
By the way, what happens if the server reaches the maximum number?
Actually it works the other way round, if you progress your character slowly you advance through zones more thoroughly and are part of more activities/zones/unlocks/pq and so on therefore finding more issues. If leveling was fast everyone would just rush past T2/T3 questing hubs with nothing reportedShmerrick wrote:I brought up exp gains because faster exp gains means faster progression to test if more stuff is working, plus it encourages fun and player retention.
Haskr wrote:Very nice to see such numbers, im all hyped for the dungeon after i read the newsletter (i hope its not two weeks™ soon)
By the way, what happens if the server reaches the maximum number?
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.
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