dps shammy/AM SH/SW. Forget about melee, there only 1 rvr zone active, so there not so much place to gank before to get steamrolled.
basic difference between two dps healers counterparts here is : AM able to clean Shammy's dots, Shammy isn't. But Shammy have few defensive tactics to survive. like run away and 'autodetaunt'. so choose wisely.
1 tip: always stay behind zerg or anyone. Don't be on frontline and you don't get agro.
Going solo
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- Aurandilaz
- Posts: 1896
Re: Going solo
^well yeah, melee is inda hard now after losing RD + CW potential, a skilled rdps will simply kite you to death with ease
unless you have stuff like pounce or are able to pull targets, you'd better as a rdps for solo purposes than melee, especially Destro melee that faces both SW ranged knockdowns and BW ranged knockdown, and engineers with +150 feet rdps and potential self healing keg.
Order mdps don't have it easy either, as they face Squigs with speed procs (though Sorcs are lauaghably bad in their current state) and Magi are okay I guess, almost like engis minus keg heal potential. However, if you pick White Lion, that's maybe best mdps pick for soloing, you can pounce 65 feet ahead and pull reliably from similar distance. And in any 1v1 duel, you're basically an army of two thanks to the pet.
unless you have stuff like pounce or are able to pull targets, you'd better as a rdps for solo purposes than melee, especially Destro melee that faces both SW ranged knockdowns and BW ranged knockdown, and engineers with +150 feet rdps and potential self healing keg.
Order mdps don't have it easy either, as they face Squigs with speed procs (though Sorcs are lauaghably bad in their current state) and Magi are okay I guess, almost like engis minus keg heal potential. However, if you pick White Lion, that's maybe best mdps pick for soloing, you can pounce 65 feet ahead and pull reliably from similar distance. And in any 1v1 duel, you're basically an army of two thanks to the pet.
- Fallenkezef
- Posts: 1492
Re: Going solo
I have a Slayer, I enjoy a challenge.brutalll02 wrote:CHOPPA if you want a challenge
Alea iacta est
- brutalll02
- Posts: 50
Re: Going solo
Same deal expect to die alot before u figure stuff out learn the weaknesses of all classes. When to detaunt when to use what its rly a hit and miss deal and gear is rly important for this so again expect to die alot. 
TUP
Re: Going solo
Duel a lot and play all classes to lvl40 to get to know their strengths and weaknesses was always my approach 
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Zuriael AM, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing every class in game * * *
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing every class in game * * *
- Fallenkezef
- Posts: 1492
Re: Going solo
I'll end up doing summat llike that. I've seen allot of peeps ask about solo classes in the advice channel of both order and destro. Thats why I started this topic, try and get a central post of ideas they can be directed toNSKaneda wrote:Duel a lot and play all classes to lvl40 to get to know their strengths and weaknesses was always my approach
Alea iacta est
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Re: Going solo
good luck solo roaming as sorceress when a WH attacks you.Spierron wrote:Why, tell me a classes that is not good solo ?peterthepan3 wrote:really not the caseSpierron wrote:ALL classes are good for solo so play what you prefer .

- Fallenkezef
- Posts: 1492
Re: Going solo
Valid pointAsherdoom wrote:good luck solo roaming as sorceress when a WH attacks you.Spierron wrote:Why, tell me a classes that is not good solo ?peterthepan3 wrote:
really not the case
Alea iacta est
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