Scen Win breakdown

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Fallenkezef
Posts: 1492

Re: Scen Win breakdown

Post#11 » Wed Dec 13, 2017 7:36 am

Had the day off yesterday, for a nice change.

During the day, about 12:00 till about 18:00 (gmt), Order won almosr all the sc's. I was happily farming destro, order where playing objectives, was glorious.

In the evening it was loss after loss for Order.

Does seem it varies by time of day but averages out.
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Warfare80
Posts: 220

Re: Scen Win breakdown

Post#12 » Wed Dec 13, 2017 7:59 am

Ask guild/alliance to help you. Or even start a post on forums and ask ppl to help out (even though lots of trolls gonna do their best to ruin it) Every player should:
1: open a document
2: play 50 scenarios
3: type win/lose/day/time

Thay way you get a overview over the situation. ex: order win more during mon-fri before 18:00 EU time for example or the other way around.
This would prolly take some time but i think its worth it.
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Draugris
Posts: 321

Re: Scen Win breakdown

Post#13 » Wed Dec 13, 2017 9:33 am

I play SC´s every day in T2/T3 at the moment on Order side. I would say that Destro has 60%-70% winrate EU prime time. Most of the times if you look at the class break down it is quite obvious why. Order has nothing to deal with the massive melee train. There is a severe lack of healer classes and tanks. I don´t know why healers and tanks on order side do not seem to be attractive classes, i play a wp myself and imo it is a fun class.

The problem is also not the win / loose rate, i have no problem with loosing if the sc is thrilling, the fights are good etc. But the loose most of the times is so hard, 500 - xx and you get absolutely demolished. That makes sc super boring tbh and unfun.

On occasion you also have players with subpar specs (grace wp) or players that don´t utilize their class (tanks not giving guards / not guard switching etc) but i guess that is also the case on destro side.
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peterthepan3
Posts: 6509

Re: Scen Win breakdown

Post#14 » Wed Dec 13, 2017 11:23 am

There's nothing to deduce from such statistics. It fluctuates depending on: a) who has the more premades queuing for their respective realm; b) who has the more Mickey mouse and daffy ducks queuing for their respective realm.

More of a = more wins
More of b = less wins
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Noiree
Posts: 369

Re: Scen Win breakdown

Post#15 » Wed Dec 13, 2017 11:44 am

The grass is always greener on the other side. #liketotally

If there were statistics, they'd only tell you the state of organisation on one side / how much dislike there is for oRVR.
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charlysixb
Posts: 357

Re: Scen Win breakdown

Post#16 » Wed Dec 13, 2017 11:49 am

I dont know about win/loses ratio on each side but what i know is that there are less scenarios pop that used to be 8(, many people get the stuff they want and dont return back. Sad History.
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Draugris
Posts: 321

Re: Scen Win breakdown

Post#17 » Wed Dec 13, 2017 12:03 pm

SC´s are in lower tiers neither consistent nor attractive xp wise to level. Only in constant wins maybe but that´s not realistic,in one of my more horrible sc´s yesterday i got ~700xp and that´s laughable, i guess many players just don´t care. I am not in in T4 yet but i guess outside of a premade it make not much sense to play sc´s at all.
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tionblack
Posts: 302

Re: Scen Win breakdown

Post#18 » Wed Dec 13, 2017 12:19 pm

wargrimnir wrote:Depends on what realm you play. If we're talking about Order, then Destro has something like an 80% winrate. If you're talking about Destro, than Order has something like an 80% winrate.

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groodawanderer
Posts: 14

Re: Scen Win breakdown

Post#19 » Wed Dec 13, 2017 12:37 pm

wargrimnir wrote:
groodawanderer wrote:
Plaguewall wrote:I know it seems like you get endless runs of losses where you're curbstomped by premade "order/Destro" teams but it just ebbs and flows throughout the day. I played about ten scens last night and the first three it was Destro curbstomping order, then it swapped and regardless of what I tried it was order smashing destro.

Just roll with the punches and honestly if it getting you down then go and try some RvR to mix it up a bit. Always makes me feel better.

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No, no. I'm not interested in your opinion about it. Nor your elaborate explanation about it. Those things are worthless to me. The previous posts were at least funny, though predicable. People are always so amusingly touchy about this topic. No, as explained in my OP, I want to see the server stats on this; stats that do exist and can be obtained. You must have not have read that part of my OP. That's what I would like to see provided.
They don't exist, and if they did we probably wouldn't bother posting them anyway since we'd be called liars immediately by the people who push their agenda of one side stomps the other 80% of the time.
Oh this data certainly does exist on the server, and can be obtained. Your opinion as to what people will do with the information is an excuse to not provide the information. The data exists, it can be obtained, and it should be provided. What is the problem here? It is what it is. Provide it.

groodawanderer
Posts: 14

Re: Scen Win breakdown

Post#20 » Wed Dec 13, 2017 12:39 pm

Darrell wrote:
groodawanderer wrote:I'd like to know the Win / Loss % for Order and Destro in the t1 and t2-4 categories. I'm sure this information exists on the server. I know the Devs are busy but it would be interesting to have this information mined and posted on a monthly basis here on the forums.
Those stats on their own would be relatively meaningless without a lot of additional information available from each scenario. For instance, you would have to know:

1) Each team’s comp
2) Are any of the group members on comms? If so, how many?
3) Career and Renown Rank of each character
4) The gear and mastery spec of each character
5) The relative experience of each player
6) What was each team’s plan? How was each plan executed?
7) How many players were playing seriously? How many players were dealing with distractions (phone calls, texts, pet shenanigans, babies crying, had a long day at work, were deep into a 12 pack of beer)? Were any players afk?
8) How did the engagements happen? Were people pouring damage into tanks, were people assisting onto a single target? Was guard being used?
9) Numerous other variables that I can’t think of.

Without all the relevant context, at best you’re trying to draw conclusions from incomplete data from scenario outcomes. That’s not going to be helpful to anyone, except, perhaps, those who are just looking for an excuse to cause a ruckus. Some of the variables may be obtainable from the server, others cannot—but all are important to ensure we are making well-informed decisions (which I presume is the reason behind the request) and reaching appropriate conclusions. In that case, the devs would have to choose between posting partial data and posting no data. That choice is pretty clear from where I sit.
No, no. I'm not interested in your opinion about it. Nor your elaborate explanation about it. Those things are worthless. The previous posts were at least funny, though predicable. People are always so amusingly touchy about this topic. No, as explained in my OP, I want to see the server stats on this; stats that do exist and can be obtained. You must have not have read that part of my OP. That's what I would like to see provided.

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