Re: How big is your cannon?
Posted: Sun May 21, 2017 3:42 pm
Order use cannon's excessively and it generally shows when they fight in even number fights their usual over reliance on stacking numbers/cannons (not all order but large amounts)
Ive been in spawn with 2 fg's multiple times with AAO fighting 5 warbands... and 2+ Aoe cannons few times because players are shameless and some will always take the shortest or cheapest route and think its so skilled... (Destro do it but too much lesser extent)
I doubt anything will be changed about it because it favour's order and some GM's embrace that style even though for the health of game/community/open field fights its a negative in my humble opinion (why bother learning a class or improving gears/skills if you only going to sit on a cannon and pew pew)
Im not sure the possible soultions or dev's opinion on such siege matters... but i think either Quantity or Respawn Timers change might be the best solution if not getting them to work in certain area's too tricky to implement / make viable. (if you lose cannons make it 30 mins or a hour respawner... so it cant be abused by bigger side like currently, makes them more important and need to be protected instead of current spam mode)
It's not zerg busting, it encourages zerging and having some cannon boy's hide behind warbands for protection to wipe smaller groups with even less effort... the argument for funnel busting doesnt weigh up too much because ive never seen it bust a funnel compared to the usual send 3 warbands in through postern while keeping front busy tactic...
I remember the day people are using example in reikland with 5 star order keep... and i killed 5+ cannons in like 2 minutes around gunworks and also around manor... and not exgerating killed so many cannons that day it become running joke
https://youtu.be/tzuRZrhirRw?t=16m26s
Easily killed 20 cannon's that day atleast... that's just my group not including rest of what other destro killed, that is way too much in few hours against bigger numbers.
Easymoders who use cannons in open I always make a effort to remember and I will be just as shameless in killing them without mercy (so what if you go into a warcamp or pve zone) alot of engi's do it thats for sure.
So if two of destro's bigger and organised force is fed up of the constant cannon spam, I can only imagine how the pugs feel about cannons when facing bigger numbers. So much that maybe some players will stop because of the baltant abuse of siege (not healthy long term for population/community)
Ive been in spawn with 2 fg's multiple times with AAO fighting 5 warbands... and 2+ Aoe cannons few times because players are shameless and some will always take the shortest or cheapest route and think its so skilled... (Destro do it but too much lesser extent)
I doubt anything will be changed about it because it favour's order and some GM's embrace that style even though for the health of game/community/open field fights its a negative in my humble opinion (why bother learning a class or improving gears/skills if you only going to sit on a cannon and pew pew)
Im not sure the possible soultions or dev's opinion on such siege matters... but i think either Quantity or Respawn Timers change might be the best solution if not getting them to work in certain area's too tricky to implement / make viable. (if you lose cannons make it 30 mins or a hour respawner... so it cant be abused by bigger side like currently, makes them more important and need to be protected instead of current spam mode)
It's not zerg busting, it encourages zerging and having some cannon boy's hide behind warbands for protection to wipe smaller groups with even less effort... the argument for funnel busting doesnt weigh up too much because ive never seen it bust a funnel compared to the usual send 3 warbands in through postern while keeping front busy tactic...
I remember the day people are using example in reikland with 5 star order keep... and i killed 5+ cannons in like 2 minutes around gunworks and also around manor... and not exgerating killed so many cannons that day it become running joke
https://youtu.be/tzuRZrhirRw?t=16m26s
Easily killed 20 cannon's that day atleast... that's just my group not including rest of what other destro killed, that is way too much in few hours against bigger numbers.
Easymoders who use cannons in open I always make a effort to remember and I will be just as shameless in killing them without mercy (so what if you go into a warcamp or pve zone) alot of engi's do it thats for sure.
So if two of destro's bigger and organised force is fed up of the constant cannon spam, I can only imagine how the pugs feel about cannons when facing bigger numbers. So much that maybe some players will stop because of the baltant abuse of siege (not healthy long term for population/community)