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Re: Patch Notes 9/6/2018
Posted: Sat Jun 09, 2018 11:33 am
by flintboth
Look a nice Event idea ! Thank you for the good job and patching.
Re: Patch Notes 9/6/2018
Posted: Sat Jun 09, 2018 11:43 am
by lefze
Sticky Squigz and Whirling Pin will still fail and go on cooldown, it takes a good second for the ability to activate after its pressed. The patch improves reliability, but the main bugginess of the ability is still present, you can cast it while on the ground but a lot can happen during the activation time.
Re: Patch Notes 9/6/2018
Posted: Sat Jun 09, 2018 12:08 pm
by Arbich
Nice changes. Extra THX@Grunbag for implementation of Reikland Hills scenario.
May I propose an increased capacity for the currency bagbag?
Re: Patch Notes 9/6/2018
Posted: Sat Jun 09, 2018 2:09 pm
by ravenlocke
Hey - love the event and especially the sc. I think the timing is perfect and it will incentivize new and returning players.
One thought - would it be possible to randomize the starting location for each faction in the college sc? I would really like to try starting up above in orders spot and think it would add some fun variety.
Thanks again, love the patch and event.
-Kright 67 DOK
Re: Patch Notes 9/6/2018
Posted: Sat Jun 09, 2018 4:02 pm
by Gmaw
Happy Birthday RoR !!! Hopefully many more to come
Re: Patch Notes 9/6/2018
Posted: Sat Jun 09, 2018 4:12 pm
by Natherul
updated OP with hotfix 2 notes:
Hotfix 2
Natherul
- Disabled the supply drops as they were not working as intended, will be worked on more and then added again later.
- The event skulls are now BoP.
- The quest for the CoC SC now properly needs you to win the match and not just participate.
- Attempted to fix any issues with chicken debuff.
Re: Patch Notes 9/6/2018
Posted: Sat Jun 09, 2018 5:03 pm
by nebelwerfer
Sick patch!!

Re: Patch Notes 9/6/2018
Posted: Sat Jun 09, 2018 5:16 pm
by lefze
Torquemadra wrote: Sat Jun 09, 2018 3:49 pm
lefze wrote: Sat Jun 09, 2018 11:43 am
Sticky Squigz and Whirling Pin will still fail and go on cooldown, it takes a good second for the ability to activate after its pressed. The patch improves reliability, but the main bugginess of the ability is still present, you can cast it while on the ground but a lot can happen during the activation time.
proof? because its going off exactly as it is supposed to for me and as I have raised before, very little is actually "instant" they follow animation delays to match up as per almost every other mmo out there and this wasnt changed
It will also ALWAYS fail if there is not a player within 30ft
I'll record the issue for you, give me a few minutes. Keep in mind I will do a normal jump, but the fail will also happen for any other reason that puts you in the air.
Edit: Video up. And should be noted that the cast happening at a specific point and not at the start of the animation has always been there, and will hopefully remain as a feature forever. That is not the issue here, the issue is simply that your fix has a gap in it as a result of the cast not being instant.
https://www.youtube.com/watch?v=VLlBo2Z ... e=youtu.be
Re: Patch Notes 9/6/2018
Posted: Sat Jun 09, 2018 10:44 pm
by geraldtarrant
Niece event!
My question is will Event item dissappear fully after duration of Sigmartide or will only loose its stats, and it will be possible to keep it statless?
Re: Patch Notes 9/6/2018
Posted: Sat Jun 09, 2018 11:13 pm
by wargrimnir
Generally we just remove the stats. I don't think there's any reason to change that today.
Also, added some terrestrial chicken-vultures to the t3 warcamps to advance the cooking-mama-norkalli quest.