Hi.
There are probably lot of reasons why population is lower atm, gonna try to list a lot :
Exam period.
Lot of student are preparing their exams atm, and their plyatime is reduced for obvious reasons
Summertime.
Weather is the enemy :p.
Boredom 1.
After 5 years, some ppl still dont understand we are a work in progress and wont understand things take time. We can't deploy Fort and Capi with associated tomorrow just because it takes time. There is no "CREATE" button by our side to make things. In the same period, CU isn't online and finished. Anyone to blame them?
New games.
Thats a player choice. We don't put a knife on their throat to stay

. We will probably all test CU when up. Don't see the point.
Boredom2.
Some ppl have reached their maximum and dont see the point to play with others cause wont have anything more to win atm. Thats a curious point of view, according they complain it is hard to reach high rank and gear. Personnaly i understand they complain to have everything faster to finally stop playing. Odd.
Changes.
Lot of ppl fear changes and not even give a chance to see if our choices are reliable or not. Each patchnote is considered has a statement engraved in the stone. Better, according we are not a band of pro devs, expectations are disproportionate. Everybody expect we will make perfect choice, in the perfect direction, in the first shot. ahah

. Sorry but we can't do that. We ahve to do mistakes, try, modify, test...
Bias.
We are often accused to be biased (Order or Destro, depends the hour of the day). Any change done on a class is considered as an agression. Each time we make a change, rain of tears starts. No need to test, better to stop or threaten to stop instead of testing and trying to have a global view. Conclusion lot of ppl don't look for any balance. They want influence over opposant. nothing else. If they haven't it anymore, or if things become hard, they will stop.
Limited Content.
See Boredom1, Boredom2 and Changes.
New ORvR system.
According i designed it, according i play it, the biggest difference between old system and newest is the dynamic even a part is missing to finish the general rework (supply drop on kills). This version is much more dynamic. Once again, many ppl complain about "zerg".
All my Warhammer Online experience has encountered the Zerg. Accusing the actual system of this is just dishonest. I don't remember to see the "Zorgbus" right here. So whatever the system, zerg will be around. It is a player choice. I play with 4-6 buddies in the lake and strangely, we find nice fights here and there. Some ppl would like to see the ORvR as a 1vs1 place maybe. They should take a look to check what ORvR means.
XRealm.
Lot of ppl are bored with XRealm. Fact is we can't do lot atm against it. Xrealm wont be a bad thing if some player change faction to reach the outnumbered one. 100% of comments i read about Xrealming on the forum tells me ppl are going to complete the outnumbered faction. When i am ingame, it is completeley the opposite. Lies? Without client control, we wont be able to limit XRealm direction.
Ror team : a band of assholes.
Seems we are a F***ing team of fashists who deserve to be stolen cause we are mean with players and disrecpectful with their opinions and will. Some say we ban anyone who disagree our choices. Have never banned anyone, have never been disrespectful. So...
Instead of this, i spend 2k€ per years to make this project alive, with the hope ads will cover my expense. Because of this, i could be disrespectfull, i could ban whoever i want, cause THIs place is mine. Instead of this, everybody is welcome. Please, just don't spread shits on my carpet

.
You just have to play and enjoy. Afaik it is the purpose of a game. We are concerned with the game. We are not concerned with your personnal moods (no offense). Fact is some involved players are proposing things ( balance) and if the proposal seems to be viable, it is open for community discussion and then sometime deployed if seems fine. Not really a fachistic move IMO.
Roll/Drop system.
Lot of ppl haven't understood the mechanics behind it which is strange. Anyone here has already done a PQ, anyone here is confident with INF bar. New system is more or less the exact same thing. Still surprised ppl don't like it (some prefer to share randomly 3 gold bags with 400 players it seems...). Once again, some think they should have a gold bag just because they exist. This system is MUCH fair than any other system. Now, i admit we must enhance it, mostly in the contribution part. AND IT WILL BE ENHANCED. Looking for the "CREATE" button wait...
Conclusion.
Since Day one, a long way has been done. Sme will argue for the worst, some will say for the best. SInce day one expectations are high and pressure by our side even bigger. We are confident in our choices and we are mature enough to see/understand when we are wrong. We are glad when players are able to show us our mistakes on the base of a decent demonstration. Sadly 90% of time, they just leave a bitting sentence without a single explanation 'WL is op' 'DoK DPS is OP' 'ZERG ZERG ZERG is boring'...
We are not concerned with population fluctuation. Our goal atm is to deploy all content and we have a crazy amount of work to do. here is a little list of it :
- Patcher / client control
- Finishing ORvR
- Fortresses
- Capitals
- LOTD
- Dungeons
- Loot system
- Mass itemgenerator
- Leveling Progression
- Balance
- Balancing Scenarios
- Xrealm control
- Refining existant content
- Craft system
- Anti hack counter measures
- Guild system / Standard
- Mobs IA
- Pathfinding
- Server stability
- Events
- Fixing all bugtacked bugs
- Fixing all PQs
- Fixing pets
- Fixing LOS
- New content
- ..
- ..
-.
I probably forget tons of things....