggy pet) but it will be fixed soon.
So the WL has it fetch fixed, and the magus still has to live with a sub par rift when comparing it to the engineer pull. plus desto still have to deal with the fact that the engineer, is still able to pull players through closed doors, walls and through the floor. Or is that working as working as intended?

And then you can witness yourself how 80rr engi is being banned for it, was like a month ago in badlands.

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DanielWinner
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Re: Terrible Embrace OP

Post#14 » Fri Nov 30, 2018 9:43 am

Mara’s pull was always pretty wonky so I could /laugh in 7/10 cases when poor mutant tried to pull me. Now the ability is finally a threat.
Don’t turn your back. Spend some renown into parry as melee or mind your position as a healer/rdps - simple counterplays.
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bulgy70
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Posts: 88

Re: Terrible Embrace OP

Post#15 » Fri Nov 30, 2018 10:06 am

Rockalypse wrote: Fri Nov 30, 2018 9:41 am
bulgy70 wrote: Fri Nov 30, 2018 9:17 am
peterthepan3 wrote: Fri Nov 30, 2018 1:29 am LoS issues/wallbug mechanics (pertain to many, many skills) are not indicative of a failing with the skill itself.

WL have Fetch, which is currently not performing well (due to buggy pet) but it will be fixed soon.
So the WL has it fetch fixed, and the magus still has to live with a sub par rift when comparing it to the engineer pull. plus desto still have to deal with the fact that the engineer, is still able to pull players through closed doors, walls and through the floor. Or is that working as working as intended?

And then you can witness yourself how 80rr engi is being banned for it, was like a month ago in badlands.
I was there, and yet it is still going on.

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Nameless
Posts: 1421

Re: Terrible Embrace OP

Post#16 » Fri Nov 30, 2018 10:24 am

Displacment abilities are too cheesy and got hardly any counter and negate possitioning and kitting, make worthless trying to fight bigger numbers. And finnaly they are not balanced equally between both realms.

Imo remove or nerf to the ground ALL of them beside engi/magus pull

Before players had resolute defence to counter that, now just almost sure insta death.
Mostly harmless

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Saftdryck
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Posts: 208

Re: Terrible Embrace OP

Post#17 » Fri Nov 30, 2018 12:08 pm

Just bollocks whining about this. L2P issue imo. With the change TE gets somewhere 70% successful pulls taking into account people with eyes to get out of range, LoS or interrupting it with abilities. In warband scale, yes you're a deadmeat getting pulled in middle of 30+ enemy players. In smallscale 6-12, you can counter the successfull pull by CC, detaunts, etc. Often the tank is the key to this.

Pre-patch the success rate was so low it was counted as broken. Not even in Live the rate to distrupt TE was never so high. If not taking to the account how WL pet is buggy, the rate of Fetch success was almost always successful. It can be countered same as TE and kd/kb/snare the pet. Now Order feels what it feels to Destro getting pulled by Fetch. I also agree, that removal of RD&CW was a mistake and gives less utility to counter enemy CC, alas, here we are.

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Dammy095
Posts: 371

Re: Terrible Embrace OP

Post#18 » Fri Nov 30, 2018 12:16 pm

Saftdryck wrote: Fri Nov 30, 2018 12:08 pm Now Order feels what it feels to Destro getting pulled by Fetch.
it was same story when SH got pounce
order healers got used to stay in safety but then suddenly they get pounced, wtf nerf

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Aerogath
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Posts: 236

Re: Terrible Embrace OP

Post#19 » Fri Nov 30, 2018 1:05 pm

I love it Order can get broken **** but Destro can`t even get their class mechanics fixed... And we are wondering why the balance on RoR is so shitty...

The Mara pull is the only real help to kill healer in a useful method since heals are so horrible overpowered in ORvR zergs that you can't say " HEY rush in an focus the healer, he has to die" and now that you are not anymore impossible to be killed as healer you cry " op nerf !!!!11" .... always the same.Like the cry that started when Dps shammy became the same opness as Dps Am's ...

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CountTalabecland
Posts: 1026

Re: Terrible Embrace OP

Post#20 » Fri Nov 30, 2018 1:16 pm

OP is talking about a lag/LoS issue with doors. Getting pulled once it appears you made it inside in time has happened forever and is probably just lag.

However, when there are three classes spamming pulls there's really no movement strategy as at least one or more persons are going to be getting pulled and the grp will either have to ditch them or move closer to support. Add SHs to this and there is no dest wb or grp that can't either pounce or pull multiple times and be class balanced in 2/2/2.

It made sense when the pulls were by Engi/Magus as there was a trade off in having a ranged class pull or a squishy/bad at AoE WL/SH doing the pouncing as they would probably die going that deep. Now, you have melee pulling and melee rdps SH tank pouncing and spamming AoE and surviving to boot. In the past having multiple pulls meant stacking more Engis/Magus then was meta. Fetch has always been meh, buggy and the target moves to slow through the air, giving everyone time to react.

I can't imagine this is how devs intend ORvR to be. I feel like this pushes Order to play even more 50ft + rdps meta because you know melee will never be able to disengage once it is within 50ft of a dest pull zone. The end result is it is much harder for Order squishies to stay out of melee range than it is for destro squishies to stay out of melee range of Order.
Last edited by CountTalabecland on Fri Nov 30, 2018 1:25 pm, edited 1 time in total.
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