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Re: POLL - RVR - What would make you play more?

Posted: Wed Jul 19, 2017 4:46 pm
by wargrimnir
Grock wrote:
th3gatekeeper wrote:Currency rate exchange from lower to higher tiers should be 2:1, not 5:1. Would encourage more to actually level via RvR and SCs so at t4 They can nearly insta buy merc and annihilater.
That makes sense actually :)
Transition from T3 to T4 is extremely punishing, even more so than in other tiers because there's much more vertical progression in T4.
Considering Merc/Anni are basically starting gear for T4 i dont see any problem making them easier to get.
After all you can already get them quite fast by exchanging conq meds, but i imagine those can be pretty hard to get for average PUGging T4 newcomer.
With the way Bolster works in T4, doing RvR in full Devastator gear isn't that bad for the first couple levels. By the time it does get bad, you would have enough Conq medallions to pick up a third/fourth piece of Anni after buying boots/gloves on the AH. Ruin+Epic Quest weapons+ToK jewels and you should be competitive and on the path to Conq grind in a couple days.

Re: POLL - RVR - What would make you play more?

Posted: Wed Jul 19, 2017 4:50 pm
by ToXoS
I would probably play this game (in general) more if:
- It would be possible to convert medallions into emblems (and vice versa).
- It was for certain that the class I put time into would not be nerfed into trash at some point or another (but I know that's not a thing the devs can pledge about).

Re: POLL - RVR - What would make you play more?

Posted: Wed Jul 19, 2017 4:56 pm
by Dreadspectre
Please yes, let Emblems and Medallions be interchangeable, even if it isn't a 1:1 ratio it would be nice.

As a terrible, selfish person who likes to play 2H BO, I have zero desire for Medallions from RVR as the RVR sets are all tank based for the most part. So I stick to SC's mainly.

If I could still gear myself with the SC gear by doing RvR, if even at a little bit slower rate because conversion ratios, I would still probably hop into RvR more often just for change of pace.

Re: POLL - RVR - What would make you play more?

Posted: Wed Jul 19, 2017 4:58 pm
by Grock
wargrimnir wrote:With the way Bolster works in T4, doing RvR in full Devastator gear isn't that bad for the first couple levels. By the time it does get bad, you would have enough Conq medallions to pick up a third/fourth piece of Anni after buying boots/gloves on the AH. Ruin+Epic Quest weapons+ToK jewels and you should be competitive and on the path to Conq grind in a couple days.
Bolster was different before T2/T3 merge, right? I keep forgetting about that, back when i was little it was harder, even without conq/domi/subjugator lads running around :D

Anyway a little more generous "upward" conversion rate wouldn't hurt the game IMO

Re: POLL - RVR - What would make you play more?

Posted: Wed Jul 19, 2017 4:59 pm
by dansari
I don't think there should be any changes to medallion drop rates, xp/rr/inf gain, etc. Incentives only go so far; people want to have fun, and currently to make rvr fun you need to encourage more fighting and faster access to fighting. No sweeping changes need to be made until new rvr mechanics are experimented and fine tuned, plus with client control I think a host of things are possible and will come.

- Honestly just need to cap the BO timers min/max, something like 1min minimum, 3min maximum attack/defend and change the way victory points are given for holding BOs. I think currently you get 4% for holding all 4, but only 1% for holding 3, if memory serves? Bump that to 2% (0% for 2-2) and zone flips take a shorter amount of time (read: not easier, just less downtime), or change the rate at which VPs are counted, as wargrim said.
- Whenever the action moves to a new zone, reduce that timer from the 7-8min it is currently to 3-4min. Right now it's basically just a warband wide bathroom break. 3-4min serves the same purpose, I think.
- Reduce conq cost by about 35-40% instead of increasing medallion drop rate. That way people don't get discouraged upon seeing the massive time it would take to get.
- Medallion/emblem exchange 1:1 might not be bad, but it may have the unintended consequence of everyone queueing for scenarios to obtain conq gear, which I'm not sure is the goal.
- Possibly add +conq medallion ticks for fighting/defending around BOs like we get with the +rr ticks which would encourage fighting/defending objectives, like 1 medallion min and 3 max depending on numbers clashing/length of fight BUT this could have unintended side effects (read: exploitation, or simply a massive increase in obtaining medallion rate) that may not be worth it to implement. Maybe restrict it so that at least one side has to have 12 or 16 players, that way even if you're the underdog defending a BO you can get the chance at a conq medallion for defending. IDK

Keep lord change was fantastic - I feel like we can actually take keeps in a reasonable amount of time in NA now. Keep fight in general can be very fun and rewarding, BO fights can be fun and rewarding, it's just the after-keep drain that needs to be tweaked and a few small tweaks until we get the T1 changes implemented.

