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Re: A call to arms

Posted: Mon Mar 02, 2015 8:25 pm
by Lindisfarne
Server sploded instantly xD

Re: A call to arms

Posted: Mon Mar 02, 2015 8:26 pm
by Bozzax
Yep no fun on my screen :)

Re: A call to arms

Posted: Mon Mar 02, 2015 8:27 pm
by Spongel
sorry for that....seem we need to work on the server performance...

Re: A call to arms

Posted: Mon Mar 02, 2015 8:31 pm
by Bozzax
Aww dont be so hard on yourself. Devs, crew and moderates rule the planet for even creating such cool massive lagspikes. Compared to old server I bet these will be fixed in the end.

Re: A call to arms

Posted: Mon Mar 02, 2015 8:32 pm
by Lindisfarne
It was still cool to see that many people, even if it was for 30 seconds xD

Re: A call to arms

Posted: Mon Mar 02, 2015 8:35 pm
by areanda
Was funny but server crashed strAight haha cool that alot came thanks all

Re: A call to arms

Posted: Mon Mar 02, 2015 8:40 pm
by Animalex
Incredable lags and delays, and after that everything off :( and could not logg in again

Re: A call to arms

Posted: Mon Mar 02, 2015 8:42 pm
by Animalex
everything will ok and better and WARRR will return :)

Re: A call to arms

Posted: Mon Mar 02, 2015 8:46 pm
by Elven
Waiting for manual server restart.

Re: A call to arms

Posted: Mon Mar 02, 2015 9:00 pm
by Loreithian
Was great to see so many people playing at once, even only for a small while. :) Then again, to even get this far so quickly says how much hardwork has been put in by all team members behind this project. Just a thought though, would taking off collision checking before doing such a big event help reduce the drain on the server (as if 140+ players in one area wasn't enough of a drain eh? :P)? That's if its possible to trigger that on and off would be an easy toggle to manage or if its even as much of a drain as I think it is. Again only a thought.