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Order healers ...

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Darosh
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Posts: 1197

Re: Order healers ...

Post#11 » Fri Aug 31, 2018 12:46 pm

tazdingo wrote: Fri Aug 31, 2018 11:06 am IB look great just like, too small. even for dorfs, i mean you would expect the hardest of the hard ironbreakers to have the biggest dorfs around in their ranks and these large NPCs exist in game. many of the camps have a huge officer dorf
Issue being that most 'tall' dwarfs look like spherical-fat puny humans... So meh.
You can just play super aggressive and make up for the lack of 'visual pressure'(?).

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CountTalabecland
Posts: 1052

Re: Order healers ...

Post#12 » Fri Aug 31, 2018 12:51 pm

Roll a tank, mdps, or healer if you play order pug scens. If you are an rdps with no talis, no pots, and no guard, you are gonna have a bad time. If pugging is all you have time for, as I usually do, I suggest that you have a lvl 40 of each archetype if you want to respond to scen comp being bad.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

Mystry
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Posts: 445

Re: Order healers ...

Post#13 » Sat Sep 01, 2018 3:11 am

This'll probably get me some mean messages, but the truth of the matter is that:
A. Order is extremely outnumbered. The population numbers on the main page are a placebo - most "Order" players are Destro xrealmers who log on their Order character because they got sick of 5 hour long scenario que times and empty keeps in RvR.
B. Order has very, very few true healers and true tanks. By true healers and true tanks I mean AMs/RPs/WPs that are actually geared and specced into their healing trees, and SMs/IBs/KoTBS' that are geared and specced into their tank trees. This also has the side effect of rendering the oft-said "form a group" excuse meaningless as it will take hours to find a competent and even halfway decently geared rank 40 healer or tank. For proof of this, see Hellokitty's roam group that spends hours every night trying to find healers and tanks.
C. Mainspec gear for Order healers and tanks (meaning gear made for healing and tanking) is exponentially harder to get than it is for their Destro counterparts. This is because you can only get it from open RvR involvement - which Destro dominates nearly all the time, because of more players, better class distribution, better morales, arguably better synergy between classes, and the fact that they have, gearwise, snowballed far past Order since they win over and over again and you get many more rewards for winning. All this usually leads to what few Order healers/tanks there are equipping scenario gear - which is itemized for DPS. Which is why most of the healers and tanks you see are actually DPS healers/DPS tanks.
D. There seems to be, for some reason, a LOT of players on Order who don't use potion buffs or don't have talismans. I don't know why this is. Outside of T1, I have never once ever seen a Destro player without two potion buffs on.
E. Most people seem to think that Order aesthetics for healing and tanking classes look lame, and nobody likes to look lame. I do not share this view, but I hear it very often. I can sympathize with people who don't want to play dwarfs because I myself do not like dwarfs. Too bad they have some of the strongest classes on Order yet are the least played.
F. Order DPS is, on average, heavy on ranged classes. Except not the good ranged classes. There are almost no Bright Wizards and just a couple Engineers; instead Order is inundated with a billion Shadow Warriors. Who are not good at burst damage unless it's in assault spec, which they must be in melee range to use. Which is suicide against the Destro meleetrain without guards and heals. What this means is that the Destro meleetrain tends to steamroll right through Order groups and smashes the few healers that we do have (since we have few melee to fight them and few tanks to guard them), and what few Order tanks exist are mostly ignored (since without melee classes to work with, they can't pose an actual threat since the enemy players just don't ever die from lack of burst). This leads to frustration and Order tanks/healers quitting or rerolling to a DPS class since they feel ineffective, although that is speculation on my part.

Lastly, before someone tells me to go roll a healer or a tank - I already have. One person alone does not make a difference.

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anarchypark
Posts: 2085

Re: Order healers ...

