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Re: Using knockbacks
Posted: Sun Feb 15, 2015 12:05 am
by nalgol
is this better now? i fixed alot of the wrong Z values
Re: Using knockbacks
Posted: Sun Feb 15, 2015 1:06 am
by Telen
Whirling pin did require a target to stop people using it to avoid falldmg. Not an issue now but will be when falldmg is added.
Re: Using knockbacks
Posted: Sun Feb 15, 2015 3:22 pm
by Halhammer
seems pretty random now... sometimes its workin normal, at other times i get send flyin way into the water in sc or directly into wc in the rvr lake...
Re: Using knockbacks
Posted: Sun Feb 15, 2015 3:27 pm
by Morf
nalgol wrote:is this better now? i fixed alot of the wrong Z values
Don't think so m8, few times last night i was punted by the event champs and ended up at the boat bo.
Re: Using knockbacks
Posted: Sun Feb 15, 2015 5:45 pm
by drmordread
Whirling Pin is now a self KB like a WH/WE have. And yes that last SW / SH patch made the archers way too OP and easy mode
Re: Using knockbacks
Posted: Sun Feb 15, 2015 6:01 pm
by TenTonHammer
Telen wrote:Whirling pin did require a target to stop people using it to avoid falldmg. Not an issue now but will be when falldmg is added.
Do we really need fall damage? Honestly it was an unfun feature imho
Re: Using knockbacks
Posted: Sun Feb 15, 2015 6:12 pm
by Telen
TenTonHammer wrote:
Do we really need fall damage? Honestly it was an unfun feature imho
Not sure if serious. It adds another layer to rvr. Some maps are built around levels and the danget of fall damage.
Re: Using knockbacks
Posted: Sun Feb 15, 2015 6:22 pm
by Tesq
the only see truly unfair is the absence of immunity and bw moral (it throw me always in nordland direction, bypassing terrain etc)
Re: Using knockbacks
Posted: Sun Feb 15, 2015 6:54 pm
by porkstar
The SH self punt axis is working now. That's great! Thank you. It will still teleport me far sometimes but not as much. Other punts still seem to punt very far sometimes.
Re: Using knockbacks
Posted: Sun Feb 15, 2015 10:17 pm
by Kaitanaroyr
TenTonHammer wrote:Telen wrote:Whirling pin did require a target to stop people using it to avoid falldmg. Not an issue now but will be when falldmg is added.
Do we really need fall damage? Honestly it was an unfun feature imho
Hows it unfun i've laughed my ass off many a time watching destro fall to their deaths trying to slide down cliffs after me.