Re: New Gold Bag Roll System
Posted: Fri Nov 30, 2018 11:45 am
i mean 1-99 rolls, not literally 1-2 which is cowpie
And I mean what I said - if you have cow bag it is because you were removed from contribution list. If you consistently roll very low this means your roll is affected by your low contribution. It is so low that it downgrades what you got, but not low enough to give you cow bag.
Can you elaborate what exactly is AVC (AverageContributionValue), what it contains ? Overall damage done in zone ? Killblows ? Or assist in kills (like in Scenarios). How big part it takes in whole formula for roll, are all those factors you mentioned equal to each other ?Yaliskah wrote: Fri Nov 30, 2018 8:49 am Not gonna be very clear and precise, but as far i remember, the general idea about contribtuion calculation is this one :
On lock, average contrib value (ACV) is calculated : sum of all contributionsona zone/numberofcontributors
Then your chance to win a bag (starting with gold) is calculated: ((Yourcontrib + yourbonuscontribforthebagcategory) - (ACV+qualityoldbagdifficultymalus+winlosefactionsituationbonusmalus))xdicerollvalue.
Then you roll on this.
If win : You got the bag. and roll stops. Your bonus for this bag resets.
If lose : increment yourbonuscontribforagoldbag with a % of Yourcontrib and Lets roll for the lesser bag (purple in this case)
Ofc, qualitybagdifficultymalus is different depending quality of the bag.
So, unless it has not been coded like that, system is pretty flat. And there is no real place for rng (except very personnal rng). Imo, error is to think it works as it was in the past. Whatever you do now in the lake is not lost after a lock. Consider it more like a "capitalization" system, meaning, soon or later, anyone wiull have a gold bag. And this gold bag will come faster if you contribute a lot in every lakes. This explain why sometime
Now, and it should be verified ( and i will ask) i wonder if character contrib bonuses are
stored per tier (which wouldn't have any sense now) or T2+ general.
Xergon wrote: Fri Nov 30, 2018 5:45 pm Can you elaborate what exactly is AVC (AverageContributionValue), what it contains ? Overall damage done in zone ? Killblows ? Or assist in kills (like in Scenarios). How big part it takes in whole formula for roll, are all those factors you mentioned equal to each other ?
Will appreciate answer very much.
Sure I understand that... but its like giving worst advice - ignore problem instead try understand it and try find solution...Hargrim wrote: Fri Nov 30, 2018 7:09 pmXergon wrote: Fri Nov 30, 2018 5:45 pm Can you elaborate what exactly is AVC (AverageContributionValue), what it contains ? Overall damage done in zone ? Killblows ? Or assist in kills (like in Scenarios). How big part it takes in whole formula for roll, are all those factors you mentioned equal to each other ?
Will appreciate answer very much.
We don't share what exactly and with what kind of value is measured by contribution. Just play your archetype, kill as DPS, tank as tank, heal as healer and play objective (cap BOs and take Keeps). Have fun, you know.
Don't ask, don't be curious, have fun, you knowPalitelj wrote: Fri Nov 30, 2018 7:41 pm Sometimes I just enter zone and I get bag. Why system didnt punish me. I think it is just random + your bonus for depends which color of bag.
Alright, thanks for reply.Hargrim wrote: Fri Nov 30, 2018 8:41 pm You can ask, it was just decided that team won't share details because it will result in people maximizing contribution by any means, which is not desired outcome. Desired outcome is to play the zones to lock them, after that push to fort and finally conquer enemy capital.