Some game suggestions about sets

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Tesq
Posts: 5713

Re: Some game suggestions about sets

Post#11 » Thu Dec 14, 2017 10:28 pm

Klesko wrote:
Tesq wrote:you joke right... warped flesh give 375 in 3 sec......that proc can potentially proc 10 times x sec giving you 1000 absorb( x3 sec.... is 3k ....)
In order to have something proc 10 times (that has a 10% chance to proc), you'd have to be hit, on average, 100 times. Who cares about 1,000 absorb? Getting hit 100 times, you'd be dead 5 times over.

"you joke right..."
"potentially" proc, the higer the focus the higer the chance to see it proc; and also tes as wrote above guard dmg can proc this, guard dmg is done also by dots you can potentially have more than 100 hit in rvr going on x sec so yes..
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DokB
Posts: 538

Re: Some game suggestions about sets

Post#12 » Thu Dec 14, 2017 10:42 pm

Darosh wrote:Iirc, gear procs - beside maybe the wounds one - have no ICD.
Furthermore 'on hit/being attacked' procs trigger off guarddamage.
Iirc, absorb calculation runs primarily on toughness and pre-crit yadyada, armor/resis are taken into account after the fact - correct me someone if I am wrong, memory tends to be a sieve.

To give you an example of a class that could be hilarious with this set:
(S&B, personal preference) BG with softcapped toughness/deftard Chosen (paired with a Zealot and their absorb shenanigans....).
This shouldn’t be the case. “On Being Hit” is meant to be direct damage, which guard damage isn’t. "On hit" is in relation to your attacks.
Zoggof - Black Orc
Doinks - Ironbreaker
Leatherman - Blackguard

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Darosh
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Posts: 1197

Re: Some game suggestions about sets

Post#13 » Fri Dec 15, 2017 10:12 pm

DokB wrote:
Darosh wrote:Iirc, gear procs - beside maybe the wounds one - have no ICD.
Furthermore 'on hit/being attacked' procs trigger off guarddamage.
Iirc, absorb calculation runs primarily on toughness and pre-crit yadyada, armor/resis are taken into account after the fact - correct me someone if I am wrong, memory tends to be a sieve.

To give you an example of a class that could be hilarious with this set:
(S&B, personal preference) BG with softcapped toughness/deftard Chosen (paired with a Zealot and their absorb shenanigans....).
This shouldn’t be the case. “On Being Hit” is meant to be direct damage, which guard damage isn’t. "On hit" is in relation to your attacks.
'On hit' as in 'on being hit' ~ the context should cover that, as for the procs:
Test it; I ran a small test on my IB with a buddy and an epic quest shield with a'on being hit proc' proc, had him facetank some NPcs whilst brainafking on the sidelines looking for procs.
Guarddamage did trigger the proc ~ the only 'on being hit/attacked' procs that don't get triggered by guarddamage are those that require an enemy target (e.g.: DoT/dmg procs and the upcoming lifesteal on onslaught,...). There is a reason most 'on being hit' procs accessible to tanks sit in the very low %'s (3-5% on subj/epic quest).

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DokB
Posts: 538

Re: Some game suggestions about sets

Post#14 » Sun Dec 17, 2017 9:05 pm

Ah okay, I didn't realise it was unique to certain procs.

I figured since guard damage doesn't proc the Conq proc for tanks then it didn't work for others that had similar "On Hit/Being Hit" effects.
Zoggof - Black Orc
Doinks - Ironbreaker
Leatherman - Blackguard

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GodlessCrom
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Re: Some game suggestions about sets

Post#15 » Mon Dec 18, 2017 3:12 pm

I figure its because wound procs are incredibly powerful, being basically 1000 pt. undebuffable heals for classes that (IB/BG masterrace excluded) do not normally have heals. If they procced off guard with no ICD, youd never kill full conq tanks.
Rush in and die, dogs - I was a man before I was a king!

dansari
Posts: 2524

Re: Some game suggestions about sets

Post#16 » Mon Dec 18, 2017 5:56 pm

GodlessCrom wrote:I figure its because wound procs are incredibly powerful, being basically 1000 pt. undebuffable heals for classes that (IB/BG masterrace excluded) do not normally have heals. If they procced off guard with no ICD, youd never kill full conq tanks.
Pretty sure it doesn't re-proc though, so when the wounds buff is active you get the boost but it doesn't keep continually healing you based on the proc %. It basically acts as an ICD.
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GodlessCrom
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Re: Some game suggestions about sets

Post#17 » Mon Dec 18, 2017 6:03 pm

Ah fair enough, hadnt thought of that.
Rush in and die, dogs - I was a man before I was a king!

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