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Re: Opinion on Swordmasters

Posted: Mon Feb 02, 2015 7:27 pm
by noisestorm
In terms of being tanky or defensive SMs are quite overwhelming, but as mentioned above their lack of any good CC makes them undesirable in some teamcomps. its fun to play though and is quite decent in smaller scales

Re: Opinion on Swordmasters

Posted: Tue Feb 03, 2015 10:48 pm
by Valayare
So here's my massive wall of text ramblings about the Swordmaster... If you don't like big walls of text, don't click the spoiler tab and here's a summary in 4 words instead :D Swordmasters + big sword = fun
Spoiler:
Enlightenment is achieved by mastering not only the body, but the soul. Only then can a warrior truly understand the value of life, and why it should be protected at all costs.
- Belannaer of Hoeth, Bladelord of the White Tower

Image

Coming from WHFB, I had no idea about tanks, dps or healers! All I knew was that in WHFB Swordmasters kick ass, so there was no other choice for me! Over time I learnt a lot about the WAR Swordmaster but always tried to play in the spirit of the background, i.e. as an off-tank! My motto (which I've now redacted in RoR! :D) was that a "proper Swordmaster should NEVER carry a shield!" I based this on three facts:

(1) SM's in my opinion are/were arguably the weakest defensive spec tank in WAR, but they have/had the potential to be the best 2H offensive tank. So I'd try to play to my strengths and maximise my offensive potential; I never tried to make a turtle tank out of the wrong starting blocks, I thought I'd leave that to KotBS and IB, who arguably do it much better.

(2) In Warhammer, SM's carry Elven Longswords, NEVER shields, that's just wrong!

(3) Big swords look cooler.

Build Principle
My basic build principle was founded on having a good, high strength value to break through blocks and parries (800-1100 in T4 was about right): remembering that SM's do most of their damage through the SD route, which by-passes armour and is only mitigated by Spirit Resistance, which is/was (to all intents and purposes) capped at ~40%. In order to increase my strength characteristic I'd stack renown abilities, talismans and potions in whatever combination was best.

Tactics
Typically, I'd run with the Tactics, Ensorcelled Agony (for more SD), Discerning Offence (to get through those blocks and parries), Great Weapon Mastery (for more damage and a bit of parry- stacking with Wall Of Darting Steel when I ran into trouble) and Rugged (to help keep me alive).

Renown Spec
First of all, the no brainer, everyone had to have some defence against critical hits; so I always went for full Trivial Blows, the most reliable way to reduce burst damage done to you. Next I upped my Strength, although I never tended to buy all of the strength levels available, I'd leave it one short; I didn't think the returns out weighed the potential gain from spending points in other areas.

A couple of levels into Fortitude to increase my toughness and then the rest into deft defender and reflexes.

Career Mastery
For a big chunk of the time I ran with a simple Career Mastery of
Khaine: Ether Dance, Great Weapon Mastery
Vaul: Crashing Wave

Ability Cycle
My favourite cycle was always:
(1) Ensorcelled Blow - Wrath of Heaven - Crashing Wave
(2) Ensorcelled Blow - Eagles Flight/Quick Incision - Ether Dance
Repeat

First I'd hit with EB (+ EA) dealing SD (hence ignoring armour) and hitting my targets weaker SR defence (which a SM can reduce), thus giving better net DPS. Also the EA DoT can crit on every tick, giving great opportunity to deal maximum damage to the target.

Next striking with WoH. WoH does three great things for the SM: a) It is AoE, so you hit multiple enemies in one action (although for very little damage); besides the obvious benefits, this gives multiple chances to get a blade enchantment proc. b) If I'd manage to land a strike, WoH reduced the targets' SR by a whopping ~ 250 for 20s, perfect for all the up coming SD dealing abilities. c) Finally, WoH allows the SM to get into Perfect Balance without the need for a target.

Cycle one finished with CW. If it landed, CW knocked my opponent down and made the group unstoppable for a short time (awesome no more Rooting and Knock Backs :)). The major benefit here (as well as the 2 x SD strikes of course) was that if my opponent was down, he/she couldn't defend my subsequent attacks (and EA would be next in the cycle which could do a pre-mitigated 1000+ SD!) and he/she couldn't attack me, heal or cast spells. Also, I always thought that immobilising your target gives you that crucial psychological edge too ;)

On the second cycle, I'd use either Eagles Flight or Quick Incision after first strike with EB. In melee I'd use EF, because it increased parry and thus helped me stay alive.

