
True Order Realm Heroes - TUP 3.2 (still not enough BWs)
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- Collateral
- Posts: 1494
Re: RvR Warband action - sorcerer
Definitely an improvement
Next step for me would be to remove names, titles and guilds.

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Re: RvR Warband action - sorcerer
why? for me was always important to see agains guild you stay or know where that strong / lead player of enemy isCollateral wrote:Definitely an improvementNext step for me would be to remove names, titles and guilds.
- Collateral
- Posts: 1494
Re: RvR Warband action - sorcerer
It makes it really unplayable for me, the name tags are too big you can't see ****. You can see the names when you target people, it's pretty simple.
- Aurandilaz
- Posts: 1896
Re: RvR Warband action - sorcerer
for dps purposes, I'd argue it is pretty important to know player names, their guild, and over time you learn if that player is hard to kill, easy to kill, from a big "rvr important" guild or from a small guild with limited healing/guard power...
Ofc it matters less when you are doing AoE bombing, but for ST and general dpsing, knowing your enemies is somewhat important.
True, maybe most of time it doesn't matter who you are focusing, but in big important fights it is very important to focus certain players who are vital to enemy success.
Ofc it matters less when you are doing AoE bombing, but for ST and general dpsing, knowing your enemies is somewhat important.

True, maybe most of time it doesn't matter who you are focusing, but in big important fights it is very important to focus certain players who are vital to enemy success.
- Collateral
- Posts: 1494
Re: RvR Warband action - sorcerer
Well if anything, it's not hard to remember the looks of certain players. It's not like people change their wardrobe every day 

- Aurandilaz
- Posts: 1896
Re: RvR Warband action - sorcerer
when you are in the thick of fighting in a mess of bodies and AoE flying around, it's easier to "oh I remember that name, lets focus that good dps player so we can win the fight", than "oooh i remember those fancy boots and those awfully dyed gloves, that person should be focused".Collateral wrote:Well if anything, it's not hard to remember the looks of certain players. It's not like people change their wardrobe every day

Re: RvR Warband action - sorcerer
use enemy markers for itFoltestik wrote:why? for me was always important to see agains guild you stay or know where that strong / lead player of enemy isCollateral wrote:Definitely an improvementNext step for me would be to remove names, titles and guilds.

ally leader - blue , enemy leader - red
Guildmaster of Phalanx
K8P - Karak Norn
K8P - Karak Norn
- roadkillrobin
- Posts: 2773
Re: RvR Warband action - sorcerer
I would recomend that you get something like another 160-200 wounds for ORVR.
5000HP and you won't even survive a sucefully interupt Morale dump. It's far more important then Int talismans.
5000HP and you won't even survive a sucefully interupt Morale dump. It's far more important then Int talismans.

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Re: RvR Warband action - sorcerer
This is how the BT sniper squad picks targets.Aurandilaz wrote: "oooh i remember those fancy boots and those awfully dyed gloves, that person should be focused".



Sergeant-Major Drengk Burloksson, RR 85 Sniper
Hulfdan Irongrip, RR 81 Ironbreaker
Rordin Brightrune, RR 70 Runepriest
Proud Founder of the 3rd Bitterstone Thunderers
Re: RvR Warband action - sorcerer
this is options too, if you dont have bugged enemy like me. Markers randomly vanish and randomly come backHaojin wrote:use enemy markers for itFoltestik wrote:why? for me was always important to see agains guild you stay or know where that strong / lead player of enemy isCollateral wrote:Definitely an improvementNext step for me would be to remove names, titles and guilds.
for example, every known warband/6 man leader tagged on my ui.
ally leader - blue , enemy leader - red

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