zgolec wrote: Sun Apr 22, 2018 7:20 amFirst of all i think lord is way too much hp on start.... That pve in pvp pill is just meh.Hargrim wrote: Sun Apr 22, 2018 7:03 am BOs are supposed to matter, the thinking is:
1 BO controlled by opponent - keep lord get some buffs, minor headache
2 BOs controlled by opponent - major headache
3 BOs controlled by opponent - woops, we are having very bad time...
4 BOs controlled by opponent - woops, wiped by keep lord
Now we just need to align the values of keep lord HP and healing we give to lord each minute for controlled BOs.
With 1 BO keep lord should require between 10 and 20 minutes, with 2 BOs more, with 3 you should not be able to kill the lord without massive numbers.
But that's just me
On the other side this BO controlling thing that influence Lord is very good idea - it can greatly reduce zerging problem.
BUT...
Consider that BO capping for attacking side can help to kill lord.
For example attacking side controls
1 BO controlled by attacking side, debuff on lord dmg
2 BO controlled by attacking side, armor debuff on lord
3 BO controlled by attacking side, wounds debuff on lord
4 BO controlled by attacking side, further debuff on lord
This way you could reward not zerging in one place as it is now. Players will be forced to spread on map and fight for BOs not just hit lord/defend bottom floor with huge zergs as it is now. Guess this could reduce lag/stability problems with huge forces clashes in one place as well as add some strategic side to fights not just mindless zerging. It will also allow slightly smaller forces that use their brain to win even with greater numers of enemies that just mindlesly zerg. Just a thought.
Anyway nice to see you ppl trying out new things. Hope this will workout somehow.
I really like this idea