Are you waiting for the mobs to hit you? Maybe due to latency they are not registering as being close enough to you (I think range is 30ft which isn't very far).Manatikik wrote:On the PvE front; nope just 2 LA's to draw aggro then a WP to snare em and doesn't work sometimes, don't know why so I figured maybe there was some connection there but I guess not.
[SW] Whirling Pin Failing A LOT
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Re: [SW] Whirling Pin Failing A LOT
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Re: [SW] Whirling Pin Failing A LOT
I'm pretty sure (But again this is when farming random crap so no like i'm super focused on it so i may be hitting it to early).dansari wrote:Are you waiting for the mobs to hit you? Maybe due to latency they are not registering as being close enough to you (I think range is 30ft which isn't very far).Manatikik wrote:On the PvE front; nope just 2 LA's to draw aggro then a WP to snare em and doesn't work sometimes, don't know why so I figured maybe there was some connection there but I guess not.
But I think my issue is the closest target is unmovable interacting with my ability punt myself :/
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Re: [SW] Whirling Pin Failing A LOT
It doesn't make sense that is takes the closest enemy player for immunity check. The ability becomes basically useless when more than 1 player is around you, as anyone can have immunity. You basically gamble each time you use it.
When someone is immune, then they don't get snare but it should trigger on other players in range, who are not immune.
When someone is immune, then they don't get snare but it should trigger on other players in range, who are not immune.
Last edited by Sulorie on Thu Jul 20, 2017 10:05 pm, edited 1 time in total.
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Re: [SW] Whirling Pin Failing A LOT
But if that's how it is its how it is. I guess we actually have to pay attention to our one escape ability hahaSulorie wrote:It doesn't make sense that is takes the clothes enemy player for immunity check. The ability becomes basically useless when more than 1 player is around you, as anyone can have immunity. You basically gamble each time you use it.
When someone is immune, then they don't get snare but it should trigger on other players in range, who are not immune.
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Re: [SW] Whirling Pin Failing A LOT
I have my own wonky way with words, lol. But yeah, the entire thing is a bit more finnicky.Manatikik wrote: Maybe "should" is the wrong word; working as intended/implemented would be better
I wouldn't consider it to much of a struggle though, it in the very end adds to the skillceiling as you gotta position yourself alot better to take the immunities into account. I am not saying that it is a foolproof system, just that... well it could be worse.
Abbd.: Keep in mind how infuriating kiting is by default, so... *cough* (<< still have nightmares featuring Larrison, to this very day.
Last edited by Darosh on Thu Jul 20, 2017 11:08 pm, edited 1 time in total.
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Re: [SW] Whirling Pin Failing A LOT
It should fail if it encounters any immunity as it cancels the check at that point. Could use some test, not ideal.
Re: [SW] Whirling Pin Failing A LOT
I'll do some slick detective moves tonight an report back, but is that the intended mechanic that the Staff/Dev's want or just the way it is due to either design/balance philosophy or unable to make selfpunts separate due to limitations?wargrimnir wrote:It should fail if it encounters any immunity as it cancels the check at that point. Could use some test, not ideal.
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Re: [SW] Whirling Pin Failing A LOT
I would wager the check itself is not sophisticated enough. Would be an issue for the bugtracker if you can confirm it breaks on any player being immune, as opposed to the closest player being immune (which would be normal).Manatikik wrote:I'll do some slick detective moves tonight an report back, but is that the intended mechanic that the Staff/Dev's want or just the way it is due to either design/balance philosophy or unable to make selfpunts separate due to limitations?wargrimnir wrote:It should fail if it encounters any immunity as it cancels the check at that point. Could use some test, not ideal.
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Re: [SW] Whirling Pin Failing A LOT
But the "closest target being immune" is working as intended? Thanks for your insight, team.Torquemadra wrote:It doesn't fail, it's undefendable but if used on someone with snare immunity on, such as mdps like feline Grace it will not land and the self jump will not fire.
This is an acceptable premise, monitor the other players buffbar.
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Re: [SW] Whirling Pin Failing A LOT
Uh, do you ask whether it is working properly, or whether it is intended to work that way?dansari wrote:But the "closest target being immune" is working as intended? Thanks for your insight, team.Torquemadra wrote:It doesn't fail, it's undefendable but if used on someone with snare immunity on, such as mdps like feline Grace it will not land and the self jump will not fire.
This is an acceptable premise, monitor the other players buffbar.
In case of the former you can test it, in case of the latter see below.
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