Anyway thanks for your hard work devs!

Will have to see how it works in practice. My only fear if the fights are fierce and one side comes out on top and deserves rewards, the losing side will outright leave the rvr area and sit in the warcamp, jacking up aao, denying the winners a reward.Natherul wrote:the AAO scale I tweaked is on lock only and it will increase inf and rr gain from the lock with your AAO bonus up until the cap for lock is hit
But isnt AAO based on the amount of players in the zone, so if they just sit in the wc and are still online won't that just mean they won't get AAO?Osred wrote:Will have to see how it works in practice. My only fear if the fights are fierce and one side comes out on top and deserves rewards, the losing side will outright leave the rvr area and sit in the warcamp, jacking up aao, denying the winners a reward.Natherul wrote:the AAO scale I tweaked is on lock only and it will increase inf and rr gain from the lock with your AAO bonus up until the cap for lock is hit
No, its based on players in the rvr zone/lake. Notice when keeps or large forces are wiped, 1 side can suddenly get aao. Thats because they respawn in the warcamp, outside of the rvr zone.xanderous wrote:But isnt AAO based on the amount of players in the zone, so if they just sit in the wc and are still online won't that just mean they won't get AAO?Osred wrote:Will have to see how it works in practice. My only fear if the fights are fierce and one side comes out on top and deserves rewards, the losing side will outright leave the rvr area and sit in the warcamp, jacking up aao, denying the winners a reward.Natherul wrote:the AAO scale I tweaked is on lock only and it will increase inf and rr gain from the lock with your AAO bonus up until the cap for lock is hit
Ah ok then yeah i can see it being an issue in that regard, AAO is a pain in the ass lately, i've noticed the gap between player base seems to be too small, resulting in close to equals fights getting AAO, resulting in uneven advantages the mechanic provides.Osred wrote:No, its based on players in the rvr zone/lake. Notice when keeps or large forces are wiped, 1 side can suddenly get aao. Thats because they respawn in the warcamp, outside of the rvr zone.xanderous wrote:But isnt AAO based on the amount of players in the zone, so if they just sit in the wc and are still online won't that just mean they won't get AAO?Osred wrote:
Will have to see how it works in practice. My only fear if the fights are fierce and one side comes out on top and deserves rewards, the losing side will outright leave the rvr area and sit in the warcamp, jacking up aao, denying the winners a reward.
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