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Re: Class representation in Order and Destro

Posted: Sun Nov 19, 2017 10:36 pm
by Ridduk
What is Magus' range?

Re: Class representation in Order and Destro

Posted: Sun Nov 19, 2017 10:38 pm
by SilverWF
Ridduk wrote:What is Magus' range?
If believe to .ab ch, Engi turret provides 25% range buff, while Magus long range daemon - 40%
So if they are using long range pets, Magus attacks has 15% more range
If they are using any another pet - their range are equal

Re: Class representation in Order and Destro

Posted: Sun Nov 19, 2017 10:39 pm
by Coma
SilverWF wrote:
Ridduk wrote:What is Magus' range?
If believe to .ab ch, Engi turret provides 25% range buff, while Magus long range daemon - 40%
So if they are using long range pets, Magus attacks has 15% more range
If they are using any another pet - their range are equal
magus have 25% increase... same as eng ^^

Re: Class representation in Order and Destro

Posted: Sun Nov 19, 2017 10:40 pm
by SilverWF
Coma wrote:
SilverWF wrote:
Ridduk wrote:What is Magus' range?
If believe to .ab ch, Engi turret provides 25% range buff, while Magus long range daemon - 40%
So if they are using long range pets, Magus attacks has 15% more range
If they are using any another pet - their range are equal
magus have 25% increase... same as eng ^^
Hm, I was sure, there was 40%...
Can't check right now.

Re: Class representation in Order and Destro

Posted: Sun Nov 19, 2017 10:41 pm
by Coma
SilverWF wrote:
Coma wrote:
SilverWF wrote: If believe to .ab ch, Engi turret provides 25% range buff, while Magus long range daemon - 40%
So if they are using long range pets, Magus attacks has 15% more range
If they are using any another pet - their range are equal
magus have 25% increase... same as eng ^^
Hm, I was sure, there was 40%...
Can't check right now.
I can garantee that it is 25% ^^ Playing on magus right now ^^

Re: Class representation in Order and Destro

Posted: Sun Nov 19, 2017 10:52 pm
by kmark101
I disagree with the OP. What I see much more is the composition like this:

Destro (vastly outnumbers everything everywhere, with seemingly only organized guilds all over):
tanks -› heals -› mdps -› rdps

Order (mostly staggering pugs, with an occasional elite soloer):
rdps -› tanks -› heals -› mdps

When there is competition, destor locks zones 95% of the time. In offpeak hours or deep NA hours, Order has a chance for a few lock too.

Re: Class representation in Order and Destro

Posted: Sun Nov 19, 2017 10:55 pm
by SilverWF
kmark101 wrote:I disagree with the OP. What I see much more is the composition like this:

Destro (vastly outnumbers everything everywhere, with seemingly only organized guilds all over):
tanks -› heals -› mdps -› rdps
You are playing another Destro, than me, probably...

Re: Class representation in Order and Destro

Posted: Sun Nov 19, 2017 11:07 pm
by peterthepan3
Last I checked, the Magus was supposed to have slightly more range than the Engineer in their respective long-range trees. Has this been reverted? I am unsure as to what iterations of the changes are still in effect, to be honest.

Re: Class representation in Order and Destro

Posted: Sun Nov 19, 2017 11:11 pm
by Coma
peterthepan3 wrote:Last I checked, the Magus was supposed to have slightly more range than the Engineer in their respective long-range trees. Has this been reverted? I am unsure as to what iterations of the changes are still in effect, to be honest.
long range skill have 100 range with bolt of change 150, with 5+ stack of empower on pink horror rannge go to 125 for normal skill didn't check bolt but it should be at 188

the effect of turrets and demons are EXACTLY the same, skill range are exactly the same, the only difference is that on mid mastery 9 point skill for eng is a 65ft linear AoE while magus have a ST channel with 100 range... also note that the channel is not affected by the demons buff that allow to cast while moving ^^'

Re: Class representation in Order and Destro

Posted: Sun Nov 19, 2017 11:12 pm
by peterthepan3
Coma wrote:
peterthepan3 wrote:Last I checked, the Magus was supposed to have slightly more range than the Engineer in their respective long-range trees. Has this been reverted? I am unsure as to what iterations of the changes are still in effect, to be honest.
long range skill have 100 range with bolt of change 150, with 5+ stack of empower on pink horror rannge go to 124 for normal skill didn't check bolt but it should be at 188

the effect of turrets and demons are EXACTLY the same
Ah, so it must have been reverted then. Cheers.