Finally I'd finish on the main event, Ether Dance! This ability is arguably the SM's best and most characterful ability, comprising 5 free ~500+ SD attacks over 5 second- this is AWESOME and effectively an offensive Swordmasters main weapon.

For defence, I'd use WoDS, it gave a massive + 50% bonus to parry, dodge and disrupt. Combining it with EF and other stuff, I could get my parry to 70+%. The negative side here was that WoDS ate AP!

I'd often charge into a packed melee with Gusting Wind, because generally you'd find ~ 50% of your targets fielding some kind of "unstoppable" buff, so hitting with GW could reduce my/my groups number of opponents, knock back guards and healers and disrupt the enemy battle line, favouring my group.

With 2 x attacks from CW and 5 x attacks from ED, that was a huge 7 attacks over 7+ seconds that cost no AP; as a result I found this spec very AP efficient, which was good for defence too, as it gave free AP for WoDS whenever it was needed.

Blade Enchantments
For full attack I used to use Heavens Blade just in case WoH got defended against, it give a second opportunity to reduce SR and maximise SD. I always found this pretty good when guarding a DPS that deals a substantial amount of SD, elemental or corporeal damage.

Towards the end of the official server, I'd grown a bit more cautious and I swapped out CW for stuff like Aethyric Armour and Protection of Hoeth (always good to help keep you on your feet and it got you into improved balance without having to have a target).

I really enjoyed playing my SM and had an awesome time tinkering with the build and discovering how it worked, would love to hear your thoughts on your old builds :). I'm really looking forward to playing on Val again on RoR, bring on the Wwwaaaaggghhh!

Re: Opinion on Swordmasters

Posted: Wed Feb 04, 2015 12:12 am
by MazeR1337
They sure put up a fight.

Re: Opinion on Swordmasters

Posted: Wed Feb 04, 2015 5:11 am
by Kaitanaroyr
Spoiler:
Image
Sm was far from the worst tank a good dps sm can kill just about anything tank wise they are a 2 handed tank shields really only remove the best defense they have wall of darting steel.they brought great support not as much as a knight but knights a knight cd reduction made wl spirit spam nuts the main down fall was that the knock back was never fixed and only does a short punt which was useless. from what i saw on the test server the changes there made the sm one of the best tanks thanks to group wounds buff 120 wounds steal which gave 1200 hp with full points in tree and rr 100 as well as friendly pounce with 60% dmg reduction on land to friendly target. (editied bc stop fukin with my purple :evil: )

Re: Opinion on Swordmasters

Posted: Wed Feb 04, 2015 1:45 pm
by Penril
Kaitanaroyr wrote:
Spoiler:
Image
Sm was far from the worst tank a good dps sm can kill just about anything tank wise they are a 2 handed tank shields really only remove the best defense they have wall of darting steel.they brought great support not as much as a knight but knights a knight cd reduction made wl spirit spam nuts the main down fall was that the knock back was never fixed and only does a short punt which was useless. from what i saw on the test server the changes there made the sm one of the best tanks thanks to group wounds buff 120 wounds steal which gave 1200 hp with full points in tree and rr 100 as well as friendly pounce with 60% dmg reduction on land to friendly target.
Anything regarding 1.4.9 is pointless since it was never implemented. It doesn't matter if 1.4.9 gave them an AoE attack that dealt 50k damage and leveled mountains.

So... 1.4.8 SMs? Yup, they were the worst tanks.

Re: Opinion on Swordmasters

Posted: Wed Feb 04, 2015 6:55 pm
by Vdova
I dont know. I leveled SM up to 10 with full Gale equipment, Bandit queen helmet, cloack and decimator set. I use mainly SnB, but even with absorb enchantement, still get melted by single WE and do a crap dmg. I dont know if its lags because of distance from server( I am EU player), but need to press button 3-4x to make them actualy work. Also had taunt issue, which I must actualy cast twice to make it work.Against lvl 10-14 npcs SnB swordmaster is awesome and supertanky, but in PvP it seems, that even my SnB IB can perform much better.

