Re: Choosen Feedback
Posted: Sat Mar 10, 2018 3:18 pm
Not everyone shares that opinionPanzerkasper wrote:Luuca said it right, twisting was the way better option as it is now.
Not everyone shares that opinionPanzerkasper wrote:Luuca said it right, twisting was the way better option as it is now.
The point he made is quite a thing. You could bring an aura more fluently into the rotation, based on the situation. Take Discordant Fluctuation/Turbulence, a highly situational and borderline useless aura you don't wanna run all the time. But sometimes, you know...Fallenkezef wrote:Not everyone shares that opinionPanzerkasper wrote:Luuca said it right, twisting was the way better option as it is now.
Fallenkezef wrote:1000 stat points? That one line made my day.AxelF wrote:Really needs to be reduced to one aura at a time - Chosen/KoBS are mandatory atm as they far outperform the other tanks on both sides - the massive AoE stat buffs and debuffs are way OP at the moment.
Devs have regularly stated they want to see an active mechanic for Chosen/KoBS rather than the current 'click 3 best auras and forget you have a class mechanic'. One at a time still removes the mind numbing repetitive reactivation of twisting/limited duration, but makes it an active mechanic with meaningful choices - do I need to be buffing allies str or toughness right now, maybe we need a brief healing buff..?
It would also allow IB/SM or BO/BG combos to be a realistic choice, right now you give up over 1000 stat points of buffs/debuffs by not bringing the over performing tank, and it's just not a viable choice.
Show me on the dolly where the bad aura touched you?AxelF wrote:Fallenkezef wrote:1000 stat points? That one line made my day.AxelF wrote:Really needs to be reduced to one aura at a time - Chosen/KoBS are mandatory atm as they far outperform the other tanks on both sides - the massive AoE stat buffs and debuffs are way OP at the moment.
Devs have regularly stated they want to see an active mechanic for Chosen/KoBS rather than the current 'click 3 best auras and forget you have a class mechanic'. One at a time still removes the mind numbing repetitive reactivation of twisting/limited duration, but makes it an active mechanic with meaningful choices - do I need to be buffing allies str or toughness right now, maybe we need a brief healing buff..?
It would also allow IB/SM or BO/BG combos to be a realistic choice, right now you give up over 1000 stat points of buffs/debuffs by not bringing the over performing tank, and it's just not a viable choice.
I see maths isn't your strong point....
120 ish toughness for party (ie 6 if you're having trouble keeping up) = 720.
120 ish strength for party = 720.
You've then got a choice with the third, usually crit modifier/AP or even resists which off the top of my head is about 230ish too all resists to all party.
So yeah, conservative estimate with just str and tough auras is a KoBS/Chosen brings about 1400 stat points to a group, if you include resist aura as well its more like 5500 stat points. So 'over 1000 stat points' is a good under estimate...
Oh, and that's before you even consider the slightly reduced str/toughness/resist debuffs on opposition too, which hits enemy within 30 feet which if you're a half competent tank is way more than 6 people.
So it's either a 1400ish stat boost to party and a 1200 ish stat debuff to enemy, or a 5500ish stat boost to party and a 3000ish stat debuff to enemy just by showing up and standing about afk as a KoBS/Chosen.
Which bit were you struggling to comprehend exactly?
More than you thinkdiedrake wrote:Hmm sounds like there is only a few of us that change our auras depending on situation...
Your knight's name?AxelF wrote:Thank you for providing us with all the evidence we need... Anyway, back to the proper conversation.
What you fail to comprehend is that I have a KoBS, I also have other tanks. Let's maybe try and balance for the good of the game rather than 'don't take my op toys away' please.