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Keeper set quest - feedback

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Sulorie
Posts: 7465

Re: Keeper set quest - feedback

Post#11 » Fri Oct 12, 2018 10:12 pm

Hargrim wrote: Fri Oct 12, 2018 8:58 pm So what kind of aggro issues do you encounter? Just slot menace on tank and use taunt + challenge to hold it. Hate building attack is useful too.
Menace is a rank 25 tactic and higher lvl tactics or skills are blocked, when de-ranked to 17. Low level players don't even have the skill in the first place. :)
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Hargrim
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Posts: 2465

Re: Keeper set quest - feedback

Post#12 » Fri Oct 12, 2018 10:50 pm

Basic hate attack is not blocked!
Image

Sulorie
Posts: 7465

Re: Keeper set quest - feedback

Post#13 » Fri Oct 12, 2018 11:08 pm

Hargrim wrote: Fri Oct 12, 2018 10:50 pm Basic hate attack is not blocked!
The aggro attack works, just the tactic is not available.
Afaik challenge isn't available either, making it a bit tricky to manage aggro on groups of mobs. :)
Good groups can mitigated this issue by using only single target attacks on the tank's target, while the tank floats guard on all those, whose aggro is rising too high.
Before you added the aggro addon all this was quite complicated. :P
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ChicagoJoe
Posts: 254

Re: Keeper set quest - feedback

Post#14 » Sat Oct 13, 2018 2:58 am

Grunbag wrote: Fri Oct 12, 2018 8:25 pm
ChicagoJoe wrote: Fri Oct 12, 2018 1:30 pm Specific required sc instances or locations for pvp kills really slow things down and you can quickly level out of the sets viability.

Overall love the idea and dungeon but it isn’t worth the time to do again when the Gear requires so much to align open tier wise to work because scenario pops really rare at 16-30 in different time zones and some aren’t even available.

We will make the quest complete in any scenario . No specific scenario map will be required anymore
Thank you for listening. You guys rock. Hopefully more people doing it and queuing for t2-t3 scenarios because it really is an awesome dungeon.
primary IB 8X, EN8X, WP7X, SL7X, KOTBS6X, and a bunch of under rr60 toons on order and destro with other classes.

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flintboth
Posts: 440

Re: Keeper set quest - feedback

Post#15 » Sat Oct 13, 2018 8:03 am

Thank you for the quest.

About the aggro in dungeons, for what I have seen in the three expeditions with differents tanks and level characters who have join the group is :

- first group : - Black Ork level 40 def - three healers level 17 to level 19, Sham, DoK, Zealot - one DPS marauder - all was going fine the BO was keeping the aggro nicely, he lose it sometimes and the group was stomped three time but we can do two dungeons, at the third dungeon some have to leave.

- second group was constitued with characters level 17 to 20 only : - Chosen def - Black Ork def - Zealot - DoK - Magus - Squig Herder - healers was taking every time the aggro from the tank and first step to go on the first hero was hard and many have to rel. On the first hero, "the Yety", tanks were stomped (by the big foot), sometimes we was keeping them alive but the aggro was strange on the DPS and on healers. Finaly our group was not able to do the dungeon.

- third group : - Chosen def level 40 - Shaman level 40 - DoK lvl 20 - Squig Herder lvl 17 - zealot lvl 18 - The Squig was crazy shootin he take the aggro every times or healers take it and we run and detaunt around our tank, but we can do all the dungeon, the yeti room was hard with many death and rel.

The yeti was the only one hero who give us the most problems with the aggro and his high damage on tank low level.
Ours group was not great but he was not bad too so I presume the dungeon with the yeti had something strange and I m sure (excuse me my pretention) every level 17 group (without high level characters) who do it will have many problems to do it.
Last edited by flintboth on Sat Oct 13, 2018 8:14 am, edited 1 time in total.
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Sulorie
Posts: 7465

Re: Keeper set quest - feedback

Post#16 » Sat Oct 13, 2018 8:12 am

flintboth wrote: Sat Oct 13, 2018 8:03 am Thank you for the quest.

