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Re: Light, Medium and Heavy Ram

Posted: Mon Feb 26, 2018 3:29 pm
by sioding
Bugtracker please - and don´t forget to add screenshots. Thanks

Re: Light, Medium and Heavy Ram

Posted: Mon Feb 26, 2018 3:36 pm
by Toshutkidup
I believe I have a stream VoD of me popping a heavy dwarf ram in t2 and it becoming a light ram. I will see if I can find the clip and if needed post it. I was even chatting about it with stream watcher

Re: Light, Medium and Heavy Ram

Posted: Mon Feb 26, 2018 3:58 pm
by Hargrim
dansari wrote:I have spawned a heavy ram in T2 zones and have had it become a light ram on spawning. I'm not sure if this impacts the stats of the ram at all, but it has happened. Occurs on every spawn, if I'm not mistaken, as long as you're not in a t4 zone.
Might be the visual. Will check, one day.

Re: Light, Medium and Heavy Ram

Posted: Mon Feb 26, 2018 4:30 pm
by footpatrol2
This is off-topic but got me thinkin on the title. How about making light/medium/heavy ram based on hit points and movement speed.

Light goes current speed while mounted with less hitpoints.
Medium goes slower speed while mounted with more hitpoints.
Heavy goes walking/slowest speed while mounted with most hitpoints.

Re: Light, Medium and Heavy Ram

Posted: Mon Feb 26, 2018 4:36 pm
by dansari
sioding wrote:Bugtracker please - and don´t forget to add screenshots. Thanks
Got you fam. I'm at work, so hopefully someone else can add screenshots, but if not I will add when I can.

https://github.com/WarEmu/WarBugs/issues/11389

Re: Light, Medium and Heavy Ram

Posted: Mon Feb 26, 2018 4:39 pm
by wargrimnir
footpatrol2 wrote:This is off-topic but got me thinkin on the title. How about making light/medium/heavy ram based on hit points and movement speed.

Light goes current speed while mounted with less hitpoints.
Medium goes slower speed while mounted with more hitpoints.
Heavy goes walking/slowest speed while mounted with most hitpoints.
That's the sort of thing we wouldn't mind doing when we can.

Re: Light, Medium and Heavy Ram

Posted: Mon Feb 26, 2018 7:34 pm
by twinky
Yea only need Heavy Ram.

Re: Light, Medium and Heavy Ram

Posted: Mon Feb 26, 2018 8:59 pm
by Darks63
wargrimnir wrote:
footpatrol2 wrote:This is off-topic but got me thinkin on the title. How about making light/medium/heavy ram based on hit points and movement speed.

Light goes current speed while mounted with less hitpoints.
Medium goes slower speed while mounted with more hitpoints.
Heavy goes walking/slowest speed while mounted with most hitpoints.
That's the sort of thing we wouldn't mind doing when we can.
Client control?

Re: Light, Medium and Heavy Ram

Posted: Mon Feb 26, 2018 9:24 pm
by Foomy44
footpatrol2 wrote:This is off-topic but got me thinkin on the title. How about making light/medium/heavy ram based on hit points and movement speed.

Light goes current speed while mounted with less hitpoints.
Medium goes slower speed while mounted with more hitpoints.
Heavy goes walking/slowest speed while mounted with most hitpoints.
Why would anyone want this? If you are deploying a ram, you should only be doing so if you at least have enough people to defend it on it's path to the keep. The advantage of moving slightly faster will quickly be outweighed by the ram not lasting as long in any serious defense. Seems like the main thing this would allow would be trolls to screw over the realm by purposely spawning the weakest possible ram and making a successful offense less likely, which I assumed was one of the main reasons for wanting to remove t2/t3 rams in the first place.

Edit: FTR I'm all for different flavors of ram if a dev wants to spend the time on it, I just think they should be on a more similar power level (and maybe I'm wrong about the uselessness of a fast moving weak ram). If I had to throw out ideas, maybe 1 ram that takes half damage from siege (useful if a scout calls out they got 3 single target cannons on their walls), one that has a 100ft range out-of-group HoT like old kegs (useful if your WB is hurting for healers maybe), and one that does decent thorn damage on every incoming melee attack (useful if you lost your last ram to a melee train on the door). One might still be considered ideal and end up being the goto ram but at least those are bonuses that matter where rams have the toughest time instead of sacrificing some ram power for a slightly faster trip that shouldn't really be an issue in the first place IMO.

Re: Light, Medium and Heavy Ram

Posted: Mon Feb 26, 2018 10:40 pm
by Hargrim
Darks63 wrote:
wargrimnir wrote:
footpatrol2 wrote:This is off-topic but got me thinkin on the title. How about making light/medium/heavy ram based on hit points and movement speed.

Light goes current speed while mounted with less hitpoints.
Medium goes slower speed while mounted with more hitpoints.
Heavy goes walking/slowest speed while mounted with most hitpoints.
That's the sort of thing we wouldn't mind doing when we can.
Client control?
Somebody who care / want to do that.

I for one think it doesn't really add much, now it's time to fix some issues current RvR and after that move forward.