Re: [Feedback & Suggestions] Game Design Feedback
Posted: Fri Jun 02, 2017 1:19 pm
@Dansari, I m not asking anything, as a player I give my feedback, to the game comunity and for the staffs to have as many points of view as possible in order to refine their works if they think it need it, one day.
My feeling is, if you have too much differences between characters players on a designated Tier, this result a disbalance, this result to have less action in the game and less players to play and less interesting battle (regardles of what I speak in my post above and what Jevanko is speaking).
There is a sum of parameters who disbalance the battle and drive some or many players out of the game, in my point of view.
Do you think a battlefield game must be well balanced between the players or not ?
In that way, do you think it is normal to see on a designated Tier, the more high level characters grouped together fighting against the low level characters gouped together ?
Do you think, in that way, the future of the game is compromised ?
Do you think some players on a dedicated Tier in a battlefield game must dominate it totaly by the opportunity of the gears combined with their rr/xp rank ?
Do you think a game and a battle is interesting and fairlyness on a designated Tier with this style of domination, for a battle game like Warhammer ?
Do you think that the biggest differences between the characters of the players must be between the different Tiers or must be in each Tier ?
Do you think a players accepted in a game, on a Tier, can have a chance to have some fun, some descents battles or his destinity is to be rolled back every time he try to play with his group of friends because they are new comers on a Tier ?
Do you want a conviviality game or a game for those who have the most time to play, for those who have an high characters group ?
Do you think the sum of too much differences between high and low characters on a designated Tier encourage some or many players to up highest group only and exploit this differences for their own benefits, and this can make a game, a battle less interesting than it should be ? Can disbalance a battlefield game ? And finaly kill a good game ?
I don't speak to have no differences, some little in stat but not a sum who drive players with high characters to stay closed and grouped together against new comers.
Difference in gears specificity ok but nothing serious that turn out the skill, the style and the game play secondary.
This is my approach of Warhammer Online, you have a different approach, I don't try and want to convince anyone, all going fine for me in game, I know where is my place in RoR.
Maybe I'm exaggerating and if that's the case what I'm saying has no real impact.
(@Dansari, I agree with you some little difference for new comer but not too much power differences in one Tier, for a battlfield game or it is broken battle, think for balance PvP, think for the groups balance, think for the warband balance; The sum of too much power differences can become really high if some players exploited them, the battle become biased and the battlefield empty, for me this would be really sad)
I just want to write what I think, because one day the game design can change to give more intensity in battle, more competitiveness on the battlefield about the gameplay and the stategy (than more competitiveness for the gears farm and for the rr grind who are currently and tend to become too much important) and some points of view will be necessary for that, no one know...
My feeling is, if you have too much differences between characters players on a designated Tier, this result a disbalance, this result to have less action in the game and less players to play and less interesting battle (regardles of what I speak in my post above and what Jevanko is speaking).
There is a sum of parameters who disbalance the battle and drive some or many players out of the game, in my point of view.
Do you think a battlefield game must be well balanced between the players or not ?
In that way, do you think it is normal to see on a designated Tier, the more high level characters grouped together fighting against the low level characters gouped together ?
Do you think, in that way, the future of the game is compromised ?
Do you think some players on a dedicated Tier in a battlefield game must dominate it totaly by the opportunity of the gears combined with their rr/xp rank ?
Do you think a game and a battle is interesting and fairlyness on a designated Tier with this style of domination, for a battle game like Warhammer ?
Do you think that the biggest differences between the characters of the players must be between the different Tiers or must be in each Tier ?
Do you think a players accepted in a game, on a Tier, can have a chance to have some fun, some descents battles or his destinity is to be rolled back every time he try to play with his group of friends because they are new comers on a Tier ?
Do you want a conviviality game or a game for those who have the most time to play, for those who have an high characters group ?
Do you think the sum of too much differences between high and low characters on a designated Tier encourage some or many players to up highest group only and exploit this differences for their own benefits, and this can make a game, a battle less interesting than it should be ? Can disbalance a battlefield game ? And finaly kill a good game ?
I don't speak to have no differences, some little in stat but not a sum who drive players with high characters to stay closed and grouped together against new comers.
Difference in gears specificity ok but nothing serious that turn out the skill, the style and the game play secondary.
This is my approach of Warhammer Online, you have a different approach, I don't try and want to convince anyone, all going fine for me in game, I know where is my place in RoR.
Maybe I'm exaggerating and if that's the case what I'm saying has no real impact.
(@Dansari, I agree with you some little difference for new comer but not too much power differences in one Tier, for a battlfield game or it is broken battle, think for balance PvP, think for the groups balance, think for the warband balance; The sum of too much power differences can become really high if some players exploited them, the battle become biased and the battlefield empty, for me this would be really sad)
I just want to write what I think, because one day the game design can change to give more intensity in battle, more competitiveness on the battlefield about the gameplay and the stategy (than more competitiveness for the gears farm and for the rr grind who are currently and tend to become too much important) and some points of view will be necessary for that, no one know...