About the aggro in dungeons, for what I have seen in the three expeditions with differents tanks and level characters who have join the group is :

- first group : - Black Ork level 40 def - three healers level 17 to level 19, Sham, DoK, Zealot - one DPS marauder - all was going fine the BO was keeping the aggro nicely, he lose it sometimes and the group was stomped three time but we can do two dungeons, at the third dungeon some have to leave.

- second group was constitued with characters level 17 to 20 only : - Chosen def - Black Ork def - Zealot - DoK - Magus - Squig Herder - healers was taking every time the aggro from the tank and first step to go on the first hero was hard and many have to rel. On the first hero, "the Yety", tanks were stomped (by the big foot), sometimes we was keeping them alive but the aggro was strange on the DPS and on healers. Finaly our group was not able to do the dungeon.

The yeti was the only one hero who give us the most problems with the aggro and his high damage on tank low level.
Ours group was not great but he was not bad too so I presume the dungeon with the yeti had something strange and I m sure (excuse me my pretention) every level 17 group (without high level characters) who do it will have many problem to do it.
I did a complete dungeon run with my lvl17 BO and we made it. The main problem were groups of mobs and no chance to get aggro on all, because lack of challenge. Usually you use aoe dmg against groups of mobs but this is punished there, because you have no chance to hold the aggro on all at once.
I haven't tried it with the new aggro meter addon, because then you see at least who is getting aggro next.
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flintboth
Posts: 440

Re: Keeper set quest - feedback

Post#17 » Sat Oct 13, 2018 8:20 am

I have encoutered the problem with the groups of mobs so we decided to not use the aoe from dps and focus the tank target and the tank can keep the aggro but there was some groups of mobs really hard.

My problem was more about the yeti and the tank low level, I m surprised you can run all the dungeons with your BO lvl 17 without problem on the hero yeti.
Good job.
You was the only one tank ? Your group members was low level or there was some high level healers in ?
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Sulorie
Posts: 7465

Re: Keeper set quest - feedback

Post#18 » Sat Oct 13, 2018 8:34 am

flintboth wrote: Sat Oct 13, 2018 8:20 am I have encoutered the problem with the groups of mobs so we decided to not use the aoe from dps and focus the tank target and the tank can keep the aggro but there was some groups of mobs really hard.

My problem was more about the yeti and the tank low level, I m surprised you can run all the dungeons with your BO lvl 17 without problem on the hero yeti.
Good job.
You was the only one tank ? Your group members was low level or there was some high level healers in ?
All low level, maybe some around lvl 20. All higher skills and tactics can't be used anyway. 2 healers and the 2nd tank was some squishy chosen. Magus and sorc as dps if remember right.

Most trouble we had quite at the end of the run. Not sure which dungeon, there are like 2 rooms to both sides and pulling a few mob results in a dozen mobs be pulled at once.
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flintboth
Posts: 440

Re: Keeper set quest - feedback

Post#19 » Sat Oct 13, 2018 8:54 am

Ok, the high level characters are debolstered yes but for what I have seen it was more easy for a tank high level to sustain the damage from the yeti.
When our second expedition was taking place I was asking to the tanks (low level) for crossguards and to leave the guard if there was too much damage coming from the guard but we was not a really good group, right.

I really don't want to see a easy PvE, because PvE is a good step to learn his class character, the group cohesion and that force online players to comunicate and think about strategy approach but I was a little disapointed about the yeti (probably I had a child trauma with a bigfoot in my early childhood).
The Sacellum dungeon (level 17 dungeon) mobs aggro look for me a little trash but playable for experimented players, is a nice dungeon and if you say you can run it with a level 17 - 20 group I assume I was wrong to ask to reduce the aggro or the damage.
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Sulorie
Posts: 7465

Re: Keeper set quest - feedback

Post#20 » Sat Oct 13, 2018 9:40 am

flintboth wrote: Sat Oct 13, 2018 8:54 am you say you can run it with a level 17 - 20 group I assume I was wrong to ask to reduce the aggro or the damage.
With the new aggro meter addon it will be easier to see who gets aggro next, so you can swap guard. Or DPS can see when they have to stop attacking or detaunt, when their aggro goes too high. But all in grp have to use addon to make it really useful, which boils down to player made issues.

Btw, it is totally ok to cross guard on some bosses. :)
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