Re: Opinion on Swordmasters

Posted: Thu Feb 05, 2015 1:00 am
by Kaitanaroyr
Vdova wrote:I dont know. I leveled SM up to 10 with full Gale equipment, Bandit queen helmet, cloack and decimator set. I use mainly SnB, but even with absorb enchantement, still get melted by single WE and do a crap dmg. I dont know if its lags because of distance from server( I am EU player), but need to press button 3-4x to make them actualy work. Also had taunt issue, which I must actualy cast twice to make it work.Against lvl 10-14 npcs SnB swordmaster is awesome and supertanky, but in PvP it seems, that even my SnB IB can perform much better.
Sms suck till t3 compared to other tanks even if you are using a shield.
(edited bc stop fukin wit meh purple :evil: )

Re: Opinion on Swordmasters

Posted: Thu Feb 05, 2015 1:05 am
by Kaitanaroyr
Spoiler:
Penril wrote:
Kaitanaroyr wrote:ImageSm was far from the worst tank a good dps sm can kill just about anything tank wise they are a 2 handed tank shields really only remove the best defense they have wall of darting steel.they brought great support not as much as a knight but knights a knight cd reduction made wl spirit spam nuts the main down fall was that the knock back was never fixed and only does a short punt which was useless. from what i saw on the test server the changes there made the sm one of the best tanks thanks to group wounds buff 120 wounds steal which gave 1200 hp with full points in tree and rr 100 as well as friendly pounce with 60% dmg reduction on land to friendly target.
Anything regarding 1.4.9 is pointless since it was never implemented. It doesn't matter if 1.4.9 gave them an AoE attack that dealt 50k damage and leveled mountains.

So... 1.4.8 SMs? Yup, they were the worst tanks.
Well seeing as my sm outlasts most tanks in pve or pvp they aren't the worst the fact that the sm was rushed and never finished makes them weaker in controlling the fight. lol just remembered the noob sms in t4 spamming their aoe knock back..... only time sm takes best tank is in tor anroc

Re: Opinion on Swordmasters

Posted: Thu Feb 05, 2015 1:40 am
by Luth
Even in tor anroc any ib with the "Powered Etchings" tactic is better (only front ae knockback = no enemies behind him get unnecessarily cc immunity + snare component on the knockback). Also he has a medium range single kb as base skill.

The SM needs really an overhaul in the future.

Re: Opinion on Swordmasters

Posted: Thu Feb 05, 2015 3:08 am
by Penril
Kaitanaroyr wrote:
Spoiler:
Penril wrote:
Kaitanaroyr wrote:ImageSm was far from the worst tank a good dps sm can kill just about anything tank wise they are a 2 handed tank shields really only remove the best defense they have wall of darting steel.they brought great support not as much as a knight but knights a knight cd reduction made wl spirit spam nuts the main down fall was that the knock back was never fixed and only does a short punt which was useless. from what i saw on the test server the changes there made the sm one of the best tanks thanks to group wounds buff 120 wounds steal which gave 1200 hp with full points in tree and rr 100 as well as friendly pounce with 60% dmg reduction on land to friendly target.
Anything regarding 1.4.9 is pointless since it was never implemented. It doesn't matter if 1.4.9 gave them an AoE attack that dealt 50k damage and leveled mountains.

So... 1.4.8 SMs? Yup, they were the worst tanks.
Well seeing as my sm outlasts most tanks in pve or pvp they aren't the worst the fact that the sm was rushed and never finished makes them weaker in controlling the fight. lol just remembered the noob sms in t4 spamming their aoe knock back..... only time sm takes best tank is in tor anroc
BOs (not so sure about SMs) were indeed amazing for PvE. But this is primarily a RvR game and, as i (and many others) have already pointed out, SMs were indeed the worst tanks. I'm not saying they are not fun, i'm just saying the truth.

I don't doubt you could have been an excellent SM and maybe better than many KotBS or IBs. But in this case, you would have been MUCH more useful/efficient if you had played one of those other two classes.