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Engineers and Magus unbalance issue

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peterthepan3
Posts: 6509

Re: Engineers and Magus unbalance issue

Post#11 » Sat Oct 27, 2018 4:46 pm

Misinformation! Give it to me!
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Nameless
Posts: 1417

Re: Engineers and Magus unbalance issue

Post#12 » Sat Oct 27, 2018 5:04 pm

imo being magical based magus is at better position especially at long turn since engi dps will only got lower with all new set \and there are at least 4 levels of sets\ and after defense formula revert both dodge and disturb are no so different \barely effecting attackers spells\.
And finally destro got 3 ways for pulls at orvr while orders got only 2 so no idea what are u wanting.
May be making magus physical rdps will please you and all will be happy \except rest of the maguses\
Mostly harmless

K8P & Norn - guild Orz

bulgy70
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Re: Engineers and Magus unbalance issue

Post#13 » Sat Oct 27, 2018 5:40 pm

Dammy095 wrote: Sat Oct 27, 2018 4:43 pm
bulgy70 wrote: Sat Oct 27, 2018 4:29 pm Desto feel that order are op and let me just give a few things,

Order what to remove the Choppers pull, ok. Does that mean that the WL or SM is going to lose it's Pounce. When are the magus going to get flamers which can Shoot through walls like the engineer turrets. or have a spell like snipe which can Shoot through walls. Or how about the sorc's having spells which can hit through walls like the BW's can. Or let them bomb like the BW's, there is a lot more then that i could list.
please, you have no idea what you talkign about
both realms shoot tru walls sometimes, thats because of poisitioning desync/lag
I do know what i am talking about i play both sides. Have a nice day

bulgy70
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Re: Engineers and Magus unbalance issue

Post#14 » Sat Oct 27, 2018 5:45 pm

Nameless wrote: Sat Oct 27, 2018 5:04 pm imo being magical based magus is at better position especially at long turn since engi dps will only got lower with all new set \and there are at least 4 levels of sets\ and after defense formula revert both dodge and disturb are no so different \barely effecting attackers spells\.
And finally destro got 3 ways for pulls at orvr while orders got only 2 so no idea what are u wanting.
May be making magus physical rdps will please you and all will be happy \except rest of the maguses\
Order have 2 lots of Pounce desto only 1.

The magus rift is lucky if it can pull one or two order players, a lot of the time it does not pull any, that is what is wrong.

Most desto players feel that the balance team are are pro Order, and things like this just adds to that. That is way it need to be fixed

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peterthepan3
Posts: 6509

Re: Engineers and Magus unbalance issue

Post#15 » Sat Oct 27, 2018 5:54 pm

bulgy70 wrote: Sat Oct 27, 2018 5:40 pm
Dammy095 wrote: Sat Oct 27, 2018 4:43 pm
bulgy70 wrote: Sat Oct 27, 2018 4:29 pm Desto feel that order are op and let me just give a few things,

Order what to remove the Choppers pull, ok. Does that mean that the WL or SM is going to lose it's Pounce. When are the magus going to get flamers which can Shoot through walls like the engineer turrets. or have a spell like snipe which can Shoot through walls. Or how about the sorc's having spells which can hit through walls like the BW's can. Or let them bomb like the BW's, there is a lot more then that i could list.
please, you have no idea what you talkign about
both realms shoot tru walls sometimes, thats because of poisitioning desync/lag
I do know what i am talking about i play both sides. Have a nice day
With all due respect...you're talking absolute rubbish. LoS issues/objects flying through walls is an issue that plagues both realms because it is a game, not realm, issue. Furthermore, to suggest otherwise (that it is some sort of realm bias thing) is not only nonsensical and false, but deliberately provocative.
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Nameless
Posts: 1417

Re: Engineers and Magus unbalance issue

Post#16 » Sat Oct 27, 2018 6:03 pm

bulgy70 wrote: Sat Oct 27, 2018 5:45 pm
Nameless wrote: Sat Oct 27, 2018 5:04 pm imo being magical based magus is at better position especially at long turn since engi dps will only got lower with all new set \and there are at least 4 levels of sets\ and after defense formula revert both dodge and disturb are no so different \barely effecting attackers spells\.
And finally destro got 3 ways for pulls at orvr while orders got only 2 so no idea what are u wanting.
May be making magus physical rdps will please you and all will be happy \except rest of the maguses\
Order have 2 lots of Pounce desto only 1.

The magus rift is lucky if it can pull one or two order players, a lot of the time it does not pull any, that is what is wrong.

Most desto players feel that the balance team are are pro Order, and things like this just adds to that. That is way it need to be fixed
2 pounces are countered by 2 run away tactics. That is so obvious and now destro got 2 run aways and a pounce bot with quite alot of utility and toughness not matched even by most tanks. So yea \not to mention that one of the pounces is moral skill so...\
Mostly harmless

K8P & Norn - guild Orz

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adamthelc
Posts: 832

Re: Engineers and Magus unbalance issue

Post#17 » Sat Oct 27, 2018 6:10 pm

Seems like a pretty minor difference in the grand scheme of things.

If you actually want things to be equal make havoc physical, give the demon a physical armor debuff and give magus a ranged AA.

Terrible idea imo.

bulgy70
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Posts: 88

Re: Engineers and Magus unbalance issue

Post#18 » Sat Oct 27, 2018 6:39 pm

Yet again a desto player can not state the facts without getting flamed.

Peter i am not going to get into anything with you. but you know the same as i do, that the magus rift is not as good as the eng pull.

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peterthepan3
Posts: 6509

Re: Engineers and Magus unbalance issue

Post#19 » Sat Oct 27, 2018 7:05 pm

bulgy70 wrote: Sat Oct 27, 2018 6:39 pm Yet again a desto player can not state the facts without getting flamed.

Peter i am not going to get into anything with you. but you know the same as i do, that the magus rift is not as good as the eng pull.
My intent was never to flame you; my intent was simply to call out your misinformation.
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Aerogath
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Posts: 236

Re: Engineers and Magus unbalance issue

Post#20 » Sat Oct 27, 2018 7:18 pm

I have become the feeling that Pulls are all somewhat of buggy. Sometimes it seems you can dodge it with 100% if you jump the moment you get pulled.

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