Current take on "zerg busting" on RoR
Re: Current take on "zerg busting" on RoR
i know that with the contribution, but you are faulse, many players doing that, becaue they dont need the bags, because, the medals that they get by killing the enemy, and the rr is more, as they get a piece or need the bags, they can buy the conq set with the medals, and i just say, many players doing this xrealming or what you would told me, what i see, if we have no aao then we wipe at the keep and 3 min later we have 180 % aao and the population goinbg to the order side, tell me oh, many players going away and log out, that is funny, i know what xrealming is and many players doing that and i hate this problem, but we need patience
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Re: Current take on "zerg busting" on RoR
There are no guilds left in RoR atm to reliably Zerg bust ,
Order don’t have the tools now and can’t rely on ff fb combo for that additional spike , and it’s just painful now as can’t stop the destro melee ball ,
Magus rift and the very annoying zealot punt (would love an immunity added to this like other cc )was manageable,
But now with choppa pull and the squig pounce with aoe destro have too many tools to eff3ct front mid and back line ,
Order don’t have the tools now and can’t rely on ff fb combo for that additional spike , and it’s just painful now as can’t stop the destro melee ball ,
Magus rift and the very annoying zealot punt (would love an immunity added to this like other cc )was manageable,
But now with choppa pull and the squig pounce with aoe destro have too many tools to eff3ct front mid and back line ,
Re: Current take on "zerg busting" on RoR
Order does have the tools, they just don't use them.delcon wrote: Mon Jul 16, 2018 10:15 am There are no guilds left in RoR atm to reliably Zerg bust ,
Order don’t have the tools now and can’t rely on ff fb combo for that additional spike , and it’s just painful now as can’t stop the destro melee ball ,
Magus rift and the very annoying zealot punt (would love an immunity added to this like other cc )was manageable,
But now with choppa pull and the squig pounce with aoe destro have too many tools to eff3ct front mid and back line ,
Rip Phalanx
Re: Current take on "zerg busting" on RoR
No Guilds left?delcon wrote: Mon Jul 16, 2018 10:15 am There are no guilds left in RoR atm to reliably Zerg bust ,
Order don’t have the tools now and can’t rely on ff fb combo for that additional spike , and it’s just painful now as can’t stop the destro melee ball ,
Magus rift and the very annoying zealot punt (would love an immunity added to this like other cc )was manageable,
But now with choppa pull and the squig pounce with aoe destro have too many tools to eff3ct front mid and back line ,
Cntk runs a full WB on two or three EU Evenings. Heavy BW bombing squad with some SMs and AMs.
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Re: Current take on "zerg busting" on RoR
Deep and dry are pretty good on stacking those BW tbhdelcon wrote: Mon Jul 16, 2018 10:15 am There are no guilds left in RoR atm to reliably Zerg bust ,
Order don’t have the tools now and can’t rely on ff fb combo for that additional spike , and it’s just painful now as can’t stop the destro melee ball ,
Magus rift and the very annoying zealot punt (would love an immunity added to this like other cc )was manageable,
But now with choppa pull and the squig pounce with aoe destro have too many tools to eff3ct front mid and back line ,
WAR always been like this, ranged order vs melee destro
Re: Current take on "zerg busting" on RoR
It's a bit interesting how everyone is discussing how to face the zerg head on and kill it, but not how to survive it.
I think a large issue with "zerg-busting" atm is that many of the tools to survive the zerg have been removed.
It is a viable tactic for 6man premades to kite the zerg, then turn and kill it when possible. However, it's more difficult now.
A few things that have been removed/altered.
-Morale pump from tanks.
-Renown abilities.
-AM/Shaman ab ex healing was very good for healing on the move, making it possible to kite the zerg.
-Terrain advantages. Mainly portals which were used as a kiting tool, but is now considered "cheap escapes".
These things made it easier to survive the zerg, but only with coordination and good team-play. It made it possible for 6man premades to roam the lakes with a much higher chance of surviving the zerg. Which is one of the reasons I think there are less premades playing atm. It is a bit sad because I think good team-play should be rewarded, not castigated.
I think a large issue with "zerg-busting" atm is that many of the tools to survive the zerg have been removed.
It is a viable tactic for 6man premades to kite the zerg, then turn and kill it when possible. However, it's more difficult now.
A few things that have been removed/altered.
-Morale pump from tanks.
-Renown abilities.
-AM/Shaman ab ex healing was very good for healing on the move, making it possible to kite the zerg.
-Terrain advantages. Mainly portals which were used as a kiting tool, but is now considered "cheap escapes".
These things made it easier to survive the zerg, but only with coordination and good team-play. It made it possible for 6man premades to roam the lakes with a much higher chance of surviving the zerg. Which is one of the reasons I think there are less premades playing atm. It is a bit sad because I think good team-play should be rewarded, not castigated.
-Theo
-
- Posts: 77
Re: Current take on "zerg busting" on RoR
Well the xrealming goes back but still exist....Sulorie wrote: Mon Jul 16, 2018 8:09 amAlmost nobody fighting for a longer period of time logs to the winning side, when you lose all contribution. What you see is not xrealming but people who got tired of losing or no visible progress with rvr campaign and log out for the night.mogt wrote: Mon Jul 16, 2018 7:38 am and the problem is then the players log to winning side, with the xrealmers, there is no solution at the moment, most of the players going the easiest way, that is sad,we must be patient that the devs have the tool, for prevent this xrealming
You Think about that People just create a Second Account , so One for each side to avoid the contri lose? sadly i know few what di this