Re: POLL - RVR - What would make you play more?

Posted: Wed Jul 19, 2017 5:06 pm
by freshour
dansari wrote: - Honestly just need to cap the BO timers min/max, something like 1min minimum, 3min maximum attack/defend and change the way victory points are given for holding BOs. I think currently you get 4% for holding all 4, but only 1% for holding 3, if memory serves? Bump that to 2% (0% for 2-2) and zone flips take a shorter amount of time (read: not easier, just less downtime),
I've thought this for a while. I get they want the side that lost the keep to have a chance. But there is that super stalemate feeling. Would something like:

Winning side (side that took the keep) gets minimum 1% if 2 BO's are held? Maximum 5% if all 4? Then mix and match the 2%,3%,4% pending on stars/3bo's?

I agree though that currently keep takes feel pretty solid all around as far as how long it takes, as well as possible chances to get back and have another go at the attackers if you wipe. The "heeeeeeeeere we go" feeling is only after the keep falls and you have to get like 50-60%. This is all my opinion of course and may very well not be how people feel lol.

Re: POLL - RVR - What would make you play more?

Posted: Wed Jul 19, 2017 5:17 pm
by dansari
Yeah that's absolutely the feeling I get. It's very rare that a realm that lost their keep is able to flip the zone back, although I have heard of it happening. You could make owning a keep part of the VP tick, so the keep counts for 2% and each BO counts for 1%.. that way if you own 2 BOs and 2 keeps you get 6%.. owning everything in the zone nets you 8% (or make the keep 1% so owning everything nets you 6%).

You could introduce checks to counter this, so the underdog actually still has a chance to flip the zone back after a keep take: like if they own 3 BOs consistently for 15min, then they have the ability to start turning supplies into their warcamp to flip the keep back to their control. Then if they turn in enough supplies to rank it up it flips back to their control and they can spawn a ram to attack.

Those are bigger changes, though, not exactly simple fixes.

Re: POLL - RVR - What would make you play more?

Posted: Wed Jul 19, 2017 5:18 pm
by Jaycub
-streamline 1-32 grind (people will roll alts and play more)

-campaign is irrelevant till endgame is added imo, keep changing and expierementing even if it pisses people off

-tweak conq grind (I know you guys can see my playtime and even I look at this grind and feel hopeless, something is wrong when I can play 40 hours a week and not get a single piece of conq)

-some kind of bonus mechanic to bring people to dead active zones to fight (non EU times).

-Figure out staff/community relations. (They have gotten abysmally worse in the past 8 months)

-dev diaries help a lot if someone can find the time to do them

-run events on the deadest days during the week to shore up population

-revamp t4 inf rewards and scale

Re: POLL - RVR - What would make you play more?

Posted: Wed Jul 19, 2017 5:23 pm
by dansari
Jaycub wrote:-streamline 1-32 grind (people will roll alts and play more)
Honestly 1-32 "grind" isn't that bad atm.. I play NA and I felt like I had ample time to play through each tier, do a small amount of PVE, and learn more about my class before I hit T4. It took maybe 2 weeks of consistent playing of my alt (and it was a tank.. not a WL or rdps that can solo rvr easier). What I do think could help is if the most efficient method of leveling was shared with new players... where to go to join gear farming, etc.

Re: POLL - RVR - What would make you play more?

Posted: Wed Jul 19, 2017 5:36 pm
by Jaycub
dansari wrote:
Jaycub wrote:-streamline 1-32 grind (people will roll alts and play more)
Honestly 1-32 "grind" isn't that bad atm.. I play NA and I felt like I had ample time to play through each tier, do a small amount of PVE, and learn more about my class before I hit T4. It took maybe 2 weeks of consistent playing of my alt (and it was a tank.. not a WL or rdps that can solo rvr easier). What I do think could help is if the most efficient method of leveling was shared with new players... where to go to join gear farming, etc.
PvE leveling on live sucked where everything worked. New players are gonna get bored fast and stop playing. PvP has to be a constant engaging experience in the lower tiers and that just isn't the case. Veteran players, I think most of us just want to get to t4 and see t1-3 as a complete waste of time even more so with the grind in t4 now. You need to be in t4 to get conq medals and bag rolls.

I know I'm just pissing in the wind here because of how much work the staff is doing in lower tiers but this is my opinion. And as much as i wish they would just focus on t4 and scrap lower tiers till t4 is finished it's not gonna happen.