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Re: beastlord kill leech for GMS/DEVs

Posted: Thu Mar 02, 2017 12:20 pm
by RyanMakara
sotora wrote:That could be reduced significantly if kill credit got awarded to a group that did biggest dmg to lair boss instead of last hit kb.

I assume though that implementation of this system to quest completion is impossibe atm / hard / could not be implemented before patch ship date?

Same stuff was happening back in the day of T1 lair times when loot from bosses was awarded to those who did last blow. I even snatched few loot/kills like that from order myself haha
The irony is that currently, the group that does most damage gets the loot, but only the group providing the deathblow gets the quest kill credit.

Re: beastlord kill leech for GMS/DEVs

Posted: Thu Mar 02, 2017 12:48 pm
by pierotrial
yea that suks, and devs should do something...

Re: beastlord kill leech for GMS/DEVs

Posted: Thu Mar 02, 2017 1:01 pm
by RyanMakara
pierotrial wrote:yea that suks, and devs should do something...
Okay, I'll do something.

*folds a tinfoil hat and puts it on*

OK now that I have an immaculate understanding of writing game code as the alien lightning waves can no longer block my intellectual capabilities like they've been doing the past 200 years I can make it so that every individual player's effort will determine whether or not they get killcount credit for a quest NPC, be they in party or not. Tanks will get contribution based on the amount of times they steal aggro, and healers get contribution based on rezzes and overheals. DPS gets contribution for attempting to steal a deathblow, of course.

Re: beastlord kill leech for GMS/DEVs

Posted: Thu Mar 02, 2017 1:07 pm
by GhostNappa
Lairs are very casual friendly, if you only have a couple hours a week to be disappointed.

Re: beastlord kill leech for GMS/DEVs

Posted: Thu Mar 02, 2017 1:21 pm
by Tinkz
RyanMakara wrote:
Okay, I'll do something.

Tanks will get contribution based on the amount of times they steal aggro, and healers get contribution based on rezzes and overheals. DPS gets contribution for attempting to steal a deathblow, of course.
See? I knew you could do it!

Sounds absolutely reasonable and game mechanic-wise just brilliant and innovative to me! Well done, sir! ;)

Re: beastlord kill leech for GMS/DEVs

Posted: Thu Mar 02, 2017 5:39 pm
by Ugle
Friendly fire on in lair boss vicinity ;)

Re: beastlord kill leech for GMS/DEVs

Posted: Thu Mar 02, 2017 7:09 pm
by Khrum
RyanMakara wrote:
sotora wrote:That could be reduced significantly if kill credit got awarded to a group that did biggest dmg to lair boss instead of last hit kb.

I assume though that implementation of this system to quest completion is impossibe atm / hard / could not be implemented before patch ship date?

Same stuff was happening back in the day of T1 lair times when loot from bosses was awarded to those who did last blow. I even snatched few loot/kills like that from order myself haha
The irony is that currently, the group that does most damage gets the loot, but only the group providing the deathblow gets the quest kill credit.
So what about instead quest lair boss drop a token which you can turn in to armour piece, or there is problem how to sort loot so each party member get one?

Re: beastlord kill leech for GMS/DEVs

Posted: Thu Mar 02, 2017 8:58 pm
by porkstar
REALM LOVE
Spoiler:
Image

Re: beastlord kill leech for GMS/DEVs

Posted: Thu Mar 02, 2017 10:09 pm
by Martok
RyanMakara wrote:
pierotrial wrote:yea that suks, and devs should do something...
Okay, I'll do something.

*folds a tinfoil hat and puts it on*
Thank you for that. Made me laugh and I needed a good laugh. :D

Re: beastlord kill leech

Posted: Thu Mar 02, 2017 10:26 pm
by Dabbart
need more carebear.

The lairs are intentionally designed with Ganking, Griefing, and general fighting in mind. You're supposed to "camp" and farm the other realm. As for interrealm battles, Bah. 90% of the server has toons on both sides, so it's just fighting an enemy that you can't target honestly.

TRY to be somewhat intelligent people. If that DPS crew comes tearing in, and you KNOW that your tanks/healers are the reason they can kill it. Guess what? Stop tanking/healing and let them wipe. If they are pumping out that much DPS they'll take the aggro real quick. Let them die, then finish up. Or just /lol at them a bunch.

Everyone on this server has at least 1 toon they would like this gear on. So obviously, it's gonna take quite a while for everyone to get their chance. So what? I hear the same complaints in cost of Conq/Dom gear in this. Be glad the gear is on a quest and isn't on a Drop Rate. Otherwise you'd have to run each boss half a dozen times on every toon to get your class/RNG gear.

my only dislike of the bosses, is the same as nearly every PvE boss in WAR. Once you know how to game the boss, the battles change from nearly impossible, to a rinse and repeat level of simplicity, with lag, randoms, and ineffective team-mates being the only cause for wipe. I would personally, LOVE to see a potentially rotating attack system from Bosses. "Oh, did you figure out how to position this particular boss so it's easy? Well that sucks, cause this boss has 3 different attack systems that it randomly chooses from on each encounter... RIP" But I'm a bit of a masochist with games...