Recent Topics

Ads

Fix RvR Balancing by Force

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Fallenkezef
Posts: 1492

Re: Fix RvR Balancing by Force

Post#11 » Sun Mar 11, 2018 5:50 pm

Just checked main screen, balance right now is 59/41. Sure order trolls like shaggy can mock and say "cry me a river" but the fact is, it's very bad for stability. Destro player switch to order or stop playing and it escalates.

Not sure what can be done, but there is rapidly becoming no point to play when every rvr is 80+ aao and over in 30 minutes.
Alea iacta est

Ads
User avatar
Thelen
Posts: 260

Re: Fix RvR Balancing by Force

Post#12 » Sun Mar 11, 2018 5:56 pm

Fallenkezef wrote:Just checked main screen, balance right now is 59/41. Sure order trolls like shaggy can mock and say "cry me a river" but the fact is, it's very bad for stability. Destro player switch to order or stop playing and it escalates.

Not sure what can be done, but there is rapidly becoming no point to play when every rvr is 80+ aao and over in 30 minutes.
Organize a WB, put up a defense, stall, until the other side logs out from frustration. We did that to Destro in High Pass yesterday.

Had 100 AAO. Ran BO to BO doing hit and runs, then we pulled some fancy maneuvers to wipe destro at keep thrice. Destro logged, we took the zone.

Plenty you can do, just need to put some effort in.

User avatar
Alfinnete
Banned
Posts: 549

Re: Fix RvR Balancing by Force

Post#13 » Sun Mar 11, 2018 6:12 pm

The problem: WLs (OP now), crazy frenzy pet, class tank one group and Xrealmers!

User avatar
shaggyboomboom
Posts: 1230

Re: Fix RvR Balancing by Force

Post#14 » Sun Mar 11, 2018 6:31 pm

Fallenkezef wrote:Just checked main screen, balance right now is 59/41. Sure order trolls like shaggy can mock and say "cry me a river" but the fact is, it's very bad for stability. Destro player switch to order or stop playing and it escalates.

Not sure what can be done, but there is rapidly becoming no point to play when every rvr is 80+ aao and over in 30 minutes.
And it was 59-41 for destro a month ago. Keep crying me a river.
Image

sioding
Game Master
Posts: 1382

Re: Fix RvR Balancing by Force

Post#15 » Sun Mar 11, 2018 6:34 pm

Derailed thread deluxe - sad for me that i can´t close threads.

User avatar
Sedok
Posts: 121

Re: Fix RvR Balancing by Force

Post#16 » Sun Mar 11, 2018 6:36 pm

Tamarlan wrote:Still think the removal of contribution from AAO is the wrong sign. Punishing players of the populated side for something not in their control and on the other side giving no rewards to the underdog. This concept demotivates both sides.
Did the developers give reasoning for it somewhere? I'd like to understand where they're coming from because it seems like a poor change.
Live: Karak-Azgal = Sedok, Golgaroth, Sakneth / Karak-Norn = Xnohrx, Alfriger, Volgarn / Vaul's Anvil = Alfriger, Volgarn, Dolgarn


RoR: Volgarn, Golgarn, Alfriger, Kelthazuul, Sedok

User avatar
Wam
Posts: 807

Re: Fix RvR Balancing by Force

Post#17 » Sun Mar 11, 2018 6:44 pm

Image

another one of these threads... last time was order

War is Eternal, it ebbs and flows...

Both sides are bad as one another when it comes to zerging and whinging very few swap to underdog :)

Get more organised, do what you can with what you have... have fun kill enemy ^^

too much defeatism and lack of leading... be like King Ocara and never give up :)
Wamizzle Guild Leader [TUP]
Wamizzle Guild Leader [The Unlikely Plan]

User avatar
ragafury
Posts: 684

Re: Fix RvR Balancing by Force

Post#18 » Sun Mar 11, 2018 7:32 pm

Spoiler:
reading the same threads again and again...

Image
--- inactive ---
---guildless---

Ads
AxelF
Posts: 224

Re: Fix RvR Balancing by Force

Post#19 » Sun Mar 11, 2018 7:38 pm

Sedok wrote:
Tamarlan wrote:Still think the removal of contribution from AAO is the wrong sign. Punishing players of the populated side for something not in their control and on the other side giving no rewards to the underdog. This concept demotivates both sides.
Did the developers give reasoning for it somewhere? I'd like to understand where they're coming from because it seems like a poor change.
The usual story - players were gaming/abusing the system sadly. People were doing what they thought was just enough to qualify for a bag roll and then leaving the zone in order to increase their AAO and therefore their chances of top tier bags.

It was resulting in zero defense of zones as it was more profitable from a defender's point of view to log out and let the attackers take it as quickly as possible with as little resistance as possible.

User avatar
Scrilian
Posts: 1570

Re: Fix RvR Balancing by Force

Post#20 » Sun Mar 11, 2018 7:43 pm

Hey, dont be such party poopers, I approach these threads like
Spoiler:
Image
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

Who is online

Users browsing this forum: F1rc and 22 guests