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Re: A thing about balance
Posted: Fri Mar 23, 2018 1:14 pm
by Fallenkezef
Kragg wrote:Thelen wrote:The whine on the forums has reached historic levels lately.
It is getting rather annoying as of late. So much drama & salt
Sooner or later they will nerf WL and we can get back to reading posts about how unfair Destro morale bombing is again

Re: A thing about balance
Posted: Fri Mar 23, 2018 1:21 pm
by Twohandernoob
Make sure WH gets a buff. Something like pounce ability. But only when stealthed, keep it balanced.
Re: A thing about balance
Posted: Fri Mar 23, 2018 1:33 pm
by Fallenkezef
Sooner or later the pendulum will swing. Devs will make nerfs/buffs that change meta and create a fotm Destro setup, e-peen guilds like zerg will swap sides and order players will whine on forums.
Destro will troll them as payback for the order comments on the current destro whine threads then the pendulum will swing again.
Hell if I was a dev I'd deliberately netf/buff to make one faction superior and then back again to encourage faction migration and player numbers.
Re: A thing about balance
Posted: Fri Mar 23, 2018 1:58 pm
by Aurandilaz
Fallenkezef wrote:Sooner or later the pendulum will swing. Devs will make nerfs/buffs that change meta and create a fotm Destro setup, e-peen guilds like zerg will swap sides and order players will whine on forums.
Destro will troll them as payback for the order comments on the current destro whine threads then the pendulum will swing again.
Hell if I was a dev I'd deliberately netf/buff to make one faction superior and then back again to encourage faction migration and player numbers.
Would be interesting to have changing FOTM, so it doesn't become FOTY.
As soon as WL stops being best solo class in game, pendulum will switch to Destro "dominating" lakes. (that is unless we somehow go back to 10k wounds Slayer with self heal defensive specs lul like on good old live days) [then again I truly miss shooting gobbos with +3k Exit Wounds on my WH...pls buff?]
Re: A thing about balance
Posted: Fri Mar 23, 2018 2:09 pm
by Scrilian
I've heard multiple stories and rumors about literal gods of war-100rr slayers of Norn, that oneshot entire warbands. I haven't stick around post 80+ patch on live to see it for myself, but it must've scarred destros for life, explains much of the attitude and the lack of mental fortitude on the server here pretty much.
Just pop the "WL question", or WLQ in short, in /3 from time to time and enjoy the show

Re: A thing about balance
Posted: Fri Mar 23, 2018 2:13 pm
by Fallenkezef
Aurandilaz wrote:Fallenkezef wrote:Sooner or later the pendulum will swing. Devs will make nerfs/buffs that change meta and create a fotm Destro setup, e-peen guilds like zerg will swap sides and order players will whine on forums.
Destro will troll them as payback for the order comments on the current destro whine threads then the pendulum will swing again.
Hell if I was a dev I'd deliberately netf/buff to make one faction superior and then back again to encourage faction migration and player numbers.
Would be interesting to have changing FOTM, so it doesn't become FOTY.
As soon as WL stops being best solo class in game, pendulum will switch to Destro "dominating" lakes. (that is unless we somehow go back to 10k wounds Slayer with self heal defensive specs lul like on good old live days) [then again I truly miss shooting gobbos with +3k Exit Wounds on my WH...pls buff?]
If you look at other mmo's there is a clear pattern of buffing a class/weapon/vehicle for a certain time then nerfing it and buffing another.
These games live and die on population and that relies heavily on casuals, puggers and form re-rollers and they like to win following the path of least resistance so the successful mmo's provide that.
If a game catered solely to the hardcore element, it will die.
Re: A thing about balance
Posted: Fri Mar 23, 2018 2:41 pm
by gandresch
The funny thing is that the WL how he is now, is a result of constant destro whine. The WL at first with 0 CD on pounce was balanced in my eyes. Just had to fix pve tactics.
Re: A thing about balance
Posted: Fri Mar 23, 2018 2:55 pm
by Fallenkezef
gandresch wrote:The funny thing is that the WL how he is now, is a result of constant destro whine. The WL at first with 0 CD on pounce was balanced in my eyes. Just had to fix pve tactics.
The problem with this game was balancing for both rvr and sc. Dev's have chosen to focus on rvr and treat sc as a minigame.
On a WB level Slayer was a no brainer for the mdps slot with WH as the 6 man/gank class and WL neither fish nor fowl.
Changes have been made to turn WL into an assassin class on an WB level, diving in to kill backline healers and giving people a valid choice between the Slayer's excellent aoe and the WL's st kill.
Problem is that down that line the WL has become an overpowered monster for 1v1 ganking and sc's. Which is the main source of whine
Re: A thing about balance
Posted: Fri Mar 23, 2018 3:03 pm
by Shooshpanzerer
Fallenkezef wrote:
The problem with this game was balancing for both rvr and sc. Dev's have chosen to focus on rvr and treat sc as a minigame.
On a WB level Slayer was a no brainer for the mdps slot with WH as the 6 man/gank class and WL neither fish nor fowl.
Changes have been made to turn WL into an assassin class on an WB level, diving in to kill backline healers and giving people a valid choice between the Slayer's excellent aoe and the WL's st kill.
Problem is that down that line the WL has become an overpowered monster for 1v1 ganking and sc's. Which is the main source of whine
But the thing is that WB action don't have place for an assassin class, by taking it you're weakening either your bomb (BW, Slayer) or utility (Slayer, Engie).
Re: A thing about balance
Posted: Fri Mar 23, 2018 3:17 pm
by Martok
Shooshpanzerer wrote:But the thing is that WB action don't have place for an assassin class...
Scenarios do.