Sad news. On both parts.Torquemadra wrote:not happening and the remain mounted when you should be dismounted will get fixed.
[DISCUSSION] Movement Speed (not a balance thread)
- th3gatekeeper
- Posts: 952
Re: [DISCUSSION] Movement Speed (not a balance thread)
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
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Re: [DISCUSSION] Movement Speed (not a balance thread)
Spoiler:
For exemple the duration of some aoe snare for what the skill suppose to do is pretty long. For exemple sw/squig self punt the snare suppose to give you "some time" to exit out of the reach but it's another 10 sec aoe snare in game which can be used upon other snared targets etc. This also point to BO/KOBS aoe snare or double IB aoe snare. And worst aoe snare in game of BG.
Same principle for "all" rdd or dd KD, suppose to be 2sec not 3 as for what happened in 1.4.7......

Re: [DISCUSSION] Movement Speed (not a balance thread)
If you increased the movement speed, you'd have to increase the map sizes to compensate. Which ain't gonna happen, defending a keep and stopping BO's would be a complete nightmare, the speed is fine, why try to fix something that is not broken and if you want a faster paced mmo I'd suggest Elder Scrolls online.
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Re: [DISCUSSION] Movement Speed (not a balance thread)
i got that mount bug a couple times and it does feel really good to run around at super speed
Re: [DISCUSSION] Movement Speed (not a balance thread)
I think this mostly speeds up the game a little bit. I'm not really sure if SC's need it but then again I don't Q for the wide open RDPS sc's like blackfire basin or serpent's passage.
But in a massive rvr lake I can't say there are more frustrating things on this earth than being a melee and having a SW/SH to the range game on you and there is absolutely nothing you can do it about it if they are decent. It is simply... a matter of time.
But in a massive rvr lake I can't say there are more frustrating things on this earth than being a melee and having a SW/SH to the range game on you and there is absolutely nothing you can do it about it if they are decent. It is simply... a matter of time.
- th3gatekeeper
- Posts: 952
Re: [DISCUSSION] Movement Speed (not a balance thread)
Why? Why would you have to increase the size. This would defeat the purpose.xanderous wrote:If you increased the movement speed, you'd have to increase the map sizes to compensate. Which ain't gonna happen, defending a keep and stopping BO's would be a complete nightmare, the speed is fine, why try to fix something that is not broken and if you want a faster paced mmo I'd suggest Elder Scrolls online.
T1-3 are all WAYYYY Smaller than T4 zones and many people would argue that T3 RVR was the "best" ROR has had. In a MUCH smaller zone. Again, I didnt have in mind a HUGE increase like 60% more run speed... but 10-20%? I think it would be really fun and frankly I would LOVE to see them do an event for 1-2 days or something just for FUN. Isnt that was this game is about? Fun
Just see what happens. I think it would be very interesting....
Oh PS: I played ESO. Hit max level, and hated it. WAY too zergy and it takes like 2 minutes of straight running to run to BOs. Thats like the OPPOSITE of what I want LOL. Maybe its changed now but it was not fun at ALL when I played. Also its another RDPS fest.
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
- th3gatekeeper
- Posts: 952
Re: [DISCUSSION] Movement Speed (not a balance thread)
I do want to point out, this wasnt MY idea, it was a discussion in guild that many people agreed with when we chatted. Very polarizing but so are many things.. Some turn out GREAT (in shock and awe to all those naysayers) and this COULD be a horrible idea, or it could be AWESOME.
IMO, the only way to tell which one is to test it out. Try it. See what happens. Im not talking on the super secret DEV server either. Im talking Live in ROR. Id be very curious what happens and I bet more people love it and I BET that you would lose track of the # of times people would say something like "You know I was really skeptical and thought this was a bad idea but it ended up being a TON of fun"
But Alas... Torq already shot it down
So thats that.
Might as well lock this thread at this point.
IMO, the only way to tell which one is to test it out. Try it. See what happens. Im not talking on the super secret DEV server either. Im talking Live in ROR. Id be very curious what happens and I bet more people love it and I BET that you would lose track of the # of times people would say something like "You know I was really skeptical and thought this was a bad idea but it ended up being a TON of fun"
But Alas... Torq already shot it down
Might as well lock this thread at this point.
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
Re: [DISCUSSION] Movement Speed (not a balance thread)
I like subjugator chosen proc. I would do anything to have that on my melee DoK. Holy cow that would make RvR a lot more doable.
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Re: [DISCUSSION] Movement Speed (not a balance thread)
Because increasing movement speed in general would reduce time traveled from point A to point B, if you want to have faster paced battle that's one thing but i don't think you understand that it would also throw a lot of things out of whack in the RVR lake.th3gatekeeper wrote:Why? Why would you have to increase the size. This would defeat the purpose.xanderous wrote:If you increased the movement speed, you'd have to increase the map sizes to compensate. Which ain't gonna happen, defending a keep and stopping BO's would be a complete nightmare, the speed is fine, why try to fix something that is not broken and if you want a faster paced mmo I'd suggest Elder Scrolls online.
Not to mention goblins look silly enough running at their current speeds, anymore and their running animations would look like children jacked up on caffeine.
Bashgutz RR82 Borc Vaseryn RR61 SM Krantz RR82 Knight Corvinus RR70 Chosen Mormonty RR72 IB
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer
Re: [DISCUSSION] Movement Speed (not a balance thread)
nobody wants you in charge. torque will make KV great again.NoRKaLKiLLa wrote:Pick up quick escape. I've been running it for two weeks and once you figure out how to situationally trigger a proc and know when to hold off on using an ability when you expect a proc, you'll be flying around the battlefield; additionally, if ever you're in an actual hard fight in a 6v6 caledor woods or the rare lake fight, where neither side has a numerical, gear or renown advantage, the movement speed is pretty much perfect. Every speed variable had a crucial effect on the entire group and the way the fight unfolds.
BUT, to sympathizer with you- yes, running around in foot is much more enjoyable. Unless you're in a disk, cold one or manticore, the sound of the mounts will betray your position at best, or give you an aneurysm at worst. The coconut clanking of hooves is like a woodpecker punishing the inside of my brain when I wear headphones.
Unfortunately torque can't produce items that didn't already exist in some form. But if he did and fell down a flight of stairs and I was left in charge, I'd create an item that took 6 seconds to cast, put a backpack on your back and made you run at 60% speed on foot with 100% chance to dismount when damaged, just so you didn't have to ride an annoying mount.
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