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Re: Engineer turret

Posted: Wed Feb 21, 2018 12:49 am
by hogun
Luuca wrote:
hogun wrote: your last modification for other fart.
How is this not a forums bannable offence?!?!?!?!?!?



:P
:mrgreen: sorry .... google traduction not always good :) but funny

Re: Engineer turret

Posted: Wed Feb 21, 2018 12:57 am
by dansari
Darks63 wrote:
Natherul wrote:They were an unfortunately hit with a change regarding WL pets and it together with magus pets should hopefully be able to get fixed before next push
Cool any chance the tactic that gives them 160 wounds could be spun into the turrets/demon by default and that tactic reworked into something else?
I'd like to see the insta turret tactic worked passively into the kit instead.

Re: Engineer turret

Posted: Wed Feb 21, 2018 2:54 am
by Darks63
dansari wrote:
Darks63 wrote:
Natherul wrote:They were an unfortunately hit with a change regarding WL pets and it together with magus pets should hopefully be able to get fixed before next push
Cool any chance the tactic that gives them 160 wounds could be spun into the turrets/demon by default and that tactic reworked into something else?
I'd like to see the insta turret tactic worked passively into the kit instead.
That would be nice too. Maybe the tactic could be reworked then to build up stacks faster.

Re: Engineer turret

Posted: Wed Feb 21, 2018 7:06 am
by Natherul
if you want something changed you should know the process of doing that by now (make a balance proposal), also I dont deal with balance myself so I will in no way answer these questions with anything else but a no.

As OP has been answered Im locking this thread