On other side its hard to avoid xrealming because if you bind it on ip People just use vpns.
Back to Topic,
i see just One Option to avoid outnumbering. Just bind the Scale of People what can Enter in a Zone by zonepop. Only Option to Scale it in my eyes. ... the other Problem other Zones will be dominatet by One Realm and will be without enemys
Hard to find something to Balance mass rvr. ...
Re: Current take on "zerg busting" on RoR
Nice to see different perspectives, from 6man point of view, to different realm pov.
However I dont think anyone has touched on, "if you should be able to zergbust" or if its fine that the bigger army just automatically win, if they outnumber you enough?
And to adress Theoddone's point, I would personally love a tool or option to get out of ther perma sticky feetz when fighting 3 destro warbands lol. Kiting is danm near impossible when the fighting actually starts vs a zerg, especially in a warband scale fight where people get punted all over with no immunities given.
However I dont think anyone has touched on, "if you should be able to zergbust" or if its fine that the bigger army just automatically win, if they outnumber you enough?
And to adress Theoddone's point, I would personally love a tool or option to get out of ther perma sticky feetz when fighting 3 destro warbands lol. Kiting is danm near impossible when the fighting actually starts vs a zerg, especially in a warband scale fight where people get punted all over with no immunities given.
Bombling 93BW
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Re: Current take on "zerg busting" on RoR
-sham/am ex mode, no, the op healing on the move, yes that was remuved for good reasonstheoddone wrote: Mon Jul 16, 2018 11:04 am It's a bit interesting how everyone is discussing how to face the zerg head on and kill it, but not how to survive it.
I think a large issue with "zerg-busting" atm is that many of the tools to survive the zerg have been removed.
It is a viable tactic for 6man premades to kite the zerg, then turn and kill it when possible. However, it's more difficult now.
A few things that have been removed/altered.
-Morale pump from tanks.
-Renown abilities.
-AM/Shaman ab ex healing was very good for healing on the move, making it possible to kite the zerg.
-Terrain advantages. Mainly portals which were used as a kiting tool, but is now considered "cheap escapes".
These things made it easier to survive the zerg, but only with coordination and good team-play. It made it possible for 6man premades to roam the lakes with a much higher chance of surviving the zerg. Which is one of the reasons I think there are less premades playing atm. It is a bit sad because I think good team-play should be rewarded, not castigated.
-even use m4 with pump dont do anything if the enemy can drop morales when is clear that you are pushing because whole wb is in fact pushing. M4 not reducing dmg from other morales specially ista dmg morales wont allow it anyway, ppl learned how to use morales alredy in this server even if they are not in a comm wb. Also more than anything to make both realm acccess to m4 morales gain should be totally different.
-renown ability? for what? be abusive with em? 1 thing is counter the zerg another is totall escape from it or profit on speed procs with snare immunity lol, counters are sov tanks skill not RD.

- anarchypark
- Posts: 2085
Re: Current take on "zerg busting" on RoR
Sulorie wrote: Mon Jul 16, 2018 8:12 amThe times, when certain melee dd were using aoe skills and damage got raised to insanely high levels because of the number of targets hit, were fun for those 6mans but horrible from a gameplay perspective.roadkillrobin wrote: Mon Jul 16, 2018 8:08 am With no target caps and higher dmg scaling you can as the underdog realm use manouvers and terrain to get the jump on the enemies to try and equalize numbers aslong as you kill enough others. If you manage to take out the majorty of dps with such a move you also get dps advantage and can actually win the fight. But the low dps and target caps prevents this from happening.
I still believe fine tuning would've lead to interesting path.
what I liked was aoe dmg reduction when team mate was in range.
kinda realistic.
delcon wrote: Mon Jul 16, 2018 10:15 am There are no guilds left in RoR atm to reliably Zerg bust ,
Order don’t have the tools now and can’t rely on ff fb combo for that additional spike , and it’s just painful now as can’t stop the destro melee ball ,
Magus rift and the very annoying zealot punt (would love an immunity added to this like other cc )was manageable,
But now with choppa pull and the squig pounce with aoe destro have too many tools to eff3ct front mid and back line ,
isn't it the result of AoR balance ?
OP bw to wipe destro melee train.
quick bandages to hold subscribers from order. maybe i've heard only rumors.
destro CC is new thing order have to adapt.
that kaboom is oh sh*t button literally

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