Re: Light, Medium and Heavy Ram
Posted: Mon Feb 26, 2018 3:29 pm
Bugtracker please - and don´t forget to add screenshots. Thanks
Warhammer Online
https://returnofreckoning.com/forum/
Might be the visual. Will check, one day.dansari wrote:I have spawned a heavy ram in T2 zones and have had it become a light ram on spawning. I'm not sure if this impacts the stats of the ram at all, but it has happened. Occurs on every spawn, if I'm not mistaken, as long as you're not in a t4 zone.
Got you fam. I'm at work, so hopefully someone else can add screenshots, but if not I will add when I can.sioding wrote:Bugtracker please - and don´t forget to add screenshots. Thanks
That's the sort of thing we wouldn't mind doing when we can.footpatrol2 wrote:This is off-topic but got me thinkin on the title. How about making light/medium/heavy ram based on hit points and movement speed.
Light goes current speed while mounted with less hitpoints.
Medium goes slower speed while mounted with more hitpoints.
Heavy goes walking/slowest speed while mounted with most hitpoints.
Client control?wargrimnir wrote:That's the sort of thing we wouldn't mind doing when we can.footpatrol2 wrote:This is off-topic but got me thinkin on the title. How about making light/medium/heavy ram based on hit points and movement speed.
Light goes current speed while mounted with less hitpoints.
Medium goes slower speed while mounted with more hitpoints.
Heavy goes walking/slowest speed while mounted with most hitpoints.
Why would anyone want this? If you are deploying a ram, you should only be doing so if you at least have enough people to defend it on it's path to the keep. The advantage of moving slightly faster will quickly be outweighed by the ram not lasting as long in any serious defense. Seems like the main thing this would allow would be trolls to screw over the realm by purposely spawning the weakest possible ram and making a successful offense less likely, which I assumed was one of the main reasons for wanting to remove t2/t3 rams in the first place.footpatrol2 wrote:This is off-topic but got me thinkin on the title. How about making light/medium/heavy ram based on hit points and movement speed.
Light goes current speed while mounted with less hitpoints.
Medium goes slower speed while mounted with more hitpoints.
Heavy goes walking/slowest speed while mounted with most hitpoints.
Somebody who care / want to do that.Darks63 wrote:Client control?wargrimnir wrote:That's the sort of thing we wouldn't mind doing when we can.footpatrol2 wrote:This is off-topic but got me thinkin on the title. How about making light/medium/heavy ram based on hit points and movement speed.
Light goes current speed while mounted with less hitpoints.
Medium goes slower speed while mounted with more hitpoints.
Heavy goes walking/slowest speed while mounted with most hitpoints.