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AM EoV/ Shaman FoDG

For proposals that have been rejected.
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peterthepan3
Posts: 6509

Re: AM EoV/ Shaman FoDG

Post#11 » Mon Aug 07, 2017 7:51 pm

I think Option 1: make it affected by outgoing heal debuffs. Iirc, it was temporarily changed to be affected by HDs, but it didn't seem to work and, thus, was reverted (?). Not enough testing was done on making it affected by HDs, imo, and it would've been cool to see outgoing HDs play more of a role in tackling the powerful life leech heals. Incoming HD may neuter the vampiric role too much, whereas an outgoing HD would still be potent/a viable counter - but would require the player to be able to catch the AM/SH first, promoting a bit of skill into the process of trying to hardcounter your opponent.

I would also advocate slightly toning down the healing a bit, given the relative lack of risk vs huge reward in playing the lifetap AM/SH - not to mention the synergies with WW & destro counterpart.

Vampiric healing is an awesome concept, and it made lifetap AM/SH very potent, offering a new, (perhaps) more engaging way to play a healer. Unfortunately, it was overperforming, but I don't agree with neutering the tree completely. Only very few players played the vampiric AM/SH to its utmost potential, which is where the concerns arose from.
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Tesq
Posts: 5713

Re: AM EoV/ Shaman FoDG

Post#12 » Mon Aug 07, 2017 8:29 pm

peterthepan3 wrote:I think Option 1: make it affected by outgoing heal debuffs. Iirc, it was temporarily changed to be affected by HDs, but it didn't seem to work and, thus, was reverted (?). Not enough testing was done on making it affected by HDs, imo, and it would've been cool to see outgoing HDs play more of a role in tackling the powerful life leech heals. Incoming HD may neuter the vampiric role too much, whereas an outgoing HD would still be potent/a viable counter - but would require the player to be able to catch the AM/SH first, promoting a bit of skill into the process of trying to hardcounter your opponent.

I would also advocate slightly toning down the healing a bit, given the relative lack of risk vs huge reward in playing the lifetap AM/SH - not to mention the synergies with WW & destro counterpart.

Vampiric healing is an awesome concept, and it made lifetap AM/SH very potent, offering a new, (perhaps) more engaging way to play a healer. Unfortunately, it was overperforming, but I don't agree with neutering the tree completely. Only very few players played the vampiric AM/SH to its utmost potential, which is where the concerns arose from.

it's more likely a renown problem few player have enough renown point to spec into a also not really easy to play build which also need a group support to be played. Let's say any rr 40 will not play a build involving that cuz he gona loose many things. A rr 60 can and there wasn't a lot of rr 60+ am/sh indeed. While was definetly played by sham/am dps and even in that case proved pretty dam crazy.
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Kalell
Posts: 48

Re: AM EoV/ Shaman FoDG

Post#13 » Mon Aug 07, 2017 9:16 pm

Tesq wrote:
peterthepan3 wrote:I think Option 1: make it affected by outgoing heal debuffs. Iirc, it was temporarily changed to be affected by HDs, but it didn't seem to work and, thus, was reverted (?). Not enough testing was done on making it affected by HDs, imo, and it would've been cool to see outgoing HDs play more of a role in tackling the powerful life leech heals. Incoming HD may neuter the vampiric role too much, whereas an outgoing HD would still be potent/a viable counter - but would require the player to be able to catch the AM/SH first, promoting a bit of skill into the process of trying to hardcounter your opponent.

I would also advocate slightly toning down the healing a bit, given the relative lack of risk vs huge reward in playing the lifetap AM/SH - not to mention the synergies with WW & destro counterpart.

Vampiric healing is an awesome concept, and it made lifetap AM/SH very potent, offering a new, (perhaps) more engaging way to play a healer. Unfortunately, it was overperforming, but I don't agree with neutering the tree completely. Only very few players played the vampiric AM/SH to its utmost potential, which is where the concerns arose from.

it's more likely a renown problem few player have enough renown point to spec into a also not really easy to play build which also need a group support to be played. Let's say any rr 40 will not play a build involving that cuz he gona loose many things. A rr 60 can and there wasn't a lot of rr 60+ am/sh indeed. While was definetly played by sham/am dps and even in that case proved pretty dam crazy.
You did not need a high rr, at least for AM.
build for lvl 36+. anything else is just icing on the cake.
Some sc's. (ignore the daScore window)
I don't remember the renown rank, but, excluding the latest, below 50.

Edit: And you did not need a group supporting you. You just need a melee + tank duo that could wreck havoc if left alive.
Spoiler:
It is completely a learn to play issue. You had to be aware of your surroundings, your enemies and your allies health, and switch both targets all the time, even when already casting.
It was a great skill based concept, but only a few player used it effectively.
If I hadn't posted the crit heals you could reach, I doubt that it would have come to someones attention, that just removing the raw healing part was broken. There were just so few interested in it and able to use it effectively.
Just like there are very few good melee DoKs/ WPs.

Kalell
Posts: 48

Re: AM EoV/ Shaman FoDG

Post#14 » Mon Aug 07, 2017 9:21 pm

It is probably hard to discuss this with the current balance.
It might be better to either note that this is directed at the old experimental mode, or lock it until the AM/Shaman changes are back to use these as reference.

Penril
Posts: 4441

Re: AM EoV/ Shaman FoDG

Post#15 » Mon Aug 07, 2017 9:37 pm

I can lock the thread, or you can aim it to AM/Shaman in its current state. Let me know.

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Skalier
Banned
Posts: 100

Re: AM EoV/ Shaman FoDG

Post#16 » Mon Aug 07, 2017 9:48 pm

Instead of healing for 150% of damage, it should be for 100% damages dealt and make it affected by outgoing heal debuffs. You can also reduce the number of targets that get damage from this spell.

/Two words from me.
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Kalell
Posts: 48

Re: AM EoV/ Shaman FoDG

Post#17 » Mon Aug 07, 2017 9:51 pm

Since this was directed at the old damage-healing mechanic, that is now completely removed, I don't see a reason to discuss these old proposals.
I don't see a way, to make any of these suggestions work with the current, bugged and half implemented style of AM/Shaman.
Please lock the thread.

PS: Maybe the experimental changes will be re-implemented as hinted at. If that happens at some point it might be worth considering this again. Until then none of these suggestions will be implemented and we don't need to waste any time on this.

Penril
Posts: 4441

Re: AM EoV/ Shaman FoDG

Post#18 » Mon Aug 07, 2017 9:52 pm

Locking as per OP request.

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