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[DEV] Upcoming White Lion / Guardian Changes

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Loans
Posts: 414

Re: [DEV] Upcoming White Lion / Guardian Changes

Post#11 » Tue Jun 27, 2017 7:29 pm

WP and maybe i will come back to play lol

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Telperien
Posts: 550

Re: [DEV] Upcoming White Lion / Guardian Changes

Post#12 » Tue Jun 27, 2017 7:55 pm

Any chance to make 0 CD on lion summon now? having more survivability by investing into wounds/tough, losing pet can hurt. Ofc no CD for guardian speced WL.
Slacking (checking out EvE)

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peterthepan3
Posts: 6509

Re: [DEV] Upcoming White Lion / Guardian Changes

Post#13 » Tue Jun 27, 2017 7:59 pm

I think that in the hands of a good player, this will be an incredible spec to go for. I remember the old days where LF had no ICD, but this should be balanced. As it stands now, LF is pretty much useless.
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gandresch
Posts: 126

Re: [DEV] Upcoming White Lion / Guardian Changes

Post#14 » Tue Jun 27, 2017 8:06 pm

Interesting changes. How much did you reduce wounds and thougnes from the pet?
I ask because even when you are hunter or axemen specced your damage or tools are linked also to the pet. For example pack synergy and silence. Class canon pets could "kill" those paths.

For guardian spec i would also try and link natures bond to the guardian spec.

Greetings Gandresch

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peterthepan3
Posts: 6509

Re: [DEV] Upcoming White Lion / Guardian Changes

Post#15 » Tue Jun 27, 2017 8:17 pm

Nature's Bond should remain inclusive of all specs, but maybe increased potency with x points in Guardian? And I agree re hunter/axe pet, but think that removing blanket aoe from affecting them would help to alleviate this somewhat (though the pet still dies relatively quickly as it is when focused).
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Krima
Posts: 616

Re: [DEV] Upcoming White Lion / Guardian Changes

Post#16 » Tue Jun 27, 2017 8:24 pm

Spoiler:
Torquemadra wrote:
Krima wrote:
13 point ability - Leonine Frenzy - Internal Cooldown on damage procs reduced to 1s


Why ? this ability alrdy hits avrg 300-500 per tick.
1s sounds OP.
It doesnt and it really isnt, with 2s ICD it hits 4 times max, with 1s ICD it will hit 6 times max, with no ICD it does 12 and thats over 10s.

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It hits hard.. I have tons of data on white lions,

whines will not be tolerated at this stage as you have no capacity to test this yet and a fantastical scenario of the planets aligning and the heavens falling are of no interest - Torque
Last edited by Krima on Tue Jun 27, 2017 8:28 pm, edited 2 times in total.
Krima - WE RR 87
Carnage :ugeek:

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tazdingo
Posts: 1259

Re: [DEV] Upcoming White Lion / Guardian Changes

Post#17 » Tue Jun 27, 2017 8:24 pm

i really like this approach of rebuilding the boring and UP trees rather than just buffing the numbers *cough* da boss *cough*
Last edited by tazdingo on Tue Jun 27, 2017 8:26 pm, edited 1 time in total.

gandresch
Posts: 126

Re: [DEV] Upcoming White Lion / Guardian Changes

Post#18 » Tue Jun 27, 2017 8:25 pm

That would work too with natures Bond.
Removing blanket Aoe will help but in an organized enviroment they get focused and i had the feeling that they die fast already.

But i like the guardian changes.

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Spacecraft
Posts: 139

Re: [DEV] Upcoming White Lion / Guardian Changes

Post#19 » Tue Jun 27, 2017 9:07 pm

Thanks for your work on this cant wait till test.

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NoRKaLKiLLa
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Re: [DEV] Upcoming White Lion / Guardian Changes

Post#20 » Tue Jun 27, 2017 10:17 pm

dansari wrote:These changes are great and all but when are you going to look at SH melee tree /s
I'd ban you from the forums for this post as it pertains not at all to the discussion at hand.

I'd also have to ban myself for this post. ****.
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