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Mysterious creatures have awakened... Part 1.

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nebelwerfer
Posts: 683

Re: Mysterious creatures have awakened... Part 1.

Post#11 » Thu Nov 15, 2018 12:38 pm

:O :D:D:D

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zgolec
Posts: 754

Re: Mysterious creatures have awakened... Part 1.

Post#12 » Thu Nov 15, 2018 7:23 pm

More pve...?
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.

Sulorie
Posts: 7460

Re: Mysterious creatures have awakened... Part 1.

Post#13 » Thu Nov 15, 2018 7:32 pm

zgolec wrote: Thu Nov 15, 2018 7:23 pmMore pve...?
Sure, we already have plenty pvp.
Dying is no option.

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zgolec
Posts: 754

Re: Mysterious creatures have awakened... Part 1.

Post#14 » Thu Nov 15, 2018 7:43 pm

Sulorie wrote: Thu Nov 15, 2018 7:32 pm
zgolec wrote: Thu Nov 15, 2018 7:23 pmMore pve...?
Sure, we already have plenty pvp.
From "about RoR":
"And don't forget, in RvR, the more are there, the more fun there is !"
...thus more pve. Cause its "bread n butter" for pvp oriented game.

Yea we got plenty, would be even nicer to have more. Balanced and enjoyable pvp. W/o bugs or something... But yea, pve is priority it seems :p
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.

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wargrimnir
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Re: Mysterious creatures have awakened... Part 1.

Post#15 » Thu Nov 15, 2018 8:38 pm

zgolec wrote: Thu Nov 15, 2018 7:43 pm
Sulorie wrote: Thu Nov 15, 2018 7:32 pm
zgolec wrote: Thu Nov 15, 2018 7:23 pmMore pve...?
Sure, we already have plenty pvp.
From "about RoR":
"And don't forget, in RvR, the more are there, the more fun there is !"
...thus more pve. Cause its "bread n butter" for pvp oriented game.

Yea we got plenty, would be even nicer to have more. Balanced and enjoyable pvp. W/o bugs or something... But yea, pve is priority it seems :p
What other pvp do you want us to add? Forts? City sieges? Ranked scenarios? People work on what they like to make. If you want something, feel free to contribute.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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Onemantankwall
Posts: 523

Re: Mysterious creatures have awakened... Part 1.

Post#16 » Fri Nov 16, 2018 12:17 am

wargrimnir wrote: Thu Nov 15, 2018 8:38 pm
zgolec wrote: Thu Nov 15, 2018 7:43 pm
Sulorie wrote: Thu Nov 15, 2018 7:32 pm

Sure, we already have plenty pvp.
From "about RoR":
"And don't forget, in RvR, the more are there, the more fun there is !"
...thus more pve. Cause its "bread n butter" for pvp oriented game.

Yea we got plenty, would be even nicer to have more. Balanced and enjoyable pvp. W/o bugs or something... But yea, pve is priority it seems :p
What other pvp do you want us to add? Forts? City sieges? Ranked scenarios? People work on what they like to make. If you want something, feel free to contribute.
Theres giant siege engines thatll crush keeps theres huge orc ramps that can roll up to walls theres helicopters and tanks, but id like a simple wooden ladder to get my phat chosen arse up on that wall to go punt happy in a blaze of glory.... That is all
Lots of alts, more alts for the alt gods!

Sulorie
Posts: 7460

Re: Mysterious creatures have awakened... Part 1.

Post#17 » Fri Nov 16, 2018 6:08 am

Onemantankwall wrote: Fri Nov 16, 2018 12:17 am
wargrimnir wrote: Thu Nov 15, 2018 8:38 pm
zgolec wrote: Thu Nov 15, 2018 7:43 pm

From "about RoR":
"And don't forget, in RvR, the more are there, the more fun there is !"
...thus more pve. Cause its "bread n butter" for pvp oriented game.

Yea we got plenty, would be even nicer to have more. Balanced and enjoyable pvp. W/o bugs or something... But yea, pve is priority it seems :p
What other pvp do you want us to add? Forts? City sieges? Ranked scenarios? People work on what they like to make. If you want something, feel free to contribute.
Theres giant siege engines thatll crush keeps theres huge orc ramps that can roll up to walls theres helicopters and tanks, but id like a simple wooden ladder to get my phat chosen arse up on that wall to go punt happy in a blaze of glory.... That is all
One of the skaven classes was able to throw you up on the walls. ^^
Dying is no option.

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Onemantankwall
Posts: 523

Re: Mysterious creatures have awakened... Part 1.

Post#18 » Fri Nov 16, 2018 6:17 am

Sulorie wrote: Fri Nov 16, 2018 6:08 am
Onemantankwall wrote: Fri Nov 16, 2018 12:17 am
wargrimnir wrote: Thu Nov 15, 2018 8:38 pm

What other pvp do you want us to add? Forts? City sieges? Ranked scenarios? People work on what they like to make. If you want something, feel free to contribute.
Theres giant siege engines thatll crush keeps theres huge orc ramps that can roll up to walls theres helicopters and tanks, but id like a simple wooden ladder to get my phat chosen arse up on that wall to go punt happy in a blaze of glory.... That is all
One of the skaven classes was able to throw you up on the walls. ^^
Could also drop in from sky with griphs/mantis
Lots of alts, more alts for the alt gods!

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Ninjagon
Posts: 536

Re: Mysterious creatures have awakened... Part 1.

Post#19 » Fri Nov 16, 2018 7:02 am

Bosses for the new dungeon or quest :-)
Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
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zgolec
Posts: 754

Re: Mysterious creatures have awakened... Part 1.

Post#20 » Fri Nov 16, 2018 7:29 am

wargrimnir wrote: Thu Nov 15, 2018 8:38 pm What other pvp do you want us to add? Forts? City sieges? Ranked scenarios? People work on what they like to make. If you want something, feel free to contribute.
You mean it like i can invest time, working out some balance stuff, coming out with nice ideas to implement?

Like...

...like balance staff some time ago? :mrgreen:

Splendid idea.
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.

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