Here goes (may or may not apply to order mirror):
BO - Easy rotation, not too difficult to play
Chosen - Easy rotation, good for newcomers due to inherent buffs/strengths it has; forgiving
BG - Hard to excel at, due to a plethora of different abilities that must be used, and the other two tanks overshadowing it in some departments
Heal DOK - Easiest class in the game
DPS DOK - Average difficulty to excel at in a group environment (vs a good tank, your life is hard)
Zealot - Average
Shaman - Average/Above Average
DPS Shaman - Above average
Witch Elf - Hard to excel at
Marauder - Easy
Choppa - Hard to excel at
Magus - Hard to excel at
Sorcerer - Easy
Squig - Average
Difficulty levels of classes.
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Re: Difficulty levels of classes.
I got 20+ alts, tried many of them pass 20 rank, 10 of them are 40/40+ and easiest was WL, most difficult - BO. Challenging but giving most fun - BG.
Slacking (checking out EvE)
Re: Difficulty levels of classes.
(Ranking difficulty in play not efficency)
Bo easy (but hard to learn to not give free immunity seems)
Chosen easy - medium
BG hard to master/grasp not to use, (medium)
Mara easy-medium (still require you to move alot over the stance and debuff or burst at hand all manually looking at buff head and refresh something sometimes before switch stance)
Choppa medium-hard ( need to learn it the hard way)
WE(can't comment)
Zealot very easy( flash heals are friendly to newby)
Dok easy-medium
Shammy medium-hard
Sorc easy-medium
Squig can't comment
Magus medium (not really efficent but also not really either hard to use , pretty limitend instead as class but this dont make it hard to play in sense of the use of 1 rotation
Bo easy (but hard to learn to not give free immunity seems)
Chosen easy - medium
BG hard to master/grasp not to use, (medium)
Mara easy-medium (still require you to move alot over the stance and debuff or burst at hand all manually looking at buff head and refresh something sometimes before switch stance)
Choppa medium-hard ( need to learn it the hard way)
WE(can't comment)
Zealot very easy( flash heals are friendly to newby)
Dok easy-medium
Shammy medium-hard
Sorc easy-medium
Squig can't comment
Magus medium (not really efficent but also not really either hard to use , pretty limitend instead as class but this dont make it hard to play in sense of the use of 1 rotation

- GhostNappa
- Posts: 45
Re: Difficulty levels of classes.
I'd say kotbs/chosen are definitely newcomer friendly while also scaling well with increasing skill
Unfortunately that makes them EASY
Unfortunately that makes them EASY

- roadkillrobin
- Posts: 2773
Re: Difficulty levels of classes.
Zealot and RP is by far the easiet healers in this game. The skill floor and ceiling is also not very high as there's basicly no class mechanic. (swithing to dps stance is the only one) The classes are very shallow in terms of gameplay. But don't get me wrong here. It's still fun classes to play Having classes of difference skill level is important. Coz it gives every player of different skill an oppurtunity to play and learn the game.
People mistaken effeicancy ratio of mediocrity with easy to play. The only thing that really mathers here is how the class performs when it's played at high performance level and how well you make use of the class mechanics to maximizing the effects of the role.
WP/DOK have a very low skill floor wich means they performs over averge when ignoring the mechanics that makes em excell. Thats a problem that needs to be adressed. But when you making the moast use of the mechanic is still the highest peformance of the class and I only see a handfull, possible even less, of healing DoK/WP players do that. the DoK/WP skill ceiling is among the highest in the game.(as it requires you to use melee abillties) It's really not a easy class to reach it's full healing potential with.
People mistaken effeicancy ratio of mediocrity with easy to play. The only thing that really mathers here is how the class performs when it's played at high performance level and how well you make use of the class mechanics to maximizing the effects of the role.
WP/DOK have a very low skill floor wich means they performs over averge when ignoring the mechanics that makes em excell. Thats a problem that needs to be adressed. But when you making the moast use of the mechanic is still the highest peformance of the class and I only see a handfull, possible even less, of healing DoK/WP players do that. the DoK/WP skill ceiling is among the highest in the game.(as it requires you to use melee abillties) It's really not a easy class to reach it's full healing potential with.

