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Damage calculations

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Ugle
Posts: 590

Re: Damage calculations

Post#11 » Thu Sep 06, 2018 1:27 pm

I dont see why DW makes this much different? May be me being ignorant ofc, but no one says 2h is superior to DW in total, but for lets say a WE I still think it is relevant how you spec your aa haste and dagger speed in regards of what you want to achieve.

A theoretical example, not necessarily very viable; If your go-to ability is ruthless assault (not too bad dmg wise with COIP up) you would probably benefit more from using a high weaponspeed dagger and spec str to max out the channel dmg rather than rely on AA haste gear and quick weapon, like the t4 inf reward, since the channel would eat your aa.

Respectivly if you want to max out your procs you spec aa haste and a quick weapon, but if you want to max out your crits for example for killing ppl in KD period, you'd be better off with a high weaponspeed dagger for the biggest hits possible (and the occational lucky AA crit in the same timestamp).

Which one of these examples that is the most effective I would believe depends on the situation and opponent.
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Ugle
Posts: 590

Re: Damage calculations

Post#12 » Thu Sep 06, 2018 1:28 pm

Ugle wrote: Thu Sep 06, 2018 1:27 pm I dont see why DW makes this much different? May be me being ignorant ofc, but no one says 2h is superior to DW in total, but for lets say a WE I still think it is relevant how you spec your aa haste and dagger speed in regards of what you want to achieve.

A theoretical example, not necessarily very viable; If your go-to ability is ruthless assault (not too bad dmg wise with COIP up) you would probably benefit more from using a slow weaponspeed dagger and spec str to max out the channel dmg rather than rely on AA haste gear and quick weapon, like the t4 inf reward, since the channel would eat your aa.

Respectivly if you want to max out your procs you spec aa haste and a quick weapon, but if you want to max out your crits for example for killing ppl in KD period, you'd be better off with a high weaponspeed dagger for the biggest hits possible (and the occational lucky AA crit in the same timestamp).

Which one of these examples that is the most effective I would believe depends on the situation and opponent.
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lefze
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Posts: 863

Re: Damage calculations

Post#13 » Thu Sep 06, 2018 1:38 pm

Ugle wrote: Thu Sep 06, 2018 1:27 pm I dont see why DW makes this much different? May be me being ignorant ofc, but no one says 2h is superior to DW in total, but for lets say a WE I still think it is relevant how you spec your aa haste and dagger speed in regards of what you want to achieve.

A theoretical example, not necessarily very viable; If your go-to ability is ruthless assault (not too bad dmg wise with COIP up) you would probably benefit more from using a high weaponspeed dagger and spec str to max out the channel dmg rather than rely on AA haste gear and quick weapon, like the t4 inf reward, since the channel would eat your aa.

Respectivly if you want to max out your procs you spec aa haste and a quick weapon, but if you want to max out your crits for example for killing ppl in KD period, you'd be better off with a high weaponspeed dagger for the biggest hits possible (and the occational lucky AA crit in the same timestamp).

Which one of these examples that is the most effective I would believe depends on the situation and opponent.
For one, in DW, offhand hits themselves are procs. DW and 2h are fundamentally different.

Also as far as I know, weapon speed itself doesn't affect ability damage at all, the weapon DPS does. As such the examples are automatically invalid unless the weapons in question have differing DPS in addition to speed. Don't know what weapon dps and speeds are available for WE, so can't tell if this is valid though.
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Ugle
Posts: 590

Re: Damage calculations

Post#14 » Thu Sep 06, 2018 1:45 pm

Yeah ofc. The dps of the weapons in question is 53 for the fast one and 56 for the slow one. But yeah offhand weapon proc pretty much invalidates slow weapons almost no matter the dps difference unless weapon stats and dps is really really bad.

Time to fix offhand weapon contribution implementation then. The current implementation always seemed like a temporary band aid solution to me.
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