You used to not get an emblem when you lost. Now you do. IMO they already fixed this problem. Since you clearly aren't being accurate with your claim of "looses dont get shait" it's a bit hard to take your argument seriously. People could keep exaggerating like you are and say the same thing no matter how much free stuff the devs throw at the losers until they earn the same as the winners, not something I want to see happen.poffo wrote: ↑Sun Sep 09, 2018 12:10 am The biggest probleme in pugs is that the team that looses dont get shait..That is what needs to be fixed..being in a sc fighting your ass off and getting 500 xp and 23 renown and the winning team getting 50k xp and 2500 renown gonna hurt the game alltogather....fix that and it wont be as hard loosing offent due to imbalanced teams...meaning something you cant control.
Healer cap in Sc's
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Re: Healer cap in Sc's
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
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Re: Healer cap in Sc's
99% of the time you afk at camp if your team have 0 heals vs enemys 1-x. If there was not quitter debuff most will surely leave. And whats wrong with fair play?
- peterthepan3
- Posts: 6509
Re: Healer cap in Sc's
Dunno about you, but personally? Constant losing and getting minimal rewards would motivate me to make a group so as to stop it from happening all the time.poffo wrote: ↑Sun Sep 09, 2018 12:10 am The biggest probleme in pugs is that the team that looses dont get shait..That is what needs to be fixed..being in a sc fighting your ass off and getting 500 xp and 23 renown and the winning team getting 50k xp and 2500 renown gonna hurt the game alltogather....fix that and it wont be as hard loosing offent due to imbalanced teams...meaning something you cant control.

Re: Healer cap in Sc's
This is such an invalid argument. Order simply does not have enough regular healers or tanks (true healers and true tanks) to make that an actual option. As I said in another thread, see Hellokitty's nightly 4 hour long hunt for a single healer and/or tank for evidence.peterthepan3 wrote: ↑Sun Sep 09, 2018 12:47 am Dunno about you, but personally? Constant losing and getting minimal rewards would motivate me to make a group so as to stop it from happening all the time.
Re: Healer cap in Sc's
So, your ideal plan is no SC's for 4 hours every night? Or is it just that no healers get to play SCs during those hours? Of course I'm totally ignoring the fact that destro has just as many no healer games as order for this argument. Also ignoring the fact that you, Hellokitty, anyone in your guild, anyone else that plays those hours etc. could just roll a healer/tank and fix this problem, which seems like an "actual option" to me. Not an ideal one, but a whole lot better than no SCs for the whole server every night.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
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- Posts: 413
Re: Healer cap in Sc's
have you thinked some people avoid some people looking for others due to past experiences with such groups?.Mystry wrote: ↑Sun Sep 09, 2018 1:01 amThis is such an invalid argument. Order simply does not have enough regular healers or tanks (true healers and true tanks) to make that an actual option. As I said in another thread, see Hellokitty's nightly 4 hour long hunt for a single healer and/or tank for evidence.peterthepan3 wrote: ↑Sun Sep 09, 2018 12:47 am Dunno about you, but personally? Constant losing and getting minimal rewards would motivate me to make a group so as to stop it from happening all the time.
Re: Healer cap in Sc's
Yes, I'd rather have no pops than get the typical 500-0 loss spam that Order usually gets because there are zero healers or tanks.Foomy44 wrote: ↑Sun Sep 09, 2018 1:10 am So, your ideal plan is no SC's for 4 hours every night? Or is it just that no healers get to play SCs during those hours? Of course I'm totally ignoring the fact that destro has just as many no healer games as order for this argument. Also ignoring the fact that you, Hellokitty, anyone in your guild, anyone else that plays those hours etc. could just roll a healer/tank and fix this problem, which seems like an "actual option" to me. Not an ideal one, but a whole lot better than no SCs for the whole server every night.
Also I am not Hellokitty.
And I've already rolled both a tank and healer, and usually play tank. One person is not enough.
Re: Healer cap in Sc's
That's great that you don't want to play the nights that there is no healer playing SCs on your realm, you already have the option to do so by not queuing. Taking away the option of playing those nights from everyone else on the server seems like a crappy design choice to me.Mystry wrote: ↑Sun Sep 09, 2018 2:48 amYes, I'd rather have no pops than get the typical 500-0 loss spam that Order usually gets because there are zero healers or tanks.Foomy44 wrote: ↑Sun Sep 09, 2018 1:10 am So, your ideal plan is no SC's for 4 hours every night? Or is it just that no healers get to play SCs during those hours? Of course I'm totally ignoring the fact that destro has just as many no healer games as order for this argument. Also ignoring the fact that you, Hellokitty, anyone in your guild, anyone else that plays those hours etc. could just roll a healer/tank and fix this problem, which seems like an "actual option" to me. Not an ideal one, but a whole lot better than no SCs for the whole server every night.
Also I am not Hellokitty.
And I've already rolled both a tank and healer, and usually play tank. One person is not enough.
I'm aware you aren't HelloKitty, that's why I listed you separately in my reply.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
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Re: Healer cap in Sc's
wall of text:peterthepan3 wrote: ↑Sun Sep 09, 2018 12:47 am
Dunno about you, but personally? Constant losing and getting minimal rewards would motivate me to make a group so as to stop it from happening all the time.
Spoiler:
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- peterthepan3
- Posts: 6509
Re: Healer cap in Sc's
Mystry wrote: ↑Sun Sep 09, 2018 1:01 amThis is such an invalid argument. Order simply does not have enough regular healers or tanks (true healers and true tanks) to make that an actual option. As I said in another thread, see Hellokitty's nightly 4 hour long hunt for a single healer and/or tank for evidence.peterthepan3 wrote: ↑Sun Sep 09, 2018 12:47 am Dunno about you, but personally? Constant losing and getting minimal rewards would motivate me to make a group so as to stop it from happening all the time.
This is probably true in NA times, but I know for a fact that the NA guilds I play with during NA hours always manage to put out a full 6 because they have players who will roll healers/tanks so as to make for regular 6s.
If you are solo/in a guild where everyone wants to play DPS then you'll have problems (moreso during NA hours).
Perhaps Order NA needs more selfless players


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