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Burst Damage

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Reesh
Posts: 645

Re: Burst Damage

Post#11 » Thu Dec 08, 2016 11:02 pm

You all guys have forgotten about the simplest and most effective things that obliterates sorc/bw rotation.

If they're on the edge of their effective 80/100ft range, and they should be, not right in your face.. Simply, when you see that chillwind has popped, you can assume WoP will come afterwards, but before it comes, already start running away or finding a tree or a rock that will make them loose line of sight to you.

WoP won't kill you alone, it requires all other parts of rotation.
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Gachimuchi
Posts: 525

Re: Burst Damage

Post#12 » Thu Dec 08, 2016 11:47 pm

Reesh wrote:You all guys have forgotten about the simplest and most effective things that obliterates sorc/bw rotation.

If they're on the edge of their effective 80/100ft range, and they should be, not right in your face.. Simply, when you see that chillwind has popped, you can assume WoP will come afterwards, but before it comes, already start running away or finding a tree or a rock that will make them loose line of sight to you.

WoP won't kill you alone, it requires all other parts of rotation.
why u gotta do that man

people already do this enough where i can kill maybe 1/4 people i start trying to setup a rotation on before they start running
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Kysaro
Posts: 36

Re: Burst Damage

Post#13 » Fri Dec 09, 2016 6:16 am

So no one using impendent doom, instant cast crits for around 1k easy? :lol:
Kysana - Sorc

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Thelen
Posts: 260

Re: Burst Damage

Post#14 » Fri Dec 09, 2016 6:23 am

Kysaro wrote:So no one using impendent doom, instant cast crits for around 1k easy? :lol:
I think most people just commenting on the rotation in the timestamp in OP.

Chillwind->Word of Pain->Arctic Blast->Gloomburst->Impending Doom->Hand of Ruin (1 tic)

is the rotation I use (and assume most other people do?)

wpc56
Suspended
Posts: 118

Re: Burst Damage

Post#15 » Fri Dec 09, 2016 8:12 am

Reesh wrote:You all guys have forgotten about the simplest and most effective things that obliterates sorc/bw rotation.

If they're on the edge of their effective 80/100ft range, and they should be, not right in your face.. Simply, when you see that chillwind has popped, you can assume WoP will come afterwards, but before it comes, already start running away or finding a tree or a rock that will make them loose line of sight to you.

WoP won't kill you alone, it requires all other parts of rotation.
There isn't always a tree near by... and in SC you need to contest the objective as well. I play WL so there's no way for me to avoid the rotation most times

Cimba
Posts: 376

Re: Burst Damage

Post#16 » Fri Dec 09, 2016 10:22 am

Thelen wrote:
Kysaro wrote:So no one using impendent doom, instant cast crits for around 1k easy? :lol:
I think most people just commenting on the rotation in the timestamp in OP.

Chillwind->Word of Pain->Arctic Blast->Gloomburst->Impending Doom->Hand of Ruin (1 tic)

is the rotation I use (and assume most other people do?)
Not a huge fan of that rotation because it leaves you with no options when the target doesn't die in the rotation. WOP is still on CD for too long, so it doesn't really make sense to start a new rotation. Gloomburst will come of CD but you don't have an instant ready to follow up. You're more or less stuck channeling HOR.
If you switch HOR with ID you lose some burst damage in the initial rotation but you have more options. You can time your ID on the 2nd tick of HOR or do a gloomburst+ID combo after the 3rd tick of HOR.
There isn't always a tree near by... and in SC you need to contest the objective as well. I play WL so there's no way for me to avoid the rotation most times
Maybe talk to your healers and ask them what the SC flags do with their LOS.

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Theseus
Posts: 526

Re: Burst Damage

Post#17 » Fri Dec 09, 2016 11:55 am

wpc56 wrote:
Reesh wrote:You all guys have forgotten about the simplest and most effective things that obliterates sorc/bw rotation.

If they're on the edge of their effective 80/100ft range, and they should be, not right in your face.. Simply, when you see that chillwind has popped, you can assume WoP will come afterwards, but before it comes, already start running away or finding a tree or a rock that will make them loose line of sight to you.

WoP won't kill you alone, it requires all other parts of rotation.
There isn't always a tree near by... and in SC you need to contest the objective as well. I play WL so there's no way for me to avoid the rotation most times
Or just hop on the Sorc and kill her.... my tactic. And it works more often than not.^^
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