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Re: Keep capture, Old vs New: Poll

Posted: Sat Mar 07, 2015 3:32 am
by dragosv
i vote for old system

Re: Keep capture, Old vs New: Poll

Posted: Sat Mar 07, 2015 3:54 am
by warlover
Sulorie wrote:Basically the devs have better things to do than thinking about t2 content. No point in making polls at this time.
There is always a point in talking about things to come, wake up live life ;)

Re: Keep capture, Old vs New: Poll

Posted: Sat Mar 07, 2015 5:48 am
by Libra
How epic is it to capture a flag inside the tower compared having warbands and npc defending their last breath before others taking it? Not that epic.

Old system ftw!

Re: Keep capture, Old vs New: Poll

Posted: Sat Mar 07, 2015 7:21 am
by skywalker
Old System - Real Warhammer

Re: Keep capture, Old vs New: Poll

Posted: Sat Mar 07, 2015 7:24 am
by Mez
Get rid of 2nd ramp, I am not sure if the old designs are available but, it killed keep defenses. Also there used to be a defensive tick, they did away with that which took away a lot of long sieges as defenders often gave up at the first sign of danager.

Re: Keep capture, Old vs New: Poll

Posted: Sat Mar 07, 2015 7:48 am
by Kaitanaroyr
Mez wrote:Get rid of 2nd ramp, I am not sure if the old designs are available but, it killed keep defenses. Also there used to be a defensive tick, they did away with that which took away a lot of long sieges as defenders often gave up at the first sign of danager.
that didn't kill defenses not guarding ramps killed defenses

Re: Keep capture, Old vs New: Poll

Posted: Sat Mar 07, 2015 8:49 am
by Vaul
I voted 'Old' but would like to see focused testing of both when the time comes, plus any other ideas that are proposed. I believe getting RvR right for this server is going to be key to the longevity of RoR. Smiley faces.

Re: Keep capture, Old vs New: Poll

Posted: Sat Mar 07, 2015 8:49 am
by Luth
I would vote for the new system (carriers from BOs, no pve required for lock) with guards and keep claiming/upgrades for guilds.
Kaitanaroyr wrote:
Spoiler:
Mez wrote:Get rid of 2nd ramp, I am not sure if the old designs are available but, it killed keep defenses. Also there used to be a defensive tick, they did away with that which took away a lot of long sieges as defenders often gave up at the first sign of danager.
that didn't kill defenses not guarding ramps killed defenses
As far as i remember, it was practically impossible to block the ramps, because of the sheer amount of tanks you require. Additionally the defenders have to split up for blocking both ways, while the attackers just have to choose the way where to zerg upstairs. If you couldn't hold the door, the keep was lost.

Re: Keep capture, Old vs New: Poll

Posted: Sat Mar 07, 2015 9:05 am
by kacamuk66
I followed the old grip

Re: Keep capture, Old vs New: Poll

Posted: Sat Mar 07, 2015 9:12 am
by DaScoub
Keep in mind that the old system is the more complicated, so the hardest to code.

Let's see what our devs are capable to do, even if it's not perfect @start :)