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Re: knockback + interrupt
Posted: Thu Nov 16, 2017 1:10 pm
by footpatrol2
Or 8 SM's cycling AE knockback.
So Ib's with tactic would also interrupt. kaboom would interrupt. Anytype of AE knockback. BG m2 interrupt. hmm.
Merbay poop idea. Just tryin to think on stuff with minimal movement.
Ok it is a poop idea. Didn't really think it through.
Re: knockback + interrupt
Posted: Thu Nov 16, 2017 1:15 pm
by Collateral
footpatrol2 wrote:Or 8 SM's cycling AE knockback.
So Ib's with tactic would also interrupt. kaboom would interrupt. Anytype of AE knockback. BG m2 interrupt. hmm.
Merbay poop idea. Just tryin to think on stuff with minimal movement.
Yes I know that other classes have punts as well. You mentioned you use instant morale bombs, i.e. you play in a greenskin warband. Hence why I turned my point to greenskins. What other racial warband would benefit SO much from aoe interrupts other than greenskins? None, since none of those tanks have instant morale bombs.
Re: knockback + interrupt
Posted: Thu Nov 16, 2017 1:17 pm
by Haojin
well, you guys simply theorycrafting. i ran 8 mara warbands time to time, with
http://waronlinebuilder.org/#career=mar ... :;;0:0:0:0: this baby. mara's got 10 sec aoe intterrupt, with CF it's 5 sec with %50 build time increaser, sounds like a nightmare for healer is it ? funny thing, i didn't hear a lot of whine about it.
fights will be over when you reach backline after melting frontline with whole melee train no matter with interrupts or without. i'm up for some anti - raze / la / sty tools.
Re: knockback + interrupt
Posted: Thu Nov 16, 2017 1:19 pm
by Collateral
No one whines cuz no one understands it
There are anti raze tools. Punts and aoe interrupts on certain classes. As Hao said, engies and maguses can use a little buff to those abilities. Hell, maybe even put it on a wl to make them somewhat usefull in warbands.
Re: knockback + interrupt
Posted: Thu Nov 16, 2017 1:29 pm
by footpatrol2
WL has AoE interrupt. Echoing Roar which btw used to be in the AoE tree where force opporunity is. The AoE interrupt is insta and if your running the WL in a WW group which you should, it's on a 5 sec cooldown. AoE interrupts every 5 sec's per player and lion. So you get 2 for 1 per WL player.
Re: knockback + interrupt
Posted: Thu Nov 16, 2017 1:36 pm
by Collateral
Well there you go, I didn't notice it in the right tree

And now with lions being immune to splash dmg, I don't see a reason you wouldn't run one even only for interrupts.
Re: knockback + interrupt
Posted: Thu Nov 16, 2017 1:44 pm
by Haojin
the problem about interrupts except taunt is defensibility. %90 of your aoe intterrupt will be defended by tank line anyways.
Re: knockback + interrupt
Posted: Thu Nov 16, 2017 1:46 pm
by footpatrol2
Not if your behind the tank line, which WL's can easily do.
Re: knockback + interrupt
Posted: Thu Nov 16, 2017 1:50 pm
by Haojin
nah, not gonna work mate. the last wl dare to stay between tank line and our dps line died in 0.3 seconds.
Re: knockback + interrupt
Posted: Thu Nov 16, 2017 2:09 pm
by Collateral
That's why those interrupts need more strikethrough if you wanna make them useful. Devs can even try making them undefendable and see what happens.