Re: Patch Notes 30/12/2017
Posted: Sat Dec 30, 2017 9:53 pm
Liniments? Aww yeah!
If this is actually true thats hilarious.siflisk wrote:Prior to the patch WH: Trial by Pain ability was not interrupted by damage. Now it is.
maybe 1 PQ per day.Karast wrote:Spoiler:
Osred wrote:If this is actually true thats hilarious.siflisk wrote:Prior to the patch WH: Trial by Pain ability was not interrupted by damage. Now it is.Not like anyone should use it anyway
I was the GL of a dwarven roleplay guild. We spent months in BS, LV, ToVL, and Gunbad.Torquemadra wrote:Thats what you call a "punishing time sink", did you ever run bastion? LV? ToVL when not grossly overgeared they were an event over several days and even when grossly overgeared they certainly werent a couple of hours run throughKarast wrote:As per feedback request:
Overall the left wing wasn't so bad but the trash mobs were a little numerous. The final PQ in particular felt like a punishing time sink. If you wipe or time out while doing the boss, which is gonna happen once or twice your first run, or if you get bad luck and the boss bugs out on npcs / gliches into the ground then you gotta spend 20-30min redoing the last 2 stages. After 1 wipe, 1 bugged out, and 1 time out it quickly spirals into 2 hrs on that PQ.
It is also hard depending on your comp order side. WP AoE cleanse can't be used, so if you have a melee heavy party you are going to get a lot of adds, and clearing the trash with a ST focused group is less than ideal and more time consuming, so some group comps work better than others, which makes it hard to just take what you have in a 2 2 2.
This really makes it feel like a grind. The first two PQ's are pretty perfect but the last one is a bit overkill with 2 grindy stages.
Cutting a stage or shortening the stages, and reducing the health on the final boss a little bit would smooth it out. The third PQ would be near impossible for many group setups if they were a little lightly gear or sub 40. It probably works better for destro since dok group cleanse works for alignments but wp's doesn't.
Thanks for feedback. Could you clarify a bit what you mean by bugging out stages or boss? I'm not sure to what exactly you refer.Karast wrote:As per feedback request:
Overall the left wing wasn't so bad but the trash mobs were a little numerous. The final PQ in particular felt like a punishing time sink. If you wipe or time out while doing the boss, which is gonna happen once or twice your first run, or if you get bad luck and the boss bugs out on npcs / gliches into the ground then you gotta spend 20-30min redoing the last 2 stages. After 1 wipe, 1 bugged out, and 1 time out it quickly spirals into 2 hrs on that PQ.
It is also hard depending on your comp order side. WP AoE cleanse can't be used, so if you have a melee heavy party you are going to get a lot of adds, and clearing the trash with a ST focused group is less than ideal and more time consuming, so some group comps work better than others, which makes it hard to just take what you have in a 2 2 2.
This really makes it feel like a grind. The first two PQ's are pretty perfect but the last one is a bit overkill with 2 grindy stages.
Cutting a stage or shortening the stages, and reducing the health on the final boss a little bit would smooth it out. The third PQ would be near impossible for many group setups if they were a little lightly gear or sub 40. It probably works better for destro since dok group cleanse works for alignments but wp's doesn't.
Reset time is 8h and probably can be increased, but is there any reason you would like it to be longer? I didn't catch one if you provided it. Lockout on wing boss is currently set to 72 hours.anarchypark wrote:maybe 1 PQ per day.Karast wrote:Spoiler:
i'm not sure how long reset timer is. 12? 24 hours?
if there is a way to prevent reset, by gold or something
it will help reducing grind that killing all the trash mobs again.
or is there a method already that prevent reset?