Re: Mass PVP, and Playerbase
Posted: Sat May 26, 2018 12:17 am
Az tried to fix the blobbing by making aoe cannons and mdps do insane amounts of damage of you blobbed up, and people refused to adapt up until it was completely reverted.
So maybe its time to start discussion about cap for RvR zones ? I also think that when many ppl start logging in and server opens new zones they are just wasted, very rarely its used more like distraction to split enemy forces, not for constant fight... Like once there was about 120 vs 120 in ChW, while 2 other zones were completely empty... why not make 2 WBs on each side in every zone... BTW im wondering how new zone has impact on server performance, its still on same server, is it not ? If new zone open, and its empty, does it still take some resources from server ?Natherul wrote: Tue May 22, 2018 5:28 am yeah, yesterday it was more then 550 players in Caledor. sadly they did not split into other zones as as a result performance did suffer.
ok, technical aspect:Xergon wrote: Sat May 26, 2018 12:41 amSo maybe its time to start discussion about cap for RvR zones ? I also think that when many ppl start logging in and server opens new zones they are just wasted, very rarely its used more like distraction to split enemy forces, not for constant fight... Like once there was about 120 vs 120 in ChW, while 2 other zones were completely empty... why not make 2 WBs on each side in every zone... BTW im wondering how new zone has impact on server performance, its still on same server, is it not ? If new zone open, and its empty, does it still take some resources from server ?Natherul wrote: Tue May 22, 2018 5:28 am yeah, yesterday it was more then 550 players in Caledor. sadly they did not split into other zones as as a result performance did suffer.
Pretty much that. The AoE Cannons made a LOT of Damage on blobbing enemies. Something like 2400 damager per hit.NoRKaLKiLLa wrote: Sat May 26, 2018 12:17 am Az tried to fix the blobbing by making aoe cannons and mdps do insane amounts of damage of you blobbed up, and people refused to adapt up until it was completely reverted.
Bring back lord healing from 3-4 bo's please.Natherul wrote: Sat May 26, 2018 7:16 amok, technical aspect:Xergon wrote: Sat May 26, 2018 12:41 amSo maybe its time to start discussion about cap for RvR zones ? I also think that when many ppl start logging in and server opens new zones they are just wasted, very rarely its used more like distraction to split enemy forces, not for constant fight... Like once there was about 120 vs 120 in ChW, while 2 other zones were completely empty... why not make 2 WBs on each side in every zone... BTW im wondering how new zone has impact on server performance, its still on same server, is it not ? If new zone open, and its empty, does it still take some resources from server ?Natherul wrote: Tue May 22, 2018 5:28 am yeah, yesterday it was more then 550 players in Caledor. sadly they did not split into other zones as as a result performance did suffer.
It does take a little performance to open another zone but its minimal, however everyone blobbing on the same zone impacts performance way more as the workload is all done on one thread per zone (may be slightly wrong here as its from memory and I just woke up).
We dont like having locks on people in a lake as it has been discussed internally quite a few times, we prefer to incentivize people to move their asses, not only to make it more tactical fights as its less blobbing but also to improve the performance and everyone's enjoyments of the fights.
Randomly generated racial/zone specific buffs, lasting 24hr/3-6hr/30min-1.5hr ~ 5-10% more xp, RR and influence for playing in a matching zone and/or 5-10% less xp, RR and influence for playing in zonethat does not match the buff.Natherul wrote: Sat May 26, 2018 7:16 am We dont like having locks on people in a lake as it has been discussed internally quite a few times, we prefer to incentivize people to move their asses, not only to make it more tactical fights as its less blobbing but also to improve the performance and everyone's enjoyments of the fights.
NoRKaLKiLLa wrote: Sat May 26, 2018 12:17 am [...] and people refused to adapt up until it was completely reverted.
Natherul wrote: Sat May 26, 2018 7:16 am ok, technical aspect:
It does take a little performance to open another zone but its minimal, however everyone blobbing on the same zone impacts performance way more as the workload is all done on one thread per zone (may be slightly wrong here as its from memory and I just woke up).
Whats the same as live?Sedok wrote: Sat May 26, 2018 5:05 pm
Wait, was it the same for live? And is that something that's stuck with the game permanently?
Bring back SM godmode.Glorian wrote: Sat May 26, 2018 7:44 am The mdps thing lead to a group of 5 SMs jump into the destro held lordroom and whiping a warband almost instantly.
Well it was a funtime for SMs while it lasted.