Post#14 » Sat Sep 01, 2018 4:10 am

Mystry wrote: Sat Sep 01, 2018 3:11 am
C. Mainspec gear for Order healers and tanks (meaning gear made for healing and tanking) is exponentially harder to get than it is for their Destro counterparts. This is because you can only get it from open RvR involvement - which Destro dominates nearly all the time, because of more players, better class distribution, better morales, arguably better synergy between classes, and the fact that they have, gearwise, snowballed far past Order since they win over and over again and you get many more rewards for winning. All this usually leads to what few Order healers/tanks there are equipping scenario gear - which is itemized for DPS. Which is why most of the healers and tanks you see are actually DPS healers/DPS tanks.

aao bonus roll is great thing.
it's slightly easier to get orvr bags as underdog, in my experience.
zerg = no enemy = small chance to build contribution
underdog = full of enemies = huge opportunity for contribution

open pug wb unless solo class. go to closest enemy BO and fight.
one small obstacle is enduring zerg and many death.
but in the end, you get colorful bag.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

Mystry
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Posts: 445

Re: Order healers ...

Post#15 » Sat Sep 01, 2018 5:20 am

anarchypark wrote: Sat Sep 01, 2018 4:10 am aao bonus roll is great thing.
it's slightly easier to get orvr bags as underdog, in my experience.
zerg = no enemy = small chance to build contribution
underdog = full of enemies = huge opportunity for contribution

open pug wb unless solo class. go to closest enemy BO and fight.
one small obstacle is enduring zerg and many death.
but in the end, you get colorful bag.
I disagree for two main reasons. Firstly, if you are in a situation that you have significant AAO, you are not going to be killing the enemy, so you get zero renown. Unless you catch a single player roaming around (unlikely), all the enemy players will be following the zerg and practically invulnerable since you can't field a large enough force to be a threat to them. Secondly, it is less the bags that is the problem as it is the passive medallion gain from ORVR combat. You get the vast majority of your medallions from enemy kills while in an ORVR lake, not from bags. When you don't get any of those kills (for whatever reason), you get no medallions.

Yes, bags can sometimes drop an upgrade based on RNG, but in my experience from leveling 3 characters to max, it's the regular old medallions that bought most of the equipment.

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kmark101
Posts: 484

Re: Order healers ...

Post#16 » Sat Sep 01, 2018 5:31 am

Mystry wrote: Sat Sep 01, 2018 3:11 am ...
+1 (G?): When you see a new player who never played the game before, it's almost always going to roll order... when you see a new player who is actually a returning veteran with years of experience in hardcore pvp, it's almost always rolling destro... wonder why! :ugeek:
Gryyw - Ironbreaker

bwdaWAR
Posts: 309

Re: Order healers ...

Post#17 » Sat Sep 01, 2018 5:43 am


soliticks
Posts: 74

Re: Order healers ...

Post#18 » Sat Sep 01, 2018 6:40 am

The whole pug thing can be kind of fun man. There are even times you can wipe "some" premades with a solid pug. As far as the lack of healers, DPS AM's are really on the rise atm with the disrupt revert (ew). Their bis gear just happens to be linked with scenarios. It's just a reality you have to deal with. Generally speaking, if you lose 5 scenarios in a row with no chance of winning, I'd /5 look for a 6 man roam/sc group. Get your revenge. See you in game!
Chriz (Swordmaster 6x)
Criz (Runepriest 4x)
Chrizx (White Lion 8x)
Chrizzz (Squig Herder 6x)

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Mystry
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Posts: 445

Re: Order healers ...

Post#19 » Sat Sep 01, 2018 6:56 am

kmark101 wrote: Sat Sep 01, 2018 5:31 am +1 (G?): When you see a new player who never played the game before, it's almost always going to roll order... when you see a new player who is actually a returning veteran with years of experience in hardcore pvp, it's almost always rolling destro... wonder why! :ugeek:
I'll add it to my list for later when someone asks this question again.

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tazdingo
Posts: 1276

Re: Order healers ...

Post#20 » Sat Sep 01, 2018 7:06 am

order is the true realm of WAR and always has been

i've been out of the game for a few months but have been mulling over my 'main' when i can finally return in a couple weeks and actually put a lot of time and effort into the game. it's heal AM or def IB and i thoroughly look forward to being heavily outnumbered

being a destro melee isn't all it's made out to be, you spend a lot of time just looking at the ram and morale bombing into enemies you barely noticed

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