Why adding land of the dead now could be a bad thing

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saupreusse
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Re: Why adding land of the dead now could be a bad thing

Post#11 » Mon Jan 23, 2017 2:24 pm

Dajciekrwi wrote:Game on this stage , desperately needed some new content, even symbolic - like appearance item, tokens etc.
So no matter what y want to implement, implement that soon. It easier hold number of players on some level, then rebuild from start.
first of all: its useless to apply preassure on the team since theres nothing we could do to speed things up.^^
Second: We couldnt even if we wanted, because even a lot of the small stuff can only be achieved with client control, so you will have to wait - things are done as fast as possible, you need to learn to walk before you run. Also, afaik Hargrim is going nuts fixing PQs, we should learn to appreaciate even the small changes; Rome wasnt built in a day either.
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Miszczu5647
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Re: Why adding land of the dead now could be a bad thing

Post#12 » Mon Jan 23, 2017 2:44 pm

saupreusse wrote:
Dajciekrwi wrote:Game on this stage , desperately needed some new content, even symbolic - like appearance item, tokens etc.
So no matter what y want to implement, implement that soon. It easier hold number of players on some level, then rebuild from start.
first of all: its useless to apply preassure on the team since theres nothing we could do to speed things up.^^
Second: We couldnt even if we wanted, because even a lot of the small stuff can only be achieved with client control, so you will have to wait - things are done as fast as possible, you need to learn to walk before you run. Also, afaik Hargrim is going nuts fixing PQs, we should learn to appreaciate even the small changes; Rome wasnt built in a day either.
I speak with Dajciekrwi almost every day via comm. And believe me he appreciate every single PQ Devs made playable. He spent a lot time o PvE, more than any other player I know.

We eagerly wait for LotD as great zone to fight and explore and we fully support the idea of breaking power level of LotD items. :)
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Jevanko
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Re: Why adding land of the dead now could be a bad thing

Post#13 » Mon Jan 23, 2017 3:08 pm

DirkDaring wrote:Can't wait till City dungeons, bastion stairs, lost vale are in.
No, the required pve was the worst part of war imo. It was so nice later when you just had to pvp and not bother with pve grinding.
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sabat80
Posts: 77

Re: Why adding land of the dead now could be a bad thing

Post#14 » Mon Jan 23, 2017 3:18 pm

Maybe addition of something easy like scenario jewellery set to compete with Genesis would give a content which people could aspire to?

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Natherul
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Re: Why adding land of the dead now could be a bad thing

Post#15 » Mon Jan 23, 2017 3:35 pm

Jevanko wrote:
DirkDaring wrote:Can't wait till City dungeons, bastion stairs, lost vale are in.
No, the required pve was the worst part of war imo. It was so nice later when you just had to pvp and not bother with pve grinding.
I never had to PVE on live, even though I did and I loved it but that was after I had sov on my chosen...

Anyway, moving topic

Dajciekrwi
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Re: Why adding land of the dead now could be a bad thing

Post#16 » Tue Jan 24, 2017 9:40 am

Miszczu5647 wrote:
I speak with Dajciekrwi almost every day via comm. And believe me he appreciate every single PQ Devs made playable. He spent a lot time o PvE, more than any other player I know.

We eagerly wait for LotD as great zone to fight and explore and we fully support the idea of breaking power level of LotD items. :)
Thank You Sir for a kind words:)
For today -34512 Squigis/892 Plaguebearers killed - all 38 in t4 Black Crag....that i call pve babe ;)

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BrockRiefenstahl
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Re: Why adding land of the dead now could be a bad thing

Post#17 » Tue Jan 24, 2017 9:49 am

Not interested in playing the game at the moment (burned out and quite a bit bored)
Still reading forums from time to time, to keep up to date about what will be changed.
RoR is fluid. Its changing every week. If LotD would be finally added, it would get 1000 changes...

I don't understand why this topic isn't closed yet. Nonsensical at best.

SOcial
Posts: 93

Re: Why adding land of the dead now could be a bad thing

Post#18 » Tue Jan 24, 2017 9:53 am

So happy to know that the stupid powercreep from LoTD will never happen in RoR it was (imho) the most stupid thing they did (with rr80+ ofc) Those trinket became mandatory because of how powerfull they where (and lets not start talking about odjira).
LoTD might actually become an enjoyable place to fight and explore when it gets released.

Anyway always happy to see what path the dev are taking (so far haha :p), keep up the great work.
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Serbiansword
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Re: Why adding land of the dead now could be a bad thing

Post#19 » Tue Jan 24, 2017 10:41 am

Dajciekrwi wrote:Game on this stage , desperately needed some new content, even symbolic - like appearance item, tokens etc.
So no matter what y want to implement, implement that soon. It easier hold number of players on some level, then rebuild from start.
I'm just going to quote myself:
Spoiler:
Serbiansword wrote:I'm going through all these posts and I'm trying to get my head around some things... The only way for a MMORPG to be successful and to keep large number of players is the way of constant new content and dumbing down the gameplay... Hmmm, do I smell Blizzard in the air? But even old mighty Blizzard couldn't cling to 13+ mil subscribers forever.

City sieges - what are those in essence? Same as keep sieges, only bigger. Eventually, even that will be boring. New sets? Yeah, that will become boring as well. So at the end, there is no depth here, Warhammer itself as an IP doesn't have much depth. When you flesh out all the lore and intrigue, there is only war (pun intended). Scenarios and ORvR through constant repetitive cycles, that is the essence of this game. I mean what do you expect? What would be enough to satisfy your needs and would that be Warhammer?

And be honest, how many of you who are complaining about this game have reached RR80 (on this server, not back on live!)? Lemme guess... 0?

But you now what? I LOVE this game. I don't play it because I constantly want something new, no, I play it because I want to experience the old. I play it because I love this grim medieval fantasy setting and all that comes with it. I love the look of my KotbS armor and the badass hats and coats of WH, and the apeshit crazy design and behavior of greenskins. I love that special feeling that I can't describe while I'm passing through Praag. You either love it or not. And if you do love it, truly love it, you will enjoy it no matter how repetitive it may be.

Be free to disagree with me.
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Natherul
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Re: Why adding land of the dead now could be a bad thing

Post#20 » Tue Jan 24, 2017 11:34 am

anyway OP has been answered, locking

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