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Collateral
Posts: 1494

Re: RvR Warband action - sorcerer

Post#11 » Mon Aug 28, 2017 2:05 pm

Definitely an improvement :) Next step for me would be to remove names, titles and guilds.

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Foltestik
Posts: 680

Re: RvR Warband action - sorcerer

Post#12 » Mon Aug 28, 2017 4:22 pm

Collateral wrote:Definitely an improvement :) Next step for me would be to remove names, titles and guilds.
why? for me was always important to see agains guild you stay or know where that strong / lead player of enemy is

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Collateral
Posts: 1494

Re: RvR Warband action - sorcerer

Post#13 » Mon Aug 28, 2017 4:26 pm

It makes it really unplayable for me, the name tags are too big you can't see ****. You can see the names when you target people, it's pretty simple.

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Aurandilaz
Posts: 1896

Re: RvR Warband action - sorcerer

Post#14 » Mon Aug 28, 2017 4:31 pm

for dps purposes, I'd argue it is pretty important to know player names, their guild, and over time you learn if that player is hard to kill, easy to kill, from a big "rvr important" guild or from a small guild with limited healing/guard power...
Ofc it matters less when you are doing AoE bombing, but for ST and general dpsing, knowing your enemies is somewhat important. :)

True, maybe most of time it doesn't matter who you are focusing, but in big important fights it is very important to focus certain players who are vital to enemy success.

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Collateral
Posts: 1494

Re: RvR Warband action - sorcerer

Post#15 » Mon Aug 28, 2017 4:34 pm

Well if anything, it's not hard to remember the looks of certain players. It's not like people change their wardrobe every day :P

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Aurandilaz
Posts: 1896

Re: RvR Warband action - sorcerer

Post#16 » Mon Aug 28, 2017 4:37 pm

Collateral wrote:Well if anything, it's not hard to remember the looks of certain players. It's not like people change their wardrobe every day :P
when you are in the thick of fighting in a mess of bodies and AoE flying around, it's easier to "oh I remember that name, lets focus that good dps player so we can win the fight", than "oooh i remember those fancy boots and those awfully dyed gloves, that person should be focused". :D

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Haojin
Posts: 1066

Re: RvR Warband action - sorcerer

Post#17 » Mon Aug 28, 2017 4:46 pm

Foltestik wrote:
Collateral wrote:Definitely an improvement :) Next step for me would be to remove names, titles and guilds.
why? for me was always important to see agains guild you stay or know where that strong / lead player of enemy is
use enemy markers for it :) for example, every known warband/6 man leader tagged on my ui.
ally leader - blue , enemy leader - red
Guildmaster of Phalanx

K8P - Karak Norn

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roadkillrobin
Posts: 2773

Re: RvR Warband action - sorcerer

Post#18 » Mon Aug 28, 2017 6:24 pm

I would recomend that you get something like another 160-200 wounds for ORVR.
5000HP and you won't even survive a sucefully interupt Morale dump. It's far more important then Int talismans.
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Kragg
Posts: 1788

Re: RvR Warband action - sorcerer

Post#19 » Mon Aug 28, 2017 8:29 pm

Aurandilaz wrote: "oooh i remember those fancy boots and those awfully dyed gloves, that person should be focused". :D
This is how the BT sniper squad picks targets. ;) :mrgreen:
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Sergeant-Major Drengk Burloksson, RR 85 Sniper
Hulfdan Irongrip, RR 81 Ironbreaker
Rordin Brightrune, RR 70 Runepriest
Proud Founder of the 3rd Bitterstone Thunderers

Foltestik
Posts: 680

Re: RvR Warband action - sorcerer

Post#20 » Tue Aug 29, 2017 5:24 am

Haojin wrote:
Foltestik wrote:
Collateral wrote:Definitely an improvement :) Next step for me would be to remove names, titles and guilds.
why? for me was always important to see agains guild you stay or know where that strong / lead player of enemy is
use enemy markers for it :) for example, every known warband/6 man leader tagged on my ui.
ally leader - blue , enemy leader - red
this is options too, if you dont have bugged enemy like me. Markers randomly vanish and randomly come back :)

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