Something I might add on my part, since I've played both sorc and bw here.
1. Flashfire
- while being a great tool for bombing, it actually sort of locks you out of effectively using Close Quarters, since it puts you on GCD on successful insta-proc, nullifying the cast reduction advantage for the follow up cast. Meaning, essentially, Flashfire provides you more bursty damage on-the-move within a certain back-to-back 3sec proc window with a trade off of sustained damage.
So you'd probably be running either FF+RnD or CQ+Focused mind, both are valid options. Don't get me wrong, by no means Flashfire is not a splendid powerful tactic, but there are some downsides constantly overlooked by many. Which brings us to the next point -
2. Ruin and Destruction
- the bread and butter of the bombing. Powerful - of course and with the right coordination could be devastating, but then again, you trade a one trick moral damage, that requires you to put yourself on the front line or you can slot Focused Mind, that provides you with very high sustain damage from any range and if paired with Close Quarters enables you to deal huge pressure given the right target.
My stand on it, having played here in T3 and seen the rvr meta somewhat progress, is that damage morals are more powerful with less gear available, esp. lack of wounds. Given the time, RnD would probably fade away in favor of Focused Mind just as it did on live, at least in the pre-90rr+ patch as far as anything "competitive" is concerned. Heck, I might even say that properly utilized Wind-Woven Shell could be better then.
Not going to touch here on the tools available purely to destro to effectively nullify and hinder order moral bombs with Crushing Blows, Wind of Insanity, etc. while being overall tankier, generally still getting morals much faster or just plain spreading to avoid it and blasting from a far with a ~80ft SK and Infernal Wave shotgun, since this is sort of BW to Sorc comparison.
3. Wildfire
- is the only known case where tactic damage can actually crit on this server. Something must've broken since it I'm pretty sure it never did crit roughly ~1year ago.
Not saying that I'm against it being able to crit, I'm all in favour of all tactic damage scaling up with crit and other tactics, like widely available 50% crit damage ones or Flanking, or affecting the things like Riposte and Swell of Gloom - just as it did on live.
This sort of change to how tactics work on this server never settled rught with me and I didn't quite understand the logic behind this intentional deviation from live made by Aza.
Despite this, I've ran Wildfire for a few raid nights and in fact it does crit, dealing about 200-350 tic on average. Once it did 680~ tic and I'm pretty sure that was a left-over-tic on a debolstered-back ~19lvl SH corpse

As of right now it doesn't proc from Flame Breath or Spreading Flames, which it should coz it always did, but it's fine even if that bugtracker ticket never gets properly addressed, and you are pretty much locked for 3 out of 4 tactics for any kind of bombing, essentially competing for the last slot with Endless Knowledge, Crown of Fire and a few others.
4. Funnel Power
- this on is actually I'm not against in mirroring it back to Sorc in place of Echo of Power. It's strong and in time I've seen that the change from live, aka getting hit back for each target hit, is actually quite balanced. Here I'd lose about ~2k life to Funnel Power backlash from one Rain of Fire channel into destro wb. But then again Discordant Fluctuation hurts quite a bit and On Your Guard! barely affects destro bombing setups whatsoever, so I'm not sure about mirroring of this all together.
TL;DR: BW is overall better at dealing damage, while provides 0 group utility apart from Flame buffs and is somewhat "balanced" given the limitations of tactic slots and wb setups in comparison to it's counterpart, maybe with a slight edge in Funnel Power and not some arbitrary 40% number, but nothing too major that destro couldn't manage
