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Improved healing for non-healer class

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roadkillrobin
Posts: 2773

Re: Improved healing for non-healer class

Post#11 » Fri Apr 07, 2017 11:19 am

pot wrote:that reminds me of siphon vitality proc back on live
Was the worst added proc ever added to gear.
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NSKaneda
Posts: 981

Re: Improved healing for non-healer class

Post#12 » Fri Apr 07, 2017 11:26 am

Boulderbolg wrote:There's a really cool game called Guild Wars 2 that you should check out.
+1

You want better healing on tank / mdps / rdps class? Spec some willpower and see the green numbers rise up.

Seriously, when I think nothing can surprise me anymore...
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

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Asherdoom
Posts: 661

Re: Improved healing for non-healer class

Post#13 » Sat Apr 08, 2017 2:41 pm

is laready hard killing someone in warband unless he got heal debuff and 50% of arband focus the same target. increase haleing is a big nono. this game got too many heals already.
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roadkillrobin
Posts: 2773

Re: Improved healing for non-healer class

Post#14 » Sat Apr 08, 2017 4:03 pm

I personally think both SM healing tactics and BO one kinda needs a buff. Both cost Mastery points and a tactic slot but underperform to Kotbs/Chosen heal Auras that they get as a base abillty and doesn't require any tactics. I think all tree tactics can have their vallue doubled without being busted tbh.
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NSKaneda
Posts: 981

Re: Improved healing for non-healer class

Post#15 » Sat Apr 08, 2017 7:06 pm

Let's remove death from the game altogether.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

Dabbart
Posts: 2251

Re: Improved healing for non-healer class

Post#16 » Sat Apr 08, 2017 7:16 pm

NSKaneda wrote:Let's remove death from the game altogether.
It should be on a point scale. Increase all HP pools by x20(120k-200k) and give RR/XP and a loot roll for every 10k damage inflicted. Gold/purp/blue bags drop on KBs based upon RR rank of dead person. The Plebeians have spoken!
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Asherdoom
Posts: 661

Re: Improved healing for non-healer class

Post#17 » Sat Apr 08, 2017 7:37 pm

Dabbart wrote:
NSKaneda wrote:Let's remove death from the game altogether.
It should be on a point scale. Increase all HP pools by x20(120k-200k) and give RR/XP and a loot roll for every 10k damage inflicted. Gold/purp/blue bags drop on KBs based upon RR rank of dead person. The Plebeians have spoken!
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Telen
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Re: Improved healing for non-healer class

Post#18 » Sat Apr 08, 2017 8:46 pm

The game needs less healing not more.
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Daknallbomb
Posts: 1781

Re: Improved healing for non-healer class

Post#19 » Sun Apr 09, 2017 10:21 am

Telen wrote:The game needs less healing not more.
These +1
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Blasio
Posts: 195

Re: Improved healing for non-healer class

Post#20 » Sun Apr 09, 2017 7:58 pm

footpatrol2 wrote:
Aurandilaz wrote:(do people seriously like playing midgets that much? lol)
Yes they do. People like playing midgets that much.
Confirmed. Dwarfs are awesome. Manly and certainly better than sadistic elgi, walking fungis or mutated freaks. :P ;D

Anyway I would say dps classes should not have more self heal. This game has a good balance in teamplay dont mess with it. There is always room for balance and improvement but I dont think it would be that.

I rather see stricter rules in sc queues. Like it would not start until both side has the same amount of healer, tanks and dps.
Would that be mean even fewer pops? Sure. But I rather play rarely fair fights than constantly feed the opposing party with no hope to win because the bad setup. (Yea. Im looking at you order rdps parties.)
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