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T1 Feedback

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Aurandilaz
Posts: 1896

Re: T1 Feedback

Post#11 » Thu Jun 08, 2017 8:27 am

IMO problem is when lock can only be achieved by having large numerical superiority, or simply holding the 1-2 BOs until enemy just gives up and logs off, allowing you a win through simple player attrition. Doesn't make for much fun, if winning requires for the others to simply quit and log off.

That being said, I had huge fun yesterday in T1, got loads of kills. :)

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dansari
Posts: 2524

Re: T1 Feedback

Post#12 » Thu Jun 08, 2017 4:43 pm

Aurandilaz wrote:IMO problem is when lock can only be achieved by having large numerical superiority, or simply holding the 1-2 BOs until enemy just gives up and logs off, allowing you a win through simple player attrition. Doesn't make for much fun, if winning requires for the others to simply quit and log off.

That being said, I had huge fun yesterday in T1, got loads of kills. :)
Yep. This. Requiring a ratio of 1:3 or 1:4 seems to be the driving factor in being able to lock a zone, not necessarily how you move around the map.

Suggestion for tweaking the system:
Upon a zone unlock, all BOs open (maybe they stay 2 order 2 destro for five minutes while people load into the zone), then after 5 minutes all BOs go neutral. Standing under a BO for one minute then starts to cap the BO for your side. If a BO gets locked by your side, it stays locked for 3 minutes and you get something like 1% contribution towards the zone lock, plus an XP/RR/inf tick. While the BO is locked, no one can cap it but fighting around it gives the same FoG bonus. When the BO unlocks, it goes neutral again, and whichever realm has more people in the radius around the BO, it will start to be captured by that side (I think that's how it works now.. meaning if there are 6 order and 7 destro in the radius, it starts to be captured by destro). Upon a lock, it stays locked again for 3 min, rinse repeat.

Things this accomplishes: diminishes Waithammer. Each player knows exactly when a BO can be contested and doesn't have to stand under a BO to keep it flagged for their realm. It also encourages fights around BOs at specific times and also allows you to see who is capturing a BO near you so you can either defend your own or join a force taking the other. Time to flip BOs can obviously be tweaked if one minute seems too fast. This still encourages the splitting up of a zerg but doesn't make it so that the larger force has to hold all BOs to flip the zone.
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Iskra
Posts: 140

Re: T1 Feedback

Post#13 » Thu Jun 08, 2017 7:44 pm

The worst t1 mechanic ever

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CegeePegee
Former Staff
Posts: 284

Re: T1 Feedback

Post#14 » Thu Jun 08, 2017 7:59 pm

Iskra wrote:The worst t1 mechanic ever
Lamest feedback ever.

Iskra
Posts: 140

Re: T1 Feedback

Post#15 » Thu Jun 08, 2017 10:08 pm

Iskra wrote:The worst t1 mechanic ever
Ok

freshour
Banned
Posts: 835

Re: T1 Feedback

Post#16 » Thu Jun 08, 2017 11:09 pm

I am no expert in RVR but in the smaller zones it almost seems like people will leave 1 person preferably a stealthing class at 2 bo"s and the wb holds the third or maybe three stealth classes. then the wb just roams to wipe each group by staying somewhere in the middle. But T4 zones are like 2340423492349x larger so who knows how it will work out.

I assume it will be the end of warbands for destro until it is time to take a keep to be honest. But it is still a lot more fun having smaller scale fights.

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Rhinochaser
Posts: 21

Re: T1 Feedback

Post#17 » Thu Jun 08, 2017 11:18 pm

I find the new t1 to be extremely boring in a way. The pairings seem to lock forever now, and I don't know if that's working as intended. Also - I can't stand how you don't get renown after the pairing locks. I can understand that this may be to break up the Nordland zerg, but I personally don't like it.
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dansari
Posts: 2524

Re: T1 Feedback

Post#18 » Thu Jun 08, 2017 11:31 pm

Right now it seems like T1 is locked indefinitely.
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CegeePegee
Former Staff
Posts: 284

Re: T1 Feedback

Post#19 » Thu Jun 08, 2017 11:31 pm

Ok so as for the long lock, that is a temporary issue. Right now one of us has to manually reset the pairings but that should be getting resolved in upcoming patch(es). In the meantime, I can't speak for all staffers but if I'm on and the pairings are locked, I'll be happy to come reset them. I'm usually on Cegee or Sisyey, during NA hours. If neither are online, have a destro player holler for me in /5 and if I'm on an alt I'll respond.

dansari
Posts: 2524

Re: T1 Feedback

Post#20 » Fri Jun 09, 2017 12:10 am

Figured y'all were fixing something just didn't see anything official about it. Thanks Cegee :)
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