- peterthepan3
- Posts: 6509
Re: Difficulty levels of classes.
Really? There's a reason loads of people threatened to quit when the .ab ex heal dok/wp changes were introduced, and it's (mostly) because they did not like the idea of having to actually put the work in. It's an incredibly easy class to play, has amazing group utility, coupled with survivability and the best group healing, which makes it a staple in all environments.
Not to say that some DOK/WPs don't shine above all the rest, but to equate having to occasionally go into melee as 'difficult' is nonsensical, imo, when we factor in the inherent strengths/ease of rotation the class has.
Not to say that some DOK/WPs don't shine above all the rest, but to equate having to occasionally go into melee as 'difficult' is nonsensical, imo, when we factor in the inherent strengths/ease of rotation the class has.

- roadkillrobin
- Posts: 2773
Re: Difficulty levels of classes.
The problem was the way they impletemented the change.
The class needs to have medium armor to be played in all it's specs and thats what players opposed. The problem has always been that the class can be played at 75% efficiancy from just standing on the backline when it should be more of a 50/50 positioning thing. However good players make use of their mechanic to never run out of SE/RF and having consistant healoutput while bad ones just stand at the backline and rechannel with Suplication and Blood Offering. I've been saying this all along. These regeneration tools is the problem with the class. Players who utilize the class mechanic almoast never use these skills except durning extreme siutations. Add a 20 second cooldown to it (so 30 seconds in total) and the class gonna play much more like intended (for heal spec)
As for rotations, ZE and RP have it way easier then DoK/WP do considering it's moastly based on 1 buttom spams. (groupheal or flashheal) But imo rotation has very little to do with skill. Everyone can learn a basic 5-6 button combination. Skill has 90% to do with awareness. And thats were the skill comes in regarding, were,on who and when you should use and not use your melee heals.
The class needs to have medium armor to be played in all it's specs and thats what players opposed. The problem has always been that the class can be played at 75% efficiancy from just standing on the backline when it should be more of a 50/50 positioning thing. However good players make use of their mechanic to never run out of SE/RF and having consistant healoutput while bad ones just stand at the backline and rechannel with Suplication and Blood Offering. I've been saying this all along. These regeneration tools is the problem with the class. Players who utilize the class mechanic almoast never use these skills except durning extreme siutations. Add a 20 second cooldown to it (so 30 seconds in total) and the class gonna play much more like intended (for heal spec)
As for rotations, ZE and RP have it way easier then DoK/WP do considering it's moastly based on 1 buttom spams. (groupheal or flashheal) But imo rotation has very little to do with skill. Everyone can learn a basic 5-6 button combination. Skill has 90% to do with awareness. And thats were the skill comes in regarding, were,on who and when you should use and not use your melee heals.

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Re: Difficulty levels of classes.
BG is really hard until you get crush the weak - then you finally have something worth spamming
i agree that RP and zealot are newbie friendly (and all around just 'nice' to play if you're used to healers), and think the biggest disparity in a mirror is with shaman/AM healing
that being, AM with wild healing is a pretty newb friendly healer, whereas i've never found heal shaman anything less than hard as balls
i don't think any other mirror has this
i agree that RP and zealot are newbie friendly (and all around just 'nice' to play if you're used to healers), and think the biggest disparity in a mirror is with shaman/AM healing
that being, AM with wild healing is a pretty newb friendly healer, whereas i've never found heal shaman anything less than hard as balls
i don't think any other mirror has this
- DefinitelyNotWingz
- Posts: 286
Re: Difficulty levels of classes.
peterthepan3 wrote:Really? There's a reason loads of people threatened to quit when the .ab ex heal dok/wp changes were introduced, and it's (mostly) because they did not like the idea of having to actually put the work in. It's an incredibly easy class to play, has amazing group utility, coupled with survivability and the best group healing, which makes it a staple in all environments.
Not to say that some DOK/WPs don't shine above all the rest, but to equate having to occasionally go into melee as 'difficult' is nonsensical, imo, when we factor in the inherent strengths/ease of rotation the class has.
Putting work in? The .ab ex DoK was about getting guarded and then spamming one button which was almost impossible to defend (20% strikethrough) and was unaffected by hd. With proc meta (rip) you could even deal a great amount of dmg, healing for half a million (in longer scs) by spamming one button, without cd or getting blocked, parried, tanking 3 dps+.
So we went from a healer that used hots, grp heal, st heal, cleanse etc. to one that spammed a grp heal button for 35ap with no cd and no necessity of picking the right target. Actually putting work in?
I think the problem was the change in playstyle, from completely defensive to offensive. There are different personalities out there, people that like to be passive and not aggressive. Those people just lost 50% of their armor for nothing gained (depends on the version of .ab ex we are talking about). They had to play differently if they wanted to use the full potential, differently in a way they were not used to or didnt like at all.
The best grp heal belongs to sham/am now btw. Try it out, you will be amazed.
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