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Re: [Marauder] Monstrosity Spec
Posted: Thu Dec 28, 2017 1:28 am
by Gerv
I would take Insane whispers over mutated aggressor as there is no immunity to disorient. Also drop Wrecking ball and follow similar to Tenton Hammer's build. You will provide more for your realm and be a better team player by providing better debuffs and support damage.
Your role is these AoE builds is to ally moderate damage but bring a bucket load of AoE utility to shut down enemies. Mouth of Tezentch can be effective on both enemy dps and healers, shutting down dps output or healing output.
Re: [Marauder] Monstrosity Spec
Posted: Thu Dec 28, 2017 12:30 pm
by roadkillrobin
Wreckingball is extremly good utillity tool for procing morale/ap drains. At 4+ Mara in your warband with the tactic procs it becomes one of the best skills in the game for AoE combat as the advantage you gain vs the enemy is gamebreaking.
Re: [Marauder] Monstrosity Spec
Posted: Thu Dec 28, 2017 12:44 pm
by TenTonHammer
roadkillrobin wrote:Wreckingball is extremly good utillity tool for procing morale/ap drains. At 4+ Mara in your warband with the tactic procs it becomes one of the best skills in the game for AoE combat as the advantage you gain vs the enemy is gamebreaking.
Channeled abilites are too easy for any a smart order to shut down
Re: [Marauder] Monstrosity Spec
Posted: Thu Dec 28, 2017 2:25 pm
by billziegler
Thanks for all the feedback folks! =) Going back to insane whispers tactic and going to test a few other builds with the ideas provided here.
Re: [Marauder] Monstrosity Spec
Posted: Thu Dec 28, 2017 11:37 pm
by Gerv
roadkillrobin wrote:Wreckingball is extremly good utillity tool for procing morale/ap drains. At 4+ Mara in your warband with the tactic procs it becomes one of the best skills in the game for AoE combat as the advantage you gain vs the enemy is gamebreaking.
Fair point for Warband play, agreed.
Re: [Marauder] Monstrosity Spec
Posted: Fri Dec 29, 2017 7:40 am
by roadkillrobin
TenTonHammer wrote:roadkillrobin wrote:Wreckingball is extremly good utillity tool for procing morale/ap drains. At 4+ Mara in your warband with the tactic procs it becomes one of the best skills in the game for AoE combat as the advantage you gain vs the enemy is gamebreaking.
Channeled abilites are too easy for any a smart order to shut down
If you waste interupts on something like Wrecking Ball you gonna die to Raze dumps.
Re: [Marauder] Monstrosity Spec
Posted: Fri Dec 29, 2017 10:27 am
by TenTonHammer
Even if frontline tanks reserved their taunts and other cc for
Raze dumps
Oder still has enough back line cc tool sources to stop it and anything can seem strong when 4+ people do it
Honestly demospam feels like much better alternative to wrecking ball
Re: [Marauder] Monstrosity Spec
Posted: Sun Jan 14, 2018 5:53 pm
by Forum
Here u go best spec for marrauder monstro/brut
RoR.builders - Marauder
Re: [Marauder] Monstrosity Spec
Posted: Sun Jan 14, 2018 7:26 pm
by Akilinus
This is pretty solid for warband:
waronlinebuilder.org - Marauder build
Can change insane whispers for growing instability if you want more dmg
Re: [Marauder] Monstrosity Spec
Posted: Sun Jan 14, 2018 7:39 pm
by Darosh
TenTonHammer wrote:roadkillrobin wrote:Wreckingball is extremly good utillity tool for procing morale/ap drains. At 4+ Mara in your warband with the tactic procs it becomes one of the best skills in the game for AoE combat as the advantage you gain vs the enemy is gamebreaking.
Channeled abilites are too easy for any a
smart order to shut down
I wish that was a standard that one could nonchalantly apply... However, on the topic of countering it:
Multiple mdps slotting riposte in anticipation of it and/or KotBS with thorns-esque builds > interrupting it, I've seen Maras timestamping themselves by 'accident'.