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Re: 684 online
Posted: Fri Feb 24, 2017 7:16 pm
by katroulitsa
Bozzax wrote:Well well who minds a zerg
I sure know someone who does, but doesn't play on Fridays

Re: 684 online
Posted: Fri Feb 24, 2017 7:18 pm
by Bozzax
He he
Re: 684 online
Posted: Fri Feb 24, 2017 7:30 pm
by Zanilos
bloodi wrote:adei wrote:Again, who wants to be a fancy knight of flowers, at least its a chance for all you 6 man groups to get that challenge you want and use xrealming the correct way.
All 4 of them will surely be able to make the difference in a 2 to 1 ratio.
Dude they have content created with them in mind. Surely youre not saying there is only 1 wb of 6 mans to bask in RvR glory?
Re: 684 online
Posted: Fri Feb 24, 2017 8:00 pm
by peterthepan3
The offtopic banter is for real.
ontopic: give it time for pop to pick up

let the zerg guilds get their beastlord, then wait a month and it'll be accessible to all.
Re: 684 online
Posted: Fri Feb 24, 2017 11:08 pm
by GhostNappa
684 people playing return of rdps?
Re: 684 online
Posted: Fri Feb 24, 2017 11:34 pm
by saupreusse
I see we are going places here... The view is absolutely stunning!
Re: 684 online
Posted: Fri Feb 24, 2017 11:46 pm
by Blasio
Re: 684 online
Posted: Sat Feb 25, 2017 1:12 am
by Jaycub
Takes time for word to get out, and personally I'm waiting for the renown crunch and what side my guild is gonna focus on before I start playing again.
Aside from lairs (the overhaul is actually really cool), it's just new gear as well so if people were waiting for tangible new content like forts they might still be waiting.
Re: 684 online
Posted: Sat Feb 25, 2017 3:18 am
by Tesq
Definetly not gona bother with lairs gear for sometime, too many ppl farming 5-6 lair not stop.
If the quest would had cover more lairs then even with mindless ppl farm em it would had been fun.
I'm more interested in get the new sc weapon with 1 additional stat instead.