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Re: Fix RvR Balancing by Force
Posted: Sun Mar 11, 2018 5:50 pm
by Fallenkezef
Just checked main screen, balance right now is 59/41. Sure order trolls like shaggy can mock and say "cry me a river" but the fact is, it's very bad for stability. Destro player switch to order or stop playing and it escalates.
Not sure what can be done, but there is rapidly becoming no point to play when every rvr is 80+ aao and over in 30 minutes.
Re: Fix RvR Balancing by Force
Posted: Sun Mar 11, 2018 5:56 pm
by Thelen
Fallenkezef wrote:Just checked main screen, balance right now is 59/41. Sure order trolls like shaggy can mock and say "cry me a river" but the fact is, it's very bad for stability. Destro player switch to order or stop playing and it escalates.
Not sure what can be done, but there is rapidly becoming no point to play when every rvr is 80+ aao and over in 30 minutes.
Organize a WB, put up a defense, stall, until the other side logs out from frustration. We did that to Destro in High Pass yesterday.
Had 100 AAO. Ran BO to BO doing hit and runs, then we pulled some fancy maneuvers to wipe destro at keep thrice. Destro logged, we took the zone.
Plenty you can do, just need to put some effort in.
Re: Fix RvR Balancing by Force
Posted: Sun Mar 11, 2018 6:12 pm
by Alfinnete
The problem: WLs (OP now), crazy frenzy pet, class tank one group and Xrealmers!
Re: Fix RvR Balancing by Force
Posted: Sun Mar 11, 2018 6:31 pm
by shaggyboomboom
Fallenkezef wrote:Just checked main screen, balance right now is 59/41. Sure order trolls like shaggy can mock and say "cry me a river" but the fact is, it's very bad for stability. Destro player switch to order or stop playing and it escalates.
Not sure what can be done, but there is rapidly becoming no point to play when every rvr is 80+ aao and over in 30 minutes.
And it was 59-41 for destro a month ago. Keep crying me a river.
Re: Fix RvR Balancing by Force
Posted: Sun Mar 11, 2018 6:34 pm
by sioding
Derailed thread deluxe - sad for me that i can“t close threads.
Re: Fix RvR Balancing by Force
Posted: Sun Mar 11, 2018 6:36 pm
by Sedok
Tamarlan wrote:Still think the removal of contribution from AAO is the wrong sign. Punishing players of the populated side for something not in their control and on the other side giving no rewards to the underdog. This concept demotivates both sides.
Did the developers give reasoning for it somewhere? I'd like to understand where they're coming from because it seems like a poor change.
Re: Fix RvR Balancing by Force
Posted: Sun Mar 11, 2018 6:44 pm
by Wam
another one of these threads... last time was order
War is Eternal, it ebbs and flows...
Both sides are bad as one another when it comes to zerging and whinging very few swap to underdog
Get more organised, do what you can with what you have... have fun kill enemy ^^
too much defeatism and lack of leading... be like King Ocara and never give up

Re: Fix RvR Balancing by Force
Posted: Sun Mar 11, 2018 7:32 pm
by ragafury
Re: Fix RvR Balancing by Force
Posted: Sun Mar 11, 2018 7:38 pm
by AxelF
Sedok wrote:Tamarlan wrote:Still think the removal of contribution from AAO is the wrong sign. Punishing players of the populated side for something not in their control and on the other side giving no rewards to the underdog. This concept demotivates both sides.
Did the developers give reasoning for it somewhere? I'd like to understand where they're coming from because it seems like a poor change.
The usual story - players were gaming/abusing the system sadly. People were doing what they thought was just enough to qualify for a bag roll and then leaving the zone in order to increase their AAO and therefore their chances of top tier bags.
It was resulting in zero defense of zones as it was more profitable from a defender's point of view to log out and let the attackers take it as quickly as possible with as little resistance as possible.
Re: Fix RvR Balancing by Force
Posted: Sun Mar 11, 2018 7:43 pm
by Scrilian
Hey, dont be such party poopers, I